Difference between revisions of "Hogen/Strategy"

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==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
==={{Star|3}}{{Star|4}} Hogen===


===☆3/☆4 Hogen===  
With nothing to distinguish his two rarities besides the stats, Hogen remains a decent unit despite his simplicity and lack of skill evolution. Default inflicts {{Status|en name=Bind}} on enemies he can reach at good activation rate, which will always severely cripple anyone who is not immune to it. LB1's {{Status|en name=Guts}} will keep him alive longer while LB2 provides good team positioning, where he can support them further with his CS' {{Status|en name=Evasion}}. His LB3 grants him impressive offensive momentum, though past this he is limited to inflicting Bind and providing modest team support in each phase.


Example overview
==={{Star|5}} Festival Hogen===


===☆5 Summer Festival Hogen===
As his age would have it, {{Transient icon|Hogen|variant=Festival}} does not have many new skills beyond his regular versions, but he is undoubtedly powerful still. The main point is his transition to {{Weapon|Shot}} range, allowing for much better use of his retained Default and slightly improved LB3. His flight for positioning is retained with added {{Status|en name=Nullify Debuff}}, which can be useful, while he fully discards Guts in favor of reliable damage past the first turn of each phase with {{Status|en name=Ardor}}. His CS still allows for some defense for himself and his team, now with some added CP, but oddly both have more restrictive coverage than his base CS. Overall, despite not doing too many things at once, Festival Hogen remains a powerful unit who can only get better with an eventual skill evolution.
 
Similar to his common version, {{Transient icon|Hogen|rarity=5|variant=Summer Festival}} boasts of tremendous damage output thanks to LB3, now supported by Fervor as well. He abandons his Guts and sword in exchange of an attack range (through literally a gun) that greatly benefits his Default, which by itself speaks wonders due to how powerful Bind is as an ailment. His Charge was carried over as well, being excellent as usual with Evasion mitigating nearly any damage taken for him and his party. He even has a safeguard against ailments thanks to his LB2, which in turn also makes him excellent as a positioner. Literally the only thing that prevents him from being godly is his element, Hero element isn’t very good offensively due to dealing half damage to common elements (Fire, Water, Grass) and being effective against Shadow, a not-so common element that is already effectively damaged by almost every other element, you can argue that the original has essentially better damage output and Guts to survive the odds, but this one performs similarly well all things considered.


==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''
==={{Star|3}}{{Star|4}} Hogen===


===☆3/☆4 Hogen===
'''Class:''' Glass Cannon
 
'''Class:''' Bruiser, Glass Cannon


'''Gameplay Role:'''  
'''Gameplay Role:''' Damage Dealer


'''Pros'''
'''Pros'''


+ Default Bind when attacking proves excellent to shut down enemy skill-casting and reducing incoming damage.
+ High rate Crit+ grants him high offensive power at the start of each phase, while afterwards he can remain useful through Bind.


+ Obtains KO insurance through LB1 Guts, with LB2 serving to let him position his party around or reach enemies easily.
+ Increased movement allows for good team positioning and can further support them with Evasion.


+ LB3 Critical+ makes his damage skyrocket for the turn it’s available, which extends to his Charge, that by itself can potentially deal humongous damage and turn the tide of a losing fight thanks to near-absolute damage mitigation.
+ Despite a lack of self defense past his CS, Guts can allow for some additional hits.


'''Cons'''
'''Cons'''


- Demands being a frontliner to keep Bind going, requiring good positioning and hitting something to be effective.
- Realistically only offers Bind on attack and flight past the first turn of each phase.


- He must absolutely hit something when he gets LB3 in order to approach it given how short-lived it is as a buff.
- While his CS provides great defense, he has no way of reaching it quicker, and Evasion will not help him should he be brought down to Guts activating.


- To that, after his humongous LB3 surge, he falls into being a Bind-bot until the next stage arrives.
==={{Star|5}} Festival Hogen===  
 
===☆5 Summer Festival Hogen===


'''Class:''' Glass Cannon
'''Class:''' Glass Cannon


'''Gameplay Role:'''  
'''Gameplay Role:''' Damage Dealer


'''Pros'''
'''Pros'''


+ Default Bind when attacking proves excellent to shut down enemy skill-casting and reducing incoming damage, especially thanks to his attack range.
+ Retained Default and LB3 grant him the same benefits as his base version, now with superior long range.


+ LB2 Status Barrier to self on demand allows him to ward off against potent ailments and ailments overall if managed well.
+ Increased movement and Evasion from his CS are good team support, now with added direct benefit to moving.


+ LB1 Fervor and LB3 Critical+ makes his damage skyrocket for the turn it’s available, which extends to his Charge, that by itself can potentially deal humongous damage and turn the tide of a losing fight thanks to near-absolute damage mitigation, Fervor greatly helps pushing him closer to it.
+ Ardor allows him to do damage past the first turn of each phase while also letting him reach his CS faster.
 
+ Nullify Debuff on demand can keep him safe against enemies relying on 1-2 debuffs.


'''Cons'''
'''Cons'''


- Being {{Attribute|Valiant}} element, while able to resist {{Attribute|Aether}} and {{Attribute|Nether}} and damage {{Attribute|Infernal}}, doesn’t favor him much due to his purely offensive nature, which ultimately hinders his performance against many of the common elements there are.
- Lack of self-defense beyond Binding enemies and his CS.


- Half of his skills require him to move, this is especially true for Fervor, as Status Barrier has a longer duration and won’t always be used up.
- Past the first turn of each phase, Ardor by itself is not enough to let him do high damage.


- He must absolutely hit something when he gets LB3 in order to approach it given how short-lived it is as a buff, especially due to his element.
- With no increased vertical movement, his Shot range can be inconvenient to juggle with his CS' melee range.


==Gameplay Role==
==Gameplay Role==
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==Stats and Seed Usage==
==Stats and Seed Usage==


{| class="wikitable"
{{Transient stat table|Hogen}}
|-
! Unit !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1)
|-
| {{Transient icon|Hogen|rarity=3|size=medium|frame=y}} || 5877 || 7819 || 4008 || 5643 || 1804 || 2539 || 2565 || 3612
|-
| {{Transient icon|Hogen|rarity=4|size=medium|frame=y}} || 6592 || 8505 || 4764 || 6432 || 2144 || 2894 || 4573 || 6174
|-
| {{Transient icon|Hogen|rarity=5|variant=Summer Festival|size=medium|frame=y}} || 7501 || 9320 || 5476 || 7151 || 2464 || 3218 || 7010 || 9153
|}
 


Example description
Example description
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==Teambuilding Options==
==Teambuilding Options==
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


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|{{Transient icon|Hogen|size=large|rarity=3}}<br/>[[Hogen]]<br/>【Healer, Tank】
|{{Transient icon|Hogen|size=large|rarity=3}}<br/>[[Hogen]]<br/>【Healer, Tank】
|style='background: Honeydew'|{{Transient icon|Hogen|size=large|rarity=3}}<br/>[[Hogen]]<br/>【Support unit】
|style='background: Honeydew'|{{Transient icon|Hogen|size=large|rarity=3}}<br/>[[Hogen]]<br/>【Support unit】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|Nobuharu|size=large|rarity=4|variant=Festival}}<br/>[[Nobuharu#transient2|Nobuharu]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|-
|-
! colspan="6" | Cost: ≥X
! colspan="6" | Cost: ≥X
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==Gameplay examples==
==Gameplay examples==
* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]

Latest revision as of 20:10, 17 December 2021

NOTE: This page currently under construction.

(This page is for Hogen strategy guide. For the standard Hogen page, click here.)

Overview

Hogen

With nothing to distinguish his two rarities besides the stats, Hogen remains a decent unit despite his simplicity and lack of skill evolution. Default inflicts BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) on enemies he can reach at good activation rate, which will always severely cripple anyone who is not immune to it. LB1's Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) will keep him alive longer while LB2 provides good team positioning, where he can support them further with his CS' EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff). His LB3 grants him impressive offensive momentum, though past this he is limited to inflicting Bind and providing modest team support in each phase.

Festival Hogen

As his age would have it, Hogen (Festival) does not have many new skills beyond his regular versions, but he is undoubtedly powerful still. The main point is his transition to 0.45x ATK penaltyShot range, allowing for much better use of his retained Default and slightly improved LB3. His flight for positioning is retained with added Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff), which can be useful, while he fully discards Guts in favor of reliable damage past the first turn of each phase with ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff). His CS still allows for some defense for himself and his team, now with some added CP, but oddly both have more restrictive coverage than his base CS. Overall, despite not doing too many things at once, Festival Hogen remains a powerful unit who can only get better with an eventual skill evolution.

Highlights

Hogen

Class: Glass Cannon

Gameplay Role: Damage Dealer

Pros

+ High rate Crit+ grants him high offensive power at the start of each phase, while afterwards he can remain useful through Bind.

+ Increased movement allows for good team positioning and can further support them with Evasion.

+ Despite a lack of self defense past his CS, Guts can allow for some additional hits.

Cons

- Realistically only offers Bind on attack and flight past the first turn of each phase.

- While his CS provides great defense, he has no way of reaching it quicker, and Evasion will not help him should he be brought down to Guts activating.

Festival Hogen

Class: Glass Cannon

Gameplay Role: Damage Dealer

Pros

+ Retained Default and LB3 grant him the same benefits as his base version, now with superior long range.

+ Increased movement and Evasion from his CS are good team support, now with added direct benefit to moving.

+ Ardor allows him to do damage past the first turn of each phase while also letting him reach his CS faster.

+ Nullify Debuff on demand can keep him safe against enemies relying on 1-2 debuffs.

Cons

- Lack of self-defense beyond Binding enemies and his CS.

- Past the first turn of each phase, Ardor by itself is not enough to let him do high damage.

- With no increased vertical movement, his Shot range can be inconvenient to juggle with his CS' melee range.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngWood element icon.pngSlash weapon icon.png 5877 7819 4008 5643 1804 2539 2565 3612
Icon frame rarity 4.pngWood element icon.pngSlash weapon icon.png 6592 8505 4764 6432 2144 2894 4573 6174
Icon frame rarity 5.pngValiant element icon.pngShot weapon icon.png 7501 9320 5476 7151 2464 3218 7010 9153


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Hogen
【Debuffer】

Hogen
【Moveslut, CP Battery】

Hogen
【Healer, Tank】

Hogen
【Support unit】

Nobuharu
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples