Hogen/Strategy

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NOTE: This page currently under construction.

(This page is for Hogen strategy guide. For the standard Hogen page, click here.)

Overview

Hogen

With nothing to distinguish his two rarities besides the stats, Hogen remains a decent unit despite his simplicity and lack of skill evolution. Default inflicts BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) on enemies he can reach at good activation rate, which will always severely cripple anyone who is not immune to it. LB1's Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) will keep him alive longer while LB2 provides good team positioning, where he can support them further with his CS' EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff). His LB3 grants him impressive offensive momentum, though past this he is limited to inflicting Bind and providing modest team support in each phase.

Festival Hogen

As his age would have it, Hogen (Festival) does not have many new skills beyond his regular versions, but he is undoubtedly powerful still. The main point is his transition to 0.45x ATK penaltyShot range, allowing for much better use of his retained Default and slightly improved LB3. His flight for positioning is retained with added Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff), which can be useful, while he fully discards Guts in favor of reliable damage past the first turn of each phase with ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff). His CS still allows for some defense for himself and his team, now with some added CP, but oddly both have more restrictive coverage than his base CS. Overall, despite not doing too many things at once, Festival Hogen remains a powerful unit who can only get better with an eventual skill evolution.

Highlights

Hogen

Class: Glass Cannon

Gameplay Role: Damage Dealer

Pros

+ High rate Crit+ grants him high offensive power at the start of each phase, while afterwards he can remain useful through Bind.

+ Increased movement allows for good team positioning and can further support them with Evasion.

+ Despite a lack of self defense past his CS, Guts can allow for some additional hits.

Cons

- Realistically only offers Bind on attack and flight past the first turn of each phase.

- While his CS provides great defense, he has no way of reaching it quicker, and Evasion will not help him should he be brought down to Guts activating.

Festival Hogen

Class: Glass Cannon

Gameplay Role: Damage Dealer

Pros

+ Retained Default and LB3 grant him the same benefits as his base version, now with superior long range.

+ Increased movement and Evasion from his CS are good team support, now with added direct benefit to moving.

+ Ardor allows him to do damage past the first turn of each phase while also letting him reach his CS faster.

+ Nullify Debuff on demand can keep him safe against enemies relying on 1-2 debuffs.

Cons

- Lack of self-defense beyond Binding enemies and his CS.

- Past the first turn of each phase, Ardor by itself is not enough to let him do high damage.

- With no increased vertical movement, his Shot range can be inconvenient to juggle with his CS' melee range.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngWood element icon.pngSlash weapon icon.png 5877 7819 4008 5643 1804 2539 2565 3612
Icon frame rarity 4.pngWood element icon.pngSlash weapon icon.png 6592 8505 4764 6432 2144 2894 4573 6174
Icon frame rarity 5.pngValiant element icon.pngShot weapon icon.png 7501 9320 5476 7151 2464 3218 7010 9153


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Hogen
【Debuffer】

Hogen
【Moveslut, CP Battery】

Hogen
【Healer, Tank】

Hogen
【Support unit】

Nobuharu
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples