[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self / 100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemiesin Slash range / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hitting units / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP > 49) Apply Remove DebuffRemove one debuff (Buff) to self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]-400~-800 HP to enemiesin Shot range / 25~50% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]-5~-10 CP to enemiesin Shot range / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to alliesdirectly adjacent to self (If CP = 100) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemiesin Thrust range / 50~100%
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self + +500~1000 HP to self + Deal 1.5x damage to StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff)-affected enemies
"From Babilim, land of hot sands and hotter winds, comes a Transient who judges order and chaos. Shamash currently attends Penitentia Academy as a third-year student. He worked as the personal tutor to a great Sumerian king in his homeland, and he continues to tutor on the side, balancing the job with his own studies. His students study longer and boost their grades without fail, particularly in the subjects of social studies, physical education, and law. Shamash's sunny disposition and stellar reputation as an instructor have people fighting over the privilege of having him as their tutor—and why wouldn't they? He is like an older brother to all, guiding beginners into unfamiliar subjects with a gentle touch, particularly law. His teaching style is based on the carrot and the stick, starting with easy problems and freely given praise before driving his students toward the toughest of academic walls. This philosophy is reflected in his personal life, where his hobbies are baking the delectable sweets of his homeland and undergoing the punishing physical training regimen of a soldier. While his grades are as excellent as one might expect, Shamash tends to disappear from time to time, earning the ire of his teachers. He has a reason for this, however—a mission, in fact. During his absences from school he prowls the city streets as a vigilante, passing judgment on those who violate the law while evading its just punishment. Adding to his mystery are rumors that hint he is part of a top-secret guild operating outside of Tokyo's Game with impunity. He also seems to have won the fierce attention of a certain truancy officer who chooses whips over sticks and has a particular fixation with the idea of individual lessons carried out in secret."
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self / 100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemiesin a 3x3 area around the front of self / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Darkness / 100% (Buff) to self and allies1 square around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Darkness / 100% (Buff) to self and allies1 square around self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hitting units / 35~70%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+40~80 CP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+10~20 CP to self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP > 49) Apply Remove DebuffRemove one debuff (Buff) to self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP > 79) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply Slight DEF Up (Stackable 1)DEF Up by 0.8x for 3 turns (Irremovable Buff) to self (Total turns 2, 5, 8...) Apply Slight DEF Up (Stackable 2)DEF Up by 0.8x for 3 turns (Irremovable Buff) to self (Total turns 3, 6, 9...) Apply Slight DEF Up (Stackable 3)DEF Up by 0.8x for 3 turns (Irremovable Buff) to self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]-500~-1000 HP to enemieson the entire board / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]-5~-10 CP to enemieson the entire board / 25~50%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Apply Stigma to Enemies When HitAcquire skill for 4 turns: [When Hit] Apply Stigma to hitting units / 100% (Irremovable Buff) to self and allieson the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to alliesdirectly adjacent to self (If CP = 100) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemiesin Shot range / 50~100%
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies1 square around self + +1000~2000 HP to self + Deal 2x damage to StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff)-affected enemies
"Shamash wields a Whip and a Circle that signifies a solar orbit, a Sacred Artifact duo that represents the principle of an eye for an eye and a tooth for a tooth. The Rule this Artifact unleashes circumvents all barriers, physical and metaphysical, reaching out indefinitely to find its target. Once struck by the Rule, there can be no escape save for proving one's own nonexistence. The crimes of those affected are revealed under the light of justice, then reenacted so that pain inflicted may be measured as a reference for their sentencing. Those subjected to Shamash's judgment will receive a punishment that fits the crime, no matter the offense. Tokyo's underworld fear him as an avenger lurking in the darkness. Others seek him out in desperation, both for his talents in enacting justice and revenge, and for his teaching and coaching abilities. For instance, up-and-coming athletes come to him for private, personal training and for legal advice on contracts. Shamash too easily sympathizes with shows of raw emotion, robbing him of all initiative, so he keeps his distance from individuals with such personalities. On the other hand, he has a great affinity for anyone carrying the veritable world and ""all"" it contains on their shoulders, as well as those who openly admit to all of their crimes."
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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