Difference between revisions of "Template:Transient extended infobox"

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Line 5: Line 5:
| 2 | 水 | water = 水
| 2 | 水 | water = 水
| 3 | 木 | wood | grass | earth | tree = 木
| 3 | 木 | wood | grass | earth | tree = 木
| 4 | 天 | heaven | holy | light | divine | aether = 天
| 4 | 天 | heaven | holy | light | aether = 天
| 5 | 冥 | dark | nether = 冥
| 5 | 冥 | dark | nether = 冥
| 6 | 魔 | demon | shadow | infernal = 魔
| 6 | 魔 | demon | shadow | infernal = 魔
Line 11: Line 11:
| 7 | 英雄 | hero | valiant = 英雄
| 7 | 英雄 | hero | valiant = 英雄
| 8 | 世界 | world = 世界
| 8 | 世界 | world = 世界
| 9 | | none =
| 9 | 無限 | infinity | infinite | mugen = 無限
| 10 | 零 | zero | null = 零
| 11 | 神 | god | divine =
|#default = ?
|#default = ?
}}
}}
Line 47: Line 49:


{{#vardefine:energy filename|{{#switch:{{#var:energy}}
{{#vardefine:energy filename|{{#switch:{{#var:energy}}
| 全 = none
| 全 = ui_button_elm_none
| 火 = fire
| 火 = ui_button_elm_fire
| 水 = water
| 水 = ui_button_elm_water
| 木 = earth
| 木 = ui_button_elm_earth
| 天 = light
| 天 = ui_button_elm_light
| 冥 = dark
| 冥 = ui_button_elm_dark
| 魔 = evil
| 魔 = ui_button_elm_evil
| 英雄 = hero
| 英雄 = ui_button_elm_hero
| 世界 = world
| 世界 = ui_button_elm_world
| 無限 = ui_button_elm_infinity
| 零 = ui_button_elm_zero
| 神 = icon_element_god
| #default = none
}}
}}
}}
}}
Line 181: Line 187:
  |{{#ask:
  |{{#ask:
   [[Has game context::Skill]]
   [[Has game context::Skill]]
   [[Has Japanese name::{{{base skill 1}}}]]
   [[Has ID::{{{base skill 1 id}}}]]
   [[Has effect ID::1]]
   [[Has effect ID::1]]
   |link=none
   |link=none
Line 192: Line 198:


{{#if: {{#var:base skill 1 subobj|}}|
{{#if: {{#var:base skill 1 subobj|}}|
  {{#if:{{#vardefineecho:base skill 1 evo|{{#show: {{#var:base skill 1 subobj}} |?Has evolved skill|link=none}}}}|{{#vardefine:has skill evo|true}}}}
  <!--{{#if:{{#vardefineecho:base skill 1 evo|{{#show: {{#var:base skill 1 subobj}} |?Has evolved skill|link=none}}}}|{{#vardefine:has skill evo|true}}}}-->
{{#if:{{#show: {{#var:base skill 1 subobj}} |?Has evolved skill|link=none}}|{{#arraydefine:base skill 1 evo|{{#show: {{#var:base skill 1 subobj}} |?Has evolved skill|link=none}} }}{{#vardefine:has skill evo|true}} }}
}}
}}


Line 198: Line 205:
  {{#if: {{#var:base skill 1 subobj|}}
  {{#if: {{#var:base skill 1 subobj|}}
  |{{#show: {{#var:base skill 1 subobj}} |?Has English name }}
  |{{#show: {{#var:base skill 1 subobj}} |?Has English name }}
}}
}}
{{#vardefine:base skill 1 range|
{{#if: {{#var:base skill 1 subobj|}}
|{{#show: {{#var:base skill 1 subobj}} |?Has range }}
  }}
  }}
}}
}}
Line 208: Line 221:
  }}
  }}
-->
-->
{{#masterdata:SkillDescription| {{#if: {{#var:base skill 1 subobj|}}|{{#show: {{#var:base skill 1 subobj}} |?Has ID}}|{{#masterdata:Skill|{{{base skill 1}}}|id:name}}}}|link-radius-image=true}}
{{{base skill 1 bundle|{{#masterdata:SkillDescription| {{#if: {{#var:base skill 1 subobj|}}|{{formatnum:{{#show: {{#var:base skill 1 subobj}} |?Has ID}}|R}}|{{#masterdata:Skill|{{{base skill 1}}}|id:name}}}}|link-radius-image=true}}}}}
}}
}}


Line 223: Line 236:
  |{{#ask:
  |{{#ask:
   [[Has game context::Skill]]
   [[Has game context::Skill]]
   [[Has Japanese name::{{{base skill 2}}}]]
   [[Has ID::{{{base skill 2 id}}}]]
   [[Has effect ID::1]]
   [[Has effect ID::1]]
   |link=none
   |link=none
Line 234: Line 247:


{{#if: {{#var:base skill 2 subobj|}}|
{{#if: {{#var:base skill 2 subobj|}}|
  {{#if:{{#vardefineecho:base skill 2 evo|{{#show: {{#var:base skill 2 subobj}} |?Has evolved skill|link=none}}}}|{{#vardefine:has skill evo|true}}}}
<!--{{#if:{{#vardefineecho:base skill 2 evo|{{#show: {{#var:base skill 2 subobj}} |?Has evolved skill|link=none}}}}|{{#vardefine:has skill evo|true}}}}-->
{{#if:{{#show: {{#var:base skill 2 subobj}} |?Has evolved skill|link=none}}|{{#arraydefine:base skill 2 evo|{{#show: {{#var:base skill 2 subobj}} |?Has evolved skill|link=none}} }}{{#vardefine:has skill evo|true}} }}
}}
}}


Line 242: Line 256:
  }}
  }}
}}
}}
{{#vardefine:base skill 2 range|
{{#if: {{#var:base skill 2 subobj|}}
|{{#show: {{#var:base skill 2 subobj}} |?Has range }}
}}
}}


{{#vardefine:base skill 2 desc|
{{#vardefine:base skill 2 desc|
Line 250: Line 271:
  }}
  }}
-->
-->
{{#masterdata:SkillDescription| {{#if: {{#var:base skill 2 subobj|}}|{{#show: {{#var:base skill 2 subobj}} |?Has ID}}|{{#masterdata:Skill|{{{base skill 2}}}|id:name}}}}|link-radius-image=true}}
{{{base skill 2 bundle|{{#masterdata:SkillDescription| {{#if: {{#var:base skill 2 subobj|}}|{{formatnum:{{#show: {{#var:base skill 2 subobj}} |?Has ID}}|R}}|{{#masterdata:Skill|{{{base skill 2}}}|id:name}}}}|link-radius-image=true}}}}}
}}
}}
<!--
<!--
Line 263: Line 284:
  |{{#ask:
  |{{#ask:
   [[Has game context::Skill]]
   [[Has game context::Skill]]
   [[Has Japanese name::{{{base skill 3}}}]]
   [[Has ID::{{{base skill 3 id}}}]]
   [[Has effect ID::1]]
   [[Has effect ID::1]]
   |link=none
   |link=none
Line 274: Line 295:


{{#if: {{#var:base skill 3 subobj|}}|
{{#if: {{#var:base skill 3 subobj|}}|
  {{#if:{{#vardefineecho:base skill 3 evo|{{#show: {{#var:base skill 3 subobj}} |?Has evolved skill|link=none}}}}|{{#vardefine:has skill evo|true}}}}
  <!--{{#if:{{#vardefineecho:base skill 3 evo|{{#show: {{#var:base skill 3 subobj}} |?Has evolved skill|link=none}}}}|{{#vardefine:has skill evo|true}}}}-->
{{#if:{{#show: {{#var:base skill 3 subobj}} |?Has evolved skill|link=none}}|{{#arraydefine:base skill 3 evo|{{#show: {{#var:base skill 3 subobj}} |?Has evolved skill|link=none}} }}{{#vardefine:has skill evo|true}} }}
}}
}}


Line 282: Line 304:
  }}
  }}
}}
}}
{{#vardefine:base skill 3 range|
{{#if: {{#var:base skill 3 subobj|}}
|{{#show: {{#var:base skill 3 subobj}} |?Has range }}
}}
}}


{{#vardefine:base skill 3 desc|
{{#vardefine:base skill 3 desc|
Line 290: Line 319:
  }}
  }}
-->
-->
{{#masterdata:SkillDescription| {{#if: {{#var:base skill 3 subobj|}}|{{#show: {{#var:base skill 3 subobj}} |?Has ID}}|{{#masterdata:Skill|{{{base skill 3}}}|id:name}}}}|link-radius-image=true}}
{{{base skill 3 bundle|{{#masterdata:SkillDescription| {{#if: {{#var:base skill 3 subobj|}}|{{formatnum:{{#show: {{#var:base skill 3 subobj}} |?Has ID}}|R}}|{{#masterdata:Skill|{{{base skill 3}}}|id:name}}}}|link-radius-image=true}}}}}
}}
}}
<!--
<!--
Line 303: Line 332:
  |{{#ask:
  |{{#ask:
   [[Has game context::Skill]]
   [[Has game context::Skill]]
   [[Has Japanese name::{{{base skill 4|}}}]]
   [[Has ID::{{{base skill 4 id}}}]]
   [[Has effect ID::1]]
   [[Has effect ID::1]]
   |link=none
   |link=none
Line 316: Line 345:
  {{#if: {{#var:base skill 4 subobj|}}
  {{#if: {{#var:base skill 4 subobj|}}
  |{{#show: {{#var:base skill 4 subobj}} |?Has English name }}
  |{{#show: {{#var:base skill 4 subobj}} |?Has English name }}
}}
}}
{{#vardefine:base skill 4 range|
{{#if: {{#var:base skill 4 subobj|}}
|{{#show: {{#var:base skill 4 subobj}} |?Has range }}
  }}
  }}
}}
}}


{{#if: {{#var:base skill 4 subobj|}}|
{{#if: {{#var:base skill 4 subobj|}}|
  {{#if:{{#vardefineecho:base skill 4 evo|{{#show: {{#var:base skill 4 subobj}} |?Has evolved skill|link=none}}}}|{{#vardefine:has skill evo|true}}}}
  <!--{{#if:{{#vardefineecho:base skill 4 evo|{{#show: {{#var:base skill 4 subobj}} |?Has evolved skill|link=none}}}}|{{#vardefine:has skill evo|true}}}}-->
{{#if:{{#show: {{#var:base skill 4 subobj}} |?Has evolved skill|link=none}}|{{#arraydefine:base skill 4 evo|{{#show: {{#var:base skill 4 subobj}} |?Has evolved skill|link=none}} }}{{#vardefine:has skill evo|true}} }}
}}
}}


Line 330: Line 366:
  }}
  }}
-->
-->
{{#masterdata:SkillDescription| {{#if: {{#var:base skill 4 subobj|}}|{{#show: {{#var:base skill 4 subobj}} |?Has ID}}|{{#masterdata:Skill|{{{base skill 4}}}|id:name}}}}|link-radius-image=true}}
{{{base skill 4 bundle|{{#masterdata:SkillDescription| {{#if: {{#var:base skill 4 subobj|}}|{{formatnum:{{#show: {{#var:base skill 4 subobj}} |?Has ID}}|R}}|{{#masterdata:Skill|{{{base skill 4}}}|id:name}}}}|link-radius-image=true}}}}}
}}
}}
<!--
<!--
Line 339: Line 375:
}}
}}
-->
-->
<!--
 
{{#vardefine:charge skill subobj|
{{#vardefine:charge skill subobj|
  {{#if: {{{cs|}}}
  {{#if: {{{charge skill id|}}}
  |{{#ask:
  |{{#ask:
   [[Has game context::Skill]]
   [[Has game context::Skill]]
   [[Has ID::{{{cs|}}}]]
   [[Has ID::{{{charge skill id|}}}]]
   [[Has effect ID::1]]
   [[Has effect ID::1]]
   |link=none
   |link=none
Line 354: Line 390:
}}
}}


{{#vardefine:charge skill en name|
<!--{{#vardefine:charge skill en name|
  {{#if: {{#var:charge skill subobj|}}
  {{#if: {{#var:charge skill subobj|}}
  |{{#show: {{#var:charge skill subobj}} |?Has English name }}
  |{{#show: {{#var:charge skill subobj}} |?Has English name }}
Line 410: Line 446:
{{#vardefine:transient id|{{{id|{{#if:{{{jp title|}}}|{{#masterdata:Card|{{{jp title|}}}|id:name.title}}}}}}}}}
{{#vardefine:transient id|{{{id|{{#if:{{{jp title|}}}|{{#masterdata:Card|{{{jp title|}}}|id:name.title}}}}}}}}}
{{#ifexpr:{{#var:transient id|}}<2|{{#vardefine:transient id|}}}}
{{#ifexpr:{{#var:transient id|}}<2|{{#vardefine:transient id|}}}}
{{#vardefine:charge skill weapon|{{Weapons|{{#replace:{{{charge skill pattern|{{#ifeq:{{#var:weapon type}}|?||{{#var:weapon type}}}}}}}|Weapon Spread |}}}}}}
{{#vardefine:charge skill weapon|{{Weapons|{{#replace:{{{charge skill pattern|{{#ifeq:{{#var:weapon type}}|?||{{#var:weapon type}}}}}}}|Weapon Spread |}}}}}}
 
{{#vardefine:height|{{#var:transient height|{{{height|}}}}}}}
{{#vardefine:weight|{{#var:transient weight|{{{weight|}}}}}}}
{{#vardefine:summon date|{{#var:transient summon date|{{{summon date|}}}}}}}
{{#vardefine:guild|{{#var:transient en affiliation|{{{guild|}}}}}}}
{{#vardefine:school|{{#var:transient en school|{{{school|}}}}}}}
{{#vardefine:group|{{#var:transient en group|}}}}
{{#vardefine:release date|{{#var:transient release date|{{{release date|2016-12-01}}}}}}}
{{#vardefine:release version|{{#var:transient release version|{{{release version|0.0.0}}}}}}}
{{#arraydefine:skin list|{{{cdn skin artwork|}}}|;}}
}}<!--create vars end-->{{#if: {{NAMESPACE}} | <!-- don't create subobj within namespace --> | <!--
}}<!--create vars end-->{{#if: {{NAMESPACE}} | <!-- don't create subobj within namespace --> | <!--


Line 420: Line 463:
| Has game context = Transient
| Has game context = Transient
| Has ID = {{#var:transient id|}}
| Has ID = {{#var:transient id|}}
| Has character ID = {{{chara id|{{#var:transient chara id|}}}}}
| Has character ID = {{{chara id|}}}
| Has Japanese name ={{{jp name|?}}}
| Has Japanese name ={{{jp name|?}}}
| Has English name ={{{en name|?}}}
| Has English name ={{{en name|?}}}
Line 428: Line 471:
| Has Japanese-English title = {{{jp-en title|}}}
| Has Japanese-English title = {{{jp-en title|}}}
| Has filename = {{{filename|}}}
| Has filename = {{{filename|}}}
| Has skins = {{#arrayprint:skin list|;|@@@@|{{#ifeq:{{#explode:@@@@|:|0}}|utage-name||@@@@}}}}|+sep=;
| Has artwork = {{#ifexist:File:{{{artwork|}}}.png|File:{{{artwork}}}.png|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|}}}}
| Has artwork = {{#ifexist:File:{{{artwork|}}}.png|File:{{{artwork}}}.png|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|}}}}
| Has icon = {{#ifexist:File:{{{icon|}}}.png|File:{{{icon}}}.png|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|File:Unknown icon.png}}}}
| Has icon = {{#ifexist:File:{{{icon|}}}.png|File:{{{icon}}}.png|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|File:Unknown icon.png}}}}
Line 443: Line 487:
| Has atk value = {{{atk|0}}}
| Has atk value = {{{atk|0}}}
| Has atk growth value = {{{atk growth|0}}}
| Has atk growth value = {{{atk growth|0}}}
| Has charge skill multiplier = {{{charge skill multiplier|0}}}
| Has charge skill weapon type = {{#var:charge skill weapon}}
| Has species = {{{species|}}}
| Has species = {{{species|}}}
| Has sex = {{{sex|}}}
| Has sex = {{{sex|}}}
| Has gate = {{{gate|}}}
| Has gate = {{Gate|{{{gate|Unknown}}}|format=name}}
| Has summon date = {{{summon date|}}}
| Has summon date = {{#var:summon date}}
| Has weight = {{{weight|}}}
| Has weight = {{#var:weight}}
| Has height = {{{height|}}}
| Has height = {{#var:height}}
| Has base skill ={{#if:{{{base skill 1|}}}|{{#var:base skill 1 subobj|-}};0;{{{base skill 1}}};{{#var:base skill 1 en name|{{{base skill 1}}}}};{{#var:base skill 1 desc|[?] ? / ?%}};{{#var:base skill 1 raw desc|[?] ? / ?%}}}}
| Has guild = {{#var:guild}}
| Has base skill ={{#if:{{{base skill 2|}}}|{{#var:base skill 2 subobj|-}};1;{{{base skill 2}}};{{#var:base skill 2 en name|{{{base skill 2}}}}};{{#var:base skill 2 desc|[?] ? / ?%}};{{#var:base skill 2 raw desc|[?] ? / ?%}}}}
| Has school = {{#var:school}}
| Has base skill ={{#if:{{{base skill 3|}}}|{{#var:base skill 3 subobj|-}};2;{{{base skill 3}}};{{#var:base skill 3 en name|{{{base skill 3}}}}};{{#var:base skill 3 desc|[?] ? / ?%}};{{#var:base skill 3 raw desc|[?] ? / ?%}}}}
| Has group = {{#var:group}}
| Has base skill ={{#if:{{{base skill 4|}}}|{{#var:base skill 4 subobj|-}};3;{{{base skill 4}}};{{#var:base skill 4 en name|{{{base skill 4}}}}};{{#var:base skill 4 desc|[?] ? / ?%}};{{#var:base skill 4 raw desc|[?] ? / ?%}}}}
| Has release date = {{#var:release date}}
| Has charge skill ={{{charge skill name|}}};{{{charge skill jp name|}}};{{{charge skill description|}}};{{#var:charge skill weapon}}
| Has release version = {{#var:release version}}
| Has base skill ={{#if:{{{base skill 1|}}}|{{#var:base skill 1 subobj|-}};0;{{{base skill 1}}};{{#var:base skill 1 en name|{{{base skill 1}}}}};[?] ? / ?%;[?] ? / ?%;{{{base skill 1 id}}}}}
| Has base skill ={{#if:{{{base skill 2|}}}|{{#var:base skill 2 subobj|-}};1;{{{base skill 2}}};{{#var:base skill 2 en name|{{{base skill 2}}}}};[?] ? / ?%;[?] ? / ?%;{{{base skill 2 id}}}}}
| Has base skill ={{#if:{{{base skill 3|}}}|{{#var:base skill 3 subobj|-}};2;{{{base skill 3}}};{{#var:base skill 3 en name|{{{base skill 3}}}}};[?] ? / ?%;[?] ? / ?%;{{{base skill 3 id}}}}}
| Has base skill ={{#if:{{{base skill 4|}}}|{{#var:base skill 4 subobj|-}};3;{{{base skill 4}}};{{#var:base skill 4 en name|{{{base skill 4}}}}};[?] ? / ?%;[?] ? / ?%;{{{base skill 4 id}}}}}
| Has evolved skill = {{#arrayprint:base skill 1 evo|;|@@@@|[[@@@@]]}}|+sep=;
| Has evolved skill = {{#arrayprint:base skill 2 evo|;|@@@@|[[@@@@]]}}|+sep=;
| Has evolved skill = {{#arrayprint:base skill 3 evo|;|@@@@|[[@@@@]]}}|+sep=;
| Has evolved skill = {{#arrayprint:base skill 4 evo|;|@@@@|[[@@@@]]}}|+sep=;
| Has charge skill ={{{charge skill name|}}};{{{charge skill jp name|}}};-;{{#var:charge skill weapon}};{{{charge skill id|}}}
| Has illustrator ={{#if:{{{illustrator|}}}|
| Has illustrator ={{#if:{{{illustrator|}}}|
   {{#vardefine:counter|0}}
   {{#vardefine:counter|0}}
Line 491: Line 546:
     border: 1px solid #aaa;
     border: 1px solid #aaa;
     border-spacing: 0px;
     border-spacing: 0px;
    -webkit-text-size-adjust: none;
    -moz-text-size-adjust: none;
    -ms-text-size-adjust: none;
}
}


Line 514: Line 572:


div.transient-infobox > div > .header .weapon-attribute {
div.transient-infobox > div > .header .weapon-attribute {
    position: relative;
<!--    position: relative;
     top: -27px;
     top: -27px;-->
    display: flex;
}
}


 
<!--
div.transient-infobox > div > .header .weapon-attribute > img {
div.transient-infobox > div > .header .weapon-attribute > img {
     position: absolute;
     position: absolute;
}
}
 
-->
<!--div.transient-infobox > div > -->.header .caption {
<!--div.transient-infobox > div > -->.header .caption {
     color: #000000;
     color: #000000;
Line 664: Line 723:
/* all, demon, none */
/* all, demon, none */
div.all > .header,
div.all > .header,
div.all-round > .header,
div.all-round > .header {
div.none > .header {
     background-color: #d4d4d4;
     background-color: #d4d4d4;
}
}
Line 676: Line 734:


div.all > .body .data tr > th,
div.all > .body .data tr > th,
div.all-round > .body .data tr > th,
div.all-round > .body .data tr > th {
div.none > .body .data tr > th {
     background-color: #dcdcdc;
     background-color: #dcdcdc;
}
}
Line 689: Line 746:
div.all > .body .data tr > th + th,
div.all > .body .data tr > th + th,
     width: 100px;
     width: 100px;
div.all-round > .body .data tr > th + th,
div.all-round > .body .data tr > th + th {
    width: 100px;
div.none > .body .data tr > th + th {
     width: 100px;
     width: 100px;
     background-color: #e3e3e3;
     background-color: #e3e3e3;
Line 735: Line 790:
     width: 100px;
     width: 100px;
     background-color: #ffde9f;
     background-color: #ffde9f;
}
/* infinity */
div.infinity > .header {
    background-color: #faa357;
}
div.infinity > .body .data tr > th {
    background-color: #f2af74;
}
div.infinity > .body .data tr > th + th {
    width: 100px;
    background-color: #fccb9f;
}
/* zero */
div.zero > .header,
div.null > .header {
background-color: #f488cb;
}
div.zero > .body .data tr > th,
div.null > .body .data tr > th {
background-color: #f7a6d8;
}
div.zero > .body .data tr > th + th,
width: 100px;
div.null > .body .data tr > th + th {
width: 100px;
background-color: #fcbde4;
}
/* god */
div.god > .header,
div.divine > .header {
background-color: #32b4b4;
}
div.god > .body .data tr > th,
div.divine > .body .data tr > th {
background-color: #55c9c9;
}
div.god > .body .data tr > th + th,
width: 100px;
div.divine > .body .data tr > th + th {
width: 100px;
background-color: #85e0e0;
}
div.none > .body .data tr > th {
    background-color: #696969;
}
div.none > .body .data tr > th + th {
    width: 100px;
    background-color: #696969;
}
}


Line 789: Line 905:
{{#ifeq:{{#var:transientnumber}}|0|<h2>Transient Information</h2><div class='transientBox'><div class="tabs"></div></div>}}<div class="transient-infobox" id="transient{{#var:transientnumber}}">
{{#ifeq:{{#var:transientnumber}}|0|<h2>Transient Information</h2><div class='transientBox'><div class="tabs"></div></div>}}<div class="transient-infobox" id="transient{{#var:transientnumber}}">
  {{#ifeq:{{#var:transientnumber}}|0|<!--div class="tabs"></div-->}}
  {{#ifeq:{{#var:transientnumber}}|0|<!--div class="tabs"></div-->}}
  <div class="transient-container {{#ifeq:{{#var:energy}}|?|none|{{lc:{{Energy|{{#var:energy}}}}}}}} transient{{#var:transientnumber}}">
  <div class="transient-container {{#ifeq:{{#var:energy}}|?|none|{{lc:{{Energy|{{#var:energy}}}}}}}} transient{{#var:transientnumber}}" data-id="{{#var:transient id|}}">
  <div class="header">
  <div class="header">
   <table>
   <table>
   <tr>
   <tr>
     {{#if:{{#var:transient cdn icon|}}||{{#vardefine:transient cdn icon|{{{cdn icon|}}}}}}}
     {{#if:{{#var:transient cdn icon|}}||{{#vardefine:transient cdn icon|{{{cdn icon|}}}}}}}
     <td class="icon transient{{#var:transientnumber}}">{{#if:{{#var:transient no cdn|}}|[[File:{{{icon}}}.png|60px]]|{{#if:{{#var:transient cdn icon|}}|{{#tag:mediator|{{#var:transient cdn icon|}}|width=60|height=60}}|{{#ifexist:File:{{{icon|}}}.png|[[File:{{{icon}}}.png|60px]]|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|[[File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|60px]]|{{#ifexist:File:{{{en name}}}_{{{rarity}}}star_icon.png|[[File:{{{en name}}}_{{{rarity}}}star_icon.png|60px]]|[[File:Unknown icon.png|60px]]}}}}}}}}}}</td>{{#vardefine:transient cdn icon|}}
     <td class="icon transient{{#var:transientnumber}}">{{#if:{{#var:transient no cdn|}}|[[File:{{{icon}}}.png|60px]]|{{#if:{{#var:transient cdn icon|}}|{{#tag:mediator|{{#var:transient cdn icon|}}|width=60|height=60|loading=lazy}}|{{#ifexist:File:{{{icon|}}}.png|[[File:{{{icon}}}.png|60px]]|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|[[File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|60px]]|{{#ifexist:File:{{{en name}}}_{{{rarity}}}star_icon.png|[[File:{{{en name}}}_{{{rarity}}}star_icon.png|60px]]|[[File:Unknown icon.png|60px]]}}}}}}}}}}</td>{{#vardefine:transient cdn icon|}}
     <td class="weapon-attribute">{{#tag:mediator|https://cdn.housamo.xyz/housamo/builtin/icon_element_{{#var:energy filename|none}}.png|width=60|height=60}}{{#tag:mediator|https://cdn.housamo.xyz/housamo/unity/Android/icon/icon_weapon_{{#var:weapon type filename|nothing}}.png|width=60|height=60}}</td><td class="caption">
     <td class="weapon-attribute">{{#tag:mediator|https://cdn.housamo.xyz/housamo/unity/Android/ui/button/{{#var:energy filename|ui_button_elm_none}}.png|width=60|height=60|loading=lazy}}{{#tag:mediator|https://cdn.housamo.xyz/housamo/unity/Android/icon/icon_weapon_{{#var:weapon type filename|nothing}}.png|width=60|height=60|loading=lazy}}</td><td class="caption">
     <div class="name">[{{#if:{{{en title|}}}|{{#if:{{{jp-en title|}}}|<u><span title="{{{jp-en title|}}}">{{{en title}}}</span></u>|{{{en title}}}}}|?}}]&nbsp; {{#if:{{{id|}}}|[https://app.housamo.xyz/cards/{{{id}}}/ {{{en name|?}}}]|{{{en name|?}}}}}<!--{{#ifeq:{{{surname|―}}}|―||{{{surname}}}}}--></div>
     <div class="name">[{{#if:{{{en title|}}}|{{#if:{{{jp-en title|}}}|<u><span title="{{{jp-en title|}}}">{{{en title}}}</span></u>|{{{en title}}}}}|?}}]&nbsp; {{#if:{{{id|}}}|[https://app.housamo.xyz/cards/{{{id}}}/ {{{en name|?}}}]|{{{en name|?}}}}}<!--{{#ifeq:{{{surname|―}}}|―||{{{surname}}}}}--></div>
     <div class="sub">&#x3010;{{#if:{{{jp title|}}}|{{{jp title}}}|&#xFF1F;}}&#x3011;{{#if:{{{jp name|}}}|{{#ifeq:{{{surname|―}}}|―||{{{surname}}}}}{{{jp name}}}|{{#ifeq: {{#var:availability}} | Unobtainable | |&#xFF1F;}}}}</div>
     <div class="sub">&#x3010;{{#if:{{{jp title|}}}|{{{jp title}}}|&#xFF1F;}}&#x3011;{{#if:{{{jp name|}}}|{{#ifeq:{{{surname|―}}}|―||{{{surname}}}}}{{{jp name}}}|{{#ifeq: {{#var:availability}} | Unobtainable | |&#xFF1F;}}}}</div>
Line 801: Line 917:
   <!--{{#if:{{{extended|}}}|<td><div class="extended">[[File:sprite_btn_favorite_on.png|Using the extended template]]</div></td>}}-->
   <!--{{#if:{{{extended|}}}|<td><div class="extended">[[File:sprite_btn_favorite_on.png|Using the extended template]]</div></td>}}-->
{{#ifeq:{{Weapon type|{{#var:weapon type}}}}|?| |
{{#ifeq:{{Weapon type|{{#var:weapon type}}}}|?| |
<td rowspan="2" style="width:50px; padding: 0px;">{{#ifexist:File:Weapon_Spread_{{Weapon type|{{#var:weapon type}}}}.png|[[File:Weapon_Spread_{{Weapon type|{{#var:weapon type}}}}.png|50px|link=Category:{{Weapon type|{{#var:weapon type}}}} transients]]|}}</td>
<td rowspan="2" style="width:50px; padding: 0px;">{{#ifexist:File:Weapon_Spread_{{Weapon type|{{#var:weapon type}}}}.png|[[File:Weapon_Spread_{{Weapon type|{{#var:weapon type}}}}.png|50px|link={{Weapon type|{{#var:weapon type}}}}]]|}}</td>
}}
}}
   </tr>
   </tr>
Line 809: Line 925:
   <tr>
   <tr>
   {{#if:{{#var:transient cdn artwork|}}||{{#vardefine:transient cdn artwork|{{{cdn artwork|}}}}}}}
   {{#if:{{#var:transient cdn artwork|}}||{{#vardefine:transient cdn artwork|{{{cdn artwork|}}}}}}}
   <td><div class="transient{{#var:transientnumber}} {{#ifeq:{{#var:energy}}|?|none|{{lc:{{Energy|{{#var:energy}}}}}}}}"><div class="header"></div><div class="artwork">{{#if:{{#var:transient no cdn|}}|[[File:{{{artwork}}}.png]]|{{#if:{{#var:transient cdn artwork|}}|{{#tag:mediator|{{#var:transient cdn artwork|}}}}|{{#ifexist:File:{{{artwork|}}}.png|[[File:{{{artwork}}}.png]]|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|[[File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png]]|No artwork uploaded.}}|}}|}}}}</div><div class="body></div></div>{{#vardefine:transient cdn artwork|}}
   <td><div class="transient{{#var:transientnumber}} {{#ifeq:{{#var:energy}}|?|none|{{lc:{{Energy|{{#var:energy}}}}}}}}"><div class="header"></div><div class="artwork">{{#if:{{#var:transient no cdn|}}|[[File:{{{artwork}}}.png]]|{{#if:{{#var:transient cdn artwork|}}|{{#tag:mediator|{{#var:transient cdn artwork|}}|loading=lazy}}|{{#ifexist:File:{{{artwork|}}}.png|[[File:{{{artwork}}}.png]]|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|[[File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png]]|No artwork uploaded.}}|}}|}}}}</div><div class="body" data-chara-a="{{{chara id|}}}" data-chara-b="{{#var:transient chara id|}}"></div></div>{{#vardefine:transient cdn artwork|}}
   </td>
   </td>
   {{#ifeq: {{{acquisition|}}}|Skin||
   {{#ifeq: {{{acquisition|}}}|Skin||
Line 819: Line 935:
     {{#if: {{{variant|}}} | {{#ifeq: {{lc:{{{variant}}}}} | standard |  |
     {{#if: {{{variant|}}} | {{#ifeq: {{lc:{{{variant}}}}} | standard |  |
       <th>Variant</th>
       <th>Variant</th>
       <td>{{{variant|Standard}}}</td>
       <td>{{Event link|{{{variant|}}}|unit={{{en name|}}}}}</td>
     }}
     }}
     }}
     }}
Line 825: Line 941:
     <tr>
     <tr>
     {{#ifeq: {{{rarity|0}}} | 0 ||
     {{#ifeq: {{{rarity|0}}} | 0 ||
       <th>Rarity</th>
       <th>[[Rarity]]</th>
       <td>{{{rarity}}}</td>
       <td>{{{rarity}}}</td>
     }}
     }}
     {{#ifeq: {{{cost|0}}} | 0 ||
     {{#ifeq: {{{cost|0}}} | 0 ||
       <th>Cost</th>
       <th>[[Cost]]</th>
       <td>{{{cost}}}</td>
       <td>{{{cost}}}</td>
     }}
     }}
     </tr>
     </tr>
     <tr>
     <tr>
       <th>HP</th>
       <th>[[HP]]</th>
       <td>{{{hp|?}}}+{{{hp growth|?}}}*(Lv-1)</td>
       <td>{{{hp|?}}}+{{{hp growth|?}}}*(Lv-1)</td>
       <th>ATK</th>
       <th>[[ATK]]</th>
       <td>{{{atk|?}}}+{{{atk growth|?}}}*(Lv-1)</td>
       <td>{{{atk|?}}}+{{{atk growth|?}}}*(Lv-1)</td>
     </tr>
     </tr>
Line 846: Line 962:
     </tr>
     </tr>
     <tr>
     <tr>
       <th><abbr title="Fully seeded">Max HP</abbr></th>
       <th>{{Tooltip|Max HP|+20 Lv, +2000 HP}}</th>
       <td>{{#expr: {{{hp|0}}}+{{{hp growth|0}}}*({{#var:max lv|0}}+10-1) + 1000 }}</td>
       <td>{{#expr: {{{hp|0}}}+{{{hp growth|0}}}*({{#var:max lv|0}}+20-1) + 2000 }}</td>
       <th><abbr title="Fully seeded">Max ATK</abbr></th>
       <th>{{Tooltip|Max ATK|+20 Lv, +2000 ATK}}</th>
       <td>{{#expr: {{{atk|0}}}+{{{atk growth|0}}}*({{#var:max lv|0}}+10-1) + 1000 }}</td>
       <td>{{#expr: {{{atk|0}}}+{{{atk growth|0}}}*({{#var:max lv|0}}+20-1) + 2000 }}</td>
     </tr>
     </tr>
     </table>
     </table>
Line 872: Line 988:
     <table class="data">
     <table class="data">
     <tr>
     <tr>
       <th colspan="3">Skills</th>
       <th colspan="3">[[Skills]]</th>
     </tr>
     </tr>
     <tr>
     <tr>
    {{#if: {{#var:base skill 1 subobj|}}|{{#if:{{#show: {{#var:base skill 1 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 1 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}
<!--    {{#if: {{#var:base skill 1 subobj|}}|{{#if:{{#show: {{#var:base skill 1 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 1 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}-->
     <tr>
     <tr>
       <th>{{#if: {{#var:base skill 1 subobj|}} | [[{{#var:base skill 1 subobj|}}|{{#var:base skill 1 en name|{{{base skill 1}}} }}]] | {{#if:{{{base skill 1|}}}|[[{{{base skill 1}}}]]|?}} }}</th>
       <th data-spread="{{#var:base skill 1 range|0 0 0 0}}">{{#if: {{#var:base skill 1 subobj|}} | [[{{#var:base skill 1 subobj|}}|{{#var:base skill 1 en name|{{{base skill 1}}} }}]] | {{#if:{{{base skill 1|}}}|[[{{{base skill 1}}}]] ({{{base skill 1 id|}}}){{#ifeq:{{#var:availability|}}|Current|[[Category:Transients with missing skill pages]]}}|?}} }}</th>
       <td>{{#var:base skill 1 desc| ? }}</td>
       <td>{{#var:base skill 1 desc| ? }}</td>
     </tr>
     </tr>
    {{#if: {{#var:base skill 2 subobj|}}|{{#if:{{#show: {{#var:base skill 2 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 2 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}
<!--    {{#if: {{#var:base skill 2 subobj|}}|{{#if:{{#show: {{#var:base skill 2 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 2 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}-->
     <tr>
     <tr>
       <th>{{#if: {{#var:base skill 2 subobj|}} | [[{{#var:base skill 2 subobj|}}|{{#var:base skill 2 en name|{{{base skill 2}}} }}]] | {{#if:{{{base skill 2|}}}|[[{{{base skill 2}}}]]|?}} }}</th>
       <th data-spread="{{#var:base skill 2 range|0 0 0 0}}">{{#if: {{#var:base skill 2 subobj|}} | [[{{#var:base skill 2 subobj|}}|{{#var:base skill 2 en name|{{{base skill 2}}} }}]] | {{#if:{{{base skill 2|}}}|[[{{{base skill 2}}}]] ({{{base skill 2 id|}}}){{#ifeq:{{#var:availability|}}|Current|[[Category:Transients with missing skill pages]]}}|?}} }}</th>
       <td>{{#var:base skill 2 desc| ? }}</td>
       <td>{{#var:base skill 2 desc| ? }}</td>
     </tr>
     </tr>
    {{#if: {{#var:base skill 3 subobj|}}|{{#if:{{#show: {{#var:base skill 3 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 3 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}
<!--    {{#if: {{#var:base skill 3 subobj|}}|{{#if:{{#show: {{#var:base skill 3 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 3 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}-->
     <tr>
     <tr>
       <th>{{#if: {{#var:base skill 3 subobj|}} | [[{{#var:base skill 3 subobj|}}|{{#var:base skill 3 en name|{{{base skill 3}}} }}]] | {{#if:{{{base skill 3|}}}|[[{{{base skill 3}}}]]|?}} }}</th>
       <th data-spread="{{#var:base skill 3 range|0 0 0 0}}">{{#if: {{#var:base skill 3 subobj|}} | [[{{#var:base skill 3 subobj|}}|{{#var:base skill 3 en name|{{{base skill 3}}} }}]] | {{#if:{{{base skill 3|}}}|[[{{{base skill 3}}}]] ({{{base skill 3 id|}}}){{#ifeq:{{#var:availability|}}|Current|[[Category:Transients with missing skill pages]]}}|?}} }}</th>
       <td>{{#var:base skill 3 desc| ? }}</td>
       <td>{{#var:base skill 3 desc| ? }}</td>
     </tr>
     </tr>
    {{#if: {{#var:base skill 4 subobj|}}|{{#if:{{#show: {{#var:base skill 4 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 4 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}
<!--    {{#if: {{#var:base skill 4 subobj|}}|{{#if:{{#show: {{#var:base skill 4 subobj}} |?Has additional skills }}|<tr><th colspan="3"><b>The skill below has its additional effects viewable [[{{#show: {{#var:base skill 4 subobj}} |?Has additional skills }}|here]].</b></th></tr>}}}}-->
     <tr>
     <tr>
       <th>{{#if: {{#var:base skill 4 subobj|}} | [[{{#var:base skill 4 subobj|}}|{{#var:base skill 4 en name|{{{base skill 4}}} }}]] | {{#if:{{{base skill 4|}}}|[[{{{base skill 4}}}]]|?}} }}</th>
       <th data-spread="{{#var:base skill 4 range|0 0 0 0}}">{{#if: {{#var:base skill 4 subobj|}} | [[{{#var:base skill 4 subobj|}}|{{#var:base skill 4 en name|{{{base skill 4}}} }}]] | {{#if:{{{base skill 4|}}}|[[{{{base skill 4}}}]] ({{{base skill 4 id|}}}){{#ifeq:{{#var:availability|}}|Current|[[Category:Transients with missing skill pages]]}}|?}} }}</th>
       <td>{{#var:base skill 4 desc| ? }}</td>
       <td>{{#var:base skill 4 desc| ? }}</td>
     </tr>
     </tr>
     </table>
     </table>
   {{#if: {{#var:has skill evo|}} |
   {{#if: {{#var:has skill evo|}} |
     <table class="data>
     <table class="data">
     <tr>
     <tr>
     <th colspan="3">Skill Evolution(s)</th>
     <th colspan="3">[[Skill Evolution]](s)</th>
     </tr>
     </tr>
    {{#if: {{#var:base skill 1 evo|}} |
<!--    {{#if: {{#var:base skill 1 evo|}} |
     <tr>
     <tr>
       <th>[[{{#var:base skill 1 evo|}}|{{#var:base skill 1 en name|{{{base skill 1}}} }} Plus]]</th>
       <th>[[{{#var:base skill 1 evo|}}|{{#var:base skill 1 en name|{{{base skill 1}}} }} Plus]]</th>
Line 923: Line 1,039:
       <th>[[{{#var:base skill 4 evo|}}|{{#var:base skill 4 en name|{{{base skill 4}}} }} Plus]]</th>
       <th>[[{{#var:base skill 4 evo|}}|{{#var:base skill 4 en name|{{{base skill 4}}} }} Plus]]</th>
       <td>{{#masterdata:SkillDescription|{{#show: {{#var:base skill 4 evo}} |?Has ID}}}}</td>
       <td>{{#masterdata:SkillDescription|{{#show: {{#var:base skill 4 evo}} |?Has ID}}}}</td>
    </tr>
    }}-->
    {{#arrayprint:base skill 1 evo||@@@@
    |<tr>
      <th>[[@@@@|{{#if:{{#show:@@@@|?Has English name}}|{{#show:@@@@|?Has English name|link=none}}|{{#show:@@@@|?Has Japanese name|link=none}}}}]]</th>
      <td>{{#masterdata:SkillDescription|{{formatnum:{{#show: @@@@ |?Has ID}}|R}}}}</td>
    </tr>
    }}
    {{#arrayprint:base skill 2 evo||@@@@
    |<tr>
      <th>[[@@@@|{{#if:{{#show:@@@@|?Has English name}}|{{#show:@@@@|?Has English name|link=none}}|{{#show:@@@@|?Has Japanese name|link=none}}}}]]</th>
      <td>{{#masterdata:SkillDescription|{{formatnum:{{#show: @@@@ |?Has ID}}|R}}}}</td>
    </tr>
    }}
    {{#arrayprint:base skill 3 evo||@@@@
    |<tr>
      <th>[[@@@@|{{#if:{{#show:@@@@|?Has English name}}|{{#show:@@@@|?Has English name|link=none}}|{{#show:@@@@|?Has Japanese name|link=none}}}}]]</th>
      <td>{{#masterdata:SkillDescription|{{formatnum:{{#show: @@@@ |?Has ID}}|R}}}}</td>
    </tr>
    }}
    {{#arrayprint:base skill 4 evo||@@@@
    |<tr>
      <th>[[@@@@|{{#if:{{#show:@@@@|?Has English name}}|{{#show:@@@@|?Has English name|link=none}}|{{#show:@@@@|?Has Japanese name|link=none}}}}]]</th>
      <td>{{#masterdata:SkillDescription|{{formatnum:{{#show: @@@@ |?Has ID}}|R}}}}</td>
     </tr>
     </tr>
     }}
     }}
Line 929: Line 1,069:
     <table class="data">
     <table class="data">
     <tr>
     <tr>
       <th colspan="3">{{#if:{{{charge skill name|}}}|{{#if:{{{charge skill jp-en name|}}}|<u><span title="{{{charge skill jp-en name}}}">{{{charge skill name}}}</span></u>|{{{charge skill name}}}}}|?}}</th>
       <th colspan="3">{{#if:{{{charge skill name|}}}|{{#if:{{{charge skill jp-en name|}}}|<u><span title="{{{charge skill jp-en name}}}">{{#if:{{#var:charge skill subobj}}|[[{{#var:charge skill subobj}}|{{{charge skill name}}}]]|{{{charge skill name}}} ({{{charge skill id|}}})}}</span></u>|{{#if:{{#var:charge skill subobj}}|[[{{#var:charge skill subobj}}|{{{charge skill name}}}]]|{{{charge skill name}}} ({{{charge skill id|}}}){{#ifeq:{{#var:availability|}}|Current|[[Category:Transients with missing charge skill pages]]}}}}}}|?}}</th>
     </tr>
     </tr>
     <tr>
     <tr>
       <!--th>{{#if:{{{charge skill name|}}}|{{#if:{{{charge skill jp-en name|}}}|<u><span title="{{{charge skill jp-en name}}}">{{{charge skill name}}}</span></u>|{{{charge skill name}}}}}|?}}</th-->
       <!--th>{{#if:{{{charge skill name|}}}|{{#if:{{{charge skill jp-en name|}}}|<u><span title="{{{charge skill jp-en name}}}">{{{charge skill name}}}</span></u>|{{{charge skill name}}}}}|?}}</th-->
       <td>{{#if:{{{charge skill name|}}}|{{{charge skill description|?}}}|?}}</td>
       <td>{{#if:{{{charge skill name|}}}|{{{charge skill description|?}}}|?}}</td>
       <td style="width:50px; padding: 0px;">[[File:Weapon Spread {{#var:charge skill weapon|}}.png|50px]]{{#if:{{{charge skill multiplier|}}}|<br><div style='text-align:center'>{{{charge skill multiplier}}}x</div>}}</td>
       <td style="width:50px; padding: 0px;">[[File:Weapon Spread {{#var:charge skill weapon|}}.png|50px|link={{#var:charge skill weapon|}}]]{{#if:{{{charge skill multiplier|}}}|<br><div style='text-align:center'>{{{charge skill multiplier}}}<!--~{{#expr:2 * {{{charge skill multiplier}}}}}-->x</div>}}</td>
     </tr>
     </tr>
    {{#ifeq:{{#var:availability|}}|Current|<tr>
      <td colspan="3">{{Equippable AR Equipment|{{{en name|{{{jp name|?}}}}}};{{Weapon type|{{#var:weapon type|?}}}};{{Energy|{{#var:energy|?}}}}}}</td>
    </tr>}}
     </table>
     </table>
     <!--}}-->
     <!--}}-->
Line 986: Line 1,129:
{{#if:{{{species|}}}|
{{#if:{{{species|}}}|
<tr>
<tr>
       <th>Species</th>
       <th>{{Tooltip|Species|Tends to be based on the transient's skillset}}</th>
       <td>{{{species}}}</td>
       <td>{{{species}}}</td>
</tr>
</tr>
Line 992: Line 1,135:
     {{#if:{{{sex|}}}|
     {{#if:{{{sex|}}}|
<tr>
<tr>
       <th>Gender</th>
       <th>{{Tooltip|Sex/Gender|As defined in the game data, might not be accurate to official localization}}</th>
       <td>{{#switch:{{lc:{{{sex|}}}}}
       <td>{{#switch:{{lc:{{{sex|}}}}}
| man = Male
| man = Male
Line 1,004: Line 1,147:
<tr>
<tr>
       <th>Gate</th>
       <th>Gate</th>
       <td>[[{{Gate|{{{gate}}}|format=name}}]]</td>
       <td>{{#ifeq:{{{gate|}}}|Unknown|Unknown|[[{{Gate|{{{gate}}}|format=name}}]]}}</td>
</tr>
    }}
    {{#if:{{{guild|}}}|
<tr>
      <th>Guild</th>
      <td>{{#ifeq:{{{guild|}}}|Unknown|Unknown|{{{guild}}}}}</td>
</tr>
</tr>
     }}
     }}
     {{#if:{{{weight|}}}|
     {{#if:{{{school|}}}|
<tr>
      <th>School</th>
      <td>{{#ifeq:{{{school|}}}|Unknown|Unknown|{{{school}}}}}</td>
</tr>
    }}
    {{#if:{{#var:group}}|
<tr>
    <th>Group/Affiliation</th>
    <td>{{Affiliation|{{#var:group}}}}</td>
</tr>
    }}
    {{#if:{{#var:weight}}|
<tr>
<tr>
     <th>Weight (kg)</th>
     <th>Weight (kg)</th>
     <td>{{{weight|}}}</td>
     <td>{{#var:weight}}</td>
</tr>
</tr>
     }}
     }}
     {{#if:{{{height|}}}|
     {{#if:{{#var:height}}|
<tr>
<tr>
     <th>Height (cm)</th>
     <th>Height (cm)</th>
     <td>{{{height|}}}</td>
     <td>{{#var:height}}</td>
</tr>
</tr>
     }}
     }}
     {{#if:{{{summon date|}}}|
     {{#if:{{#var:summon date}}|
<tr>
<tr>
     <th>Summon Date</th>
     <th>Summon Date</th>
     <td>{{{summon date|}}}</td>
     <td>{{#var:summon date}}</td>
</tr>
    }}
    {{#ifeq:{{#var:release date}}|2016-12-01|<!--default value, skip-->|
<tr>
    <th>Release Date</th>
    <td>{{#var:release date}} {{#ifeq:{{#var:release version}}|0.0.0|<!--default value, skip-->|(v{{#var:release version}})}}</td>
</tr>
</tr>
     }}
     }}
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     <table class="data transientInfo{{#var:transientnumber}}">
     <table class="data transientInfo{{#var:transientnumber}}">
     <tr>
     <tr>
       <th colspan="3">[[{{#var:strategy}}|Strategy]]</th>
       <th colspan="3">[[{{#var:strategy}}|{{#if:{{#pos:{{#show:{{#var:strategy}}|?Category|link=none}}|Strategy pages}}|Strategy|Strategy (placeholder)}}]]</th>
     </tr>
     </tr>
     </table>
     </table>
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     <tr>
     <tr>
       <th colspan="3">[[{{#var:enemy}}|Enemy-only]]</th>
       <th colspan="3">[[{{#var:enemy}}|Enemy-only]]</th>
    </tr>
    </table>
  |}}
  {{#ifeq:{{{partial|}}}|true|
    <table class="data transientInfo{{#var:transientnumber}}">
    <tr>
      <th colspan="3">Partial Entry</th>
     </tr>
     </tr>
     </table>
     </table>
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<div>{{#if:{{{skin artwork|}}}|{{#tag:galleryscript|{{#ifexist:File:{{{artwork|}}}.png|{{{artwork}}}|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full|}}}};{{{skin artwork|}}}|number={{#var:transientnumber}}}}|}}
<div>{{#if:{{{skin artwork|}}}|{{#tag:galleryscript|{{#ifexist:File:{{{artwork|}}}.png|{{{artwork}}}|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full|}}}};{{{skin artwork|}}}|number={{#var:transientnumber}}}}|}}
{{#if:{{{cdn skin artwork|}}}|{{#tag:masterdataskins|{{{cdn skin artwork|}}}|selector-chara-relations=#charaRelations{{{chara id|0}}}|voice={{#var:transient voice filename|}}|selector-fg=div.transient{{#var:transientnumber}} > .artwork > img|selector-icon=td.icon.transient{{#var:transientnumber}} > img|flags={{#var:transient voice condition|}}}}{{#vardefine:transient voice filename|}}{{#vardefine:transient voice condition|}}|}}</div>
{{#if:{{{cdn skin artwork|}}}|{{#tag:masterdataskins|{{{cdn skin artwork|}}}|selector-chara-relations=#charaRelations{{{chara id|0}}}|voice={{#var:transient voice filename|}}|selector-fg=div.transient{{#var:transientnumber}} > .artwork > img|selector-icon=td.icon.transient{{#var:transientnumber}} > img|flags={{#var:transient voice condition|}}}}{{#vardefine:transient voice filename|}}{{#vardefine:transient voice condition|}}|}}</div>
</div></div>{{#ifexpr:{{{charge skill id|0}}}>0|{{#masterdata:Skill|{{{charge skill id|0}}}|format=blank}}}}{{#vardefine:base skill 1 evo|}}{{#vardefine:base skill 2 evo|}}{{#vardefine:base skill 3 evo|}}{{#vardefine:base skill 4 evo|}}<!--
</div></div>{{#ifexpr:{{{charge skill id|0}}}>0|{{#masterdata:Skill|{{{charge skill id|0}}}|format=blank}}}}{{#arraydefine:base skill 1 evo|}}{{#arraydefine:base skill 2 evo|}}{{#arraydefine:base skill 3 evo|}}{{#arraydefine:base skill 4 evo|}}{{#vardefine:has skill evo|}}<!--


     auto categorization
     auto categorization
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| man = Male
| man = Male
| woman = Female
| woman = Female
| 無 = Unknown gender
| 無 | none = Unknown gender
|#default = {{{sex|Unknown gender}}}
|#default = {{{sex|Unknown gender}}}
}} transients]]
}} transients]]
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|titlemode=replace
|titlemode=replace
|keywords=tokyo,afterschool,summoners,housamo,wiki,東京放課後サモナーズ,放サモ,{{{jp name|}}},{{{en name|}}}
|keywords=tokyo,afterschool,summoners,housamo,wiki,東京放課後サモナーズ,放サモ,{{{jp name|}}},{{{en name|}}}
|description={{Star|{{{rarity|0}}}}}, {{Energy|{{#var:energy}}}}-typed {{Weapon type|{{#var:weapon type}}}} unit.
|description={{Star}}{{{rarity|0}}}, {{Energy|{{#var:energy}}}}-typed {{Weapon type|{{#var:weapon type}}}} unit.
|og:image={{filepath:{{#ifexist:File:{{{icon|}}}.png|{{{icon}}}.png|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|{{#ifexist:File:{{{en name}}}_{{{rarity}}}star_icon.png|{{{en name}}}_{{{rarity}}}star_icon.png|}}}}}}}}
|og:image={{filepath:{{#ifexist:File:{{{icon|}}}.png|{{{icon}}}.png|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_icon.png|{{#ifexist:File:{{{en name}}}_{{{rarity}}}star_icon.png|{{{en name}}}_{{{rarity}}}star_icon.png|}}}}}}}}
|og:title={{{en name|{{{jp name|}}}}}} - Tokyo Afterschool Summoners Wiki
|og:title={{{en name|{{{jp name|}}}}}} - Tokyo Afterschool Summoners Wiki
}}}}}}</includeonly><noinclude>
}}}}}}</includeonly><noinclude>{{Documentation}}</noinclude>
== Description ==
 
This templates creates an infobox and subobject for a Transient. Please do not directly invoke this template.
 
An example to feed override parameters (such as translation names) are:
<pre>
{{#vardefine:transient en name|Name}}
{{#vardefine:transient en title|Title}}
{{#vardefine:transient availability|Available}}
{{#vardefine:transient acquisition|Gacha}}
{{#vardefine:transient en jingi|Charge Skill Name}}
{{#vardefine:transient species|Species}}
{{#vardefine:transient gate|Gate Name}}
{{#vardefine:transient jp en research file|Translation for Japanese Research File}}
</pre>
 
To invoke this template properly, use (after the vardefines):
<pre>
{{#masterdata:Card|CARDID}}
</pre>
 
Consult other transient pages for additional undocumented options.
 
[[Category:Infobox templates]][[Category:Subobject templates]]
</noinclude>

Latest revision as of 12:16, 2 December 2024

Template documentation[view] [edit] [history] [purge]

Description

This templates creates an infobox and subobject for a Transient. Please do not directly invoke this template.

An example to feed override parameters (such as translation names) are:

{{#vardefine:transient en name|Name}}
{{#vardefine:transient en title|Title}}
{{#vardefine:transient availability|Available}}
{{#vardefine:transient acquisition|Gacha}}
{{#vardefine:transient en jingi|Charge Skill Name}}
{{#vardefine:transient species|Species}}
{{#vardefine:transient en group|Affiliation Name}}
{{#vardefine:transient gate|Gate Name}}
{{#vardefine:transient jp en research file|Translation for Japanese Research File}}
{{#vardefine:transient release date|2016-12-01}}
{{#vardefine:transient release version|1.0.0}}

{{#vardefine:transient height|166}}
{{#vardefine:transient weight|96}}
{{#vardefine:transient summon date|8/7}}

To invoke this template properly, use (after the vardefines):

{{#masterdata:Card|CARDID}}

Example:

Example
[Burning Jotunn]  [1]
【黒炎の巨人】スルト
Weapon Spread Thrust.png
Rarity 3 Cost 8
HP 412+103.153*(Lv-1) ATK 196+54.01*(Lv-1)
HP @ Lv 60 6498.027 ATK @ Lv 60 3382.59
Max HP+20 Lv, +2000 HP 10561.087 Max ATK+20 Lv, +2000 ATK 6462.79
Skills
終わらせる者敵専用 (736) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60%
Helmeted One [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self
    Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to allies behind self / 23~46%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hitting units / 30~60%
Persistor [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
    +9~18 CP to self / 45~90%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movement / 100%
Memory Keeper [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self
    +250~500 HP to self and allies directly adjacent to self / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 8~16%
封薪救火ズヴィーガ・レーヴィ
Deal 1.6x damage to Immortal enemies + EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) (x100) + ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) (x2.3) + Immortal King of The Jungle (x1.6) + Immortal (x1.6) Weapon Spread Slash.png
2x
Illustration Sousuke
Scenario ――
Voice Kenta Miyake
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Research Files

Official English
"A Transient from the world of Yggdrasil and member of the Otemachi Genociders. In addition to his flaming Sword Sacred Artifact, which can burn the safeguards of worlds to ash, he also wears a black Helmet Sacred Artifact which etches fear into his target. In memory of his perished children, he will never remove the helm. Any who express their flame-like existence are beloved as his children."
Translated from Japanese
Official Japanese
異世界ユグドラシル出身の「転光生」。大手町ギルド・ジェノサイダーズに所属する。世界の守護を焼き滅ぼす炎剣の「神器」に加え、恐怖を刻み込む黒兜の「神器」を常に被る。これを外す事は、決してない。何故なら、それこそが滅び去った我が子らへの思いを示すが故である。炎たる在り方を示す者を、我が子として愛する。
Relation From Others To Others
Like
Dislike

Consult other transient pages for additional undocumented options.