[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-200~-400 HP to self / 100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+250~500 HP to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-250~-500 HP to hitting units / 35~70%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hitting units / 40~80% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+40~80 CP to allies1 square around self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units / 40~80% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemieson the entire board / 50~100%
A dragon-shaped sand sculpture that was given life by a certain sculptor's "sacred artifact" and became a golem, beginning to move. Its appearance unintentionally resembles the "other form" of one called the "Morning Star" in the world of Gehenna. As it becomes attached to its creator, it seems as if it has a will of its own. However, golemification is originally a technique that gives a mission to inorganic matter and makes it move as if it had life, but it's not supposed to give it a will of its own.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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