<ul><li>Empty strings are not accepted.</li> <!--br--><li>"{{{baseskill" can not be assigned to a declared number type with value 1.</li> <!--br--><li>"{{{baseskill" can not be assigned to a declared number type with value 2.</li></ul>
Transient Information
|
Rarity |
|
Cost |
|
HP |
?+?*(Lv-1) |
ATK |
?+?*(Lv-1) |
HP @ Lv |
0 |
ATK @ Lv |
0 |
Max HP+20 Lv, +2000 HP |
2000 |
Max ATK+20 Lv, +2000 ATK |
2000 |
Skills |
[[A Hand in the Underworld#skill0"{{{baseskill" can not be assigned to a declared number type with value 1.|法を破る者]] |
{"error":"invalid invocation"} |
[[A Hand in the Underworld#skill0"{{{baseskill" can not be assigned to a declared number type with value 2.|無窮を閉じる者]] |
{"error":"invalid invocation"} |
? |
{"error":"invalid ID"} |
? |
{"error":"invalid ID"} |
??? () |
Blow typed damage [Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +800~1600 HP to self / 100%
|
|
Illustration |
—— |
Scenario |
—— |
Voice |
—— |
|
<ul><li>"{{{baseskill" can not be assigned to a declared number type with value 1.</li> <!--br--><li>"{{{baseskill" can not be assigned to a declared number type with value 2.</li></ul>
|
Rarity |
|
Cost |
|
HP |
?+?*(Lv-1) |
ATK |
?+?*(Lv-1) |
HP @ Lv |
0 |
ATK @ Lv |
0 |
Max HP+20 Lv, +2000 HP |
2000 |
Max ATK+20 Lv, +2000 ATK |
2000 |
Skills |
[[A Hand in the Underworld#skill0"{{{baseskill" can not be assigned to a declared number type with value 1.|法を破る者]] |
{"error":"invalid invocation"} |
[[A Hand in the Underworld#skill0"{{{baseskill" can not be assigned to a declared number type with value 2.|無窮を閉じる者]] |
{"error":"invalid invocation"} |
? |
{"error":"invalid ID"} |
? |
{"error":"invalid ID"} |
??? () |
Slash typed damage [Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +800~1600 HP to self / 100%
|
|
Illustration |
—— |
Scenario |
—— |
Voice |
—— |
|
Notes
39 comments
[]
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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