Difference between revisions of "Hogen/Strategy"
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==Overview== | ==Overview== | ||
==={{Star|3}}{{Star|4}} Hogen=== | |||
With nothing to distinguish his two rarities besides the stats, Hogen remains a decent unit despite his simplicity and lack of skill evolution. Default inflicts {{Status|en name=Bind}} on enemies he can reach at good activation rate, which will always severely cripple anyone who is not immune to it. LB1's {{Status|en name=Guts}} will keep him alive longer while LB2 provides good team positioning, where he can support them further with his CS' {{Status|en name=Evasion}}. His LB3 grants him impressive offensive momentum, though past this he is limited to inflicting Bind and providing modest team support in each phase. | |||
==={{Star|5}} Festival Hogen=== | |||
As his age would have it, {{Transient icon|Hogen|variant=Festival}} does not have many new skills beyond his regular versions, but he is undoubtedly powerful still. The main point is his transition to {{Weapon|Shot}} range, allowing for much better use of his retained Default and slightly improved LB3. His flight for positioning is retained with added {{Status|en name=Nullify Debuff}}, which can be useful, while he fully discards Guts in favor of reliable damage past the first turn of each phase with {{Status|en name=Ardor}}. His CS still allows for some defense for himself and his team, now with some added CP, but oddly both have more restrictive coverage than his base CS. Overall, despite not doing too many things at once, Festival Hogen remains a powerful unit who can only get better with an eventual skill evolution. | |||
==Highlights== | ==Highlights== | ||
==={{Star|3}}{{Star|4}} Hogen=== | |||
'''Class:''' Glass Cannon | |||
'''Class:''' | |||
'''Gameplay Role:''' | '''Gameplay Role:''' Damage Dealer | ||
'''Pros''' | '''Pros''' | ||
+ | + High rate Crit+ grants him high offensive power at the start of each phase, while afterwards he can remain useful through Bind. | ||
+ | + Increased movement allows for good team positioning and can further support them with Evasion. | ||
+ | + Despite a lack of self defense past his CS, Guts can allow for some additional hits. | ||
'''Cons''' | '''Cons''' | ||
- | - Realistically only offers Bind on attack and flight past the first turn of each phase. | ||
- | - While his CS provides great defense, he has no way of reaching it quicker, and Evasion will not help him should he be brought down to Guts activating. | ||
==={{Star|5}} Festival Hogen=== | |||
=== | |||
'''Class:''' Glass Cannon | '''Class:''' Glass Cannon | ||
'''Gameplay Role:''' | '''Gameplay Role:''' Damage Dealer | ||
'''Pros''' | '''Pros''' | ||
+ Default | + Retained Default and LB3 grant him the same benefits as his base version, now with superior long range. | ||
+ | + Increased movement and Evasion from his CS are good team support, now with added direct benefit to moving. | ||
+ | + Ardor allows him to do damage past the first turn of each phase while also letting him reach his CS faster. | ||
+ Nullify Debuff on demand can keep him safe against enemies relying on 1-2 debuffs. | |||
'''Cons''' | '''Cons''' | ||
- | - Lack of self-defense beyond Binding enemies and his CS. | ||
- | - Past the first turn of each phase, Ardor by itself is not enough to let him do high damage. | ||
- | - With no increased vertical movement, his Shot range can be inconvenient to juggle with his CS' melee range. | ||
==Gameplay Role== | ==Gameplay Role== | ||
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==Stats and Seed Usage== | ==Stats and Seed Usage== | ||
{{Transient stat table|Hogen}} | |||
Example description | Example description | ||
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==Teambuilding Options== | ==Teambuilding Options== | ||
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | '''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | ||
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|{{Transient icon|Hogen|size=large|rarity=3}}<br/>[[Hogen]]<br/>【Healer, Tank】 | |{{Transient icon|Hogen|size=large|rarity=3}}<br/>[[Hogen]]<br/>【Healer, Tank】 | ||
|style='background: Honeydew'|{{Transient icon|Hogen|size=large|rarity=3}}<br/>[[Hogen]]<br/>【Support unit】 | |style='background: Honeydew'|{{Transient icon|Hogen|size=large|rarity=3}}<br/>[[Hogen]]<br/>【Support unit】 | ||
|style='background: Gainsboro'|{{Transient icon| | |style='background: Gainsboro'|{{Transient icon|Nobuharu|size=large|rarity=4|variant=Festival}}<br/>[[Nobuharu#transient2|Nobuharu]]<br/>【example of variant call】 | ||
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】 | |style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】 | ||
|- | |- | ||
! colspan="6" | Cost: ≥X | ! colspan="6" | Cost: ≥X | ||
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==Gameplay examples== | ==Gameplay examples== | ||
Latest revision as of 20:10, 17 December 2021
NOTE: This page currently under construction.
(This page is for Hogen strategy guide. For the standard Hogen page, click here.)
Overview
Hogen
With nothing to distinguish his two rarities besides the stats, Hogen remains a decent unit despite his simplicity and lack of skill evolution. Default inflicts BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) on enemies he can reach at good activation rate, which will always severely cripple anyone who is not immune to it. LB1's Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) will keep him alive longer while LB2 provides good team positioning, where he can support them further with his CS' EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff). His LB3 grants him impressive offensive momentum, though past this he is limited to inflicting Bind and providing modest team support in each phase.
Festival Hogen
As his age would have it, Hogen (Festival) does not have many new skills beyond his regular versions, but he is undoubtedly powerful still. The main point is his transition to Shot range, allowing for much better use of his retained Default and slightly improved LB3. His flight for positioning is retained with added Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff), which can be useful, while he fully discards Guts in favor of reliable damage past the first turn of each phase with ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff). His CS still allows for some defense for himself and his team, now with some added CP, but oddly both have more restrictive coverage than his base CS. Overall, despite not doing too many things at once, Festival Hogen remains a powerful unit who can only get better with an eventual skill evolution.
Highlights
Hogen
Class: Glass Cannon
Gameplay Role: Damage Dealer
Pros
+ High rate Crit+ grants him high offensive power at the start of each phase, while afterwards he can remain useful through Bind.
+ Increased movement allows for good team positioning and can further support them with Evasion.
+ Despite a lack of self defense past his CS, Guts can allow for some additional hits.
Cons
- Realistically only offers Bind on attack and flight past the first turn of each phase.
- While his CS provides great defense, he has no way of reaching it quicker, and Evasion will not help him should he be brought down to Guts activating.
Festival Hogen
Class: Glass Cannon
Gameplay Role: Damage Dealer
Pros
+ Retained Default and LB3 grant him the same benefits as his base version, now with superior long range.
+ Increased movement and Evasion from his CS are good team support, now with added direct benefit to moving.
+ Ardor allows him to do damage past the first turn of each phase while also letting him reach his CS faster.
+ Nullify Debuff on demand can keep him safe against enemies relying on 1-2 debuffs.
Cons
- Lack of self-defense beyond Binding enemies and his CS.
- Past the first turn of each phase, Ardor by itself is not enough to let him do high damage.
- With no increased vertical movement, his Shot range can be inconvenient to juggle with his CS' melee range.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
5877 | 7819 | 4008 | 5643 | 1804 | 2539 | 2565 | 3612 | |
6592 | 8505 | 4764 | 6432 | 2144 | 2894 | 4573 | 6174 | |
7501 | 9320 | 5476 | 7151 | 2464 | 3218 | 7010 | 9153 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Hogen 【Debuffer】 |
Hogen 【Moveslut, CP Battery】 |
Hogen 【Healer, Tank】 |
Hogen 【Support unit】 |
Nobuharu 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.