[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Bestow Limit When AttackingAcquire skill for 1 turn: [When Attacking] Apply Limit to self / 100% (Irremovable Buff) to alliesin Slash range Apply Decrease CP on missAcquire skill for 1 turn: [When Missing] -15 CP to self / 100% (Irremovable Debuff) to alliesin Slash range / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Restore HP post-attackAcquire skill for 2 turns: [After Attacking] +500 HP to self / 100% (Irremovable Buff) to enemiesin Magic range Apply Bestow Stigma When MissingAcquire skill for 2 turns: [When Missing] Apply Stigma to self / 100% (Irremovable Debuff) to enemiesin Magic range / 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff)-affected enemies / 100% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to enemiesin Magic range / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) to hit units / 35~70%
Transient from the world of Aaru. As a watcher of the dead, he has come to see off travelers heading to the world of long nights. They say when he's bored he often tells riddles to whoever happens to walk by to confound them. People know him through terrifying rumors that say he eats anyone who fails to answer those riddles. Sphinx however has never eaten anyone since it would mean there would be one less person to play with, which may be one reason his body has never shown any signs of growing. Originally he wore a mask that symbolizes authority and spoke in a tone befitting that manner, but this frightened everyone he came across so he eventually he went without it. Sphinx is another half self of the World Representative of Aaru who rules the sky and lived in the world of daylight. He specializes in haggling and trickery about as well as the leaders of his guild. He doesn't like being treated as a child, but he doesn't hate the vampire who calls him cute either. When certain conditions are fulfilled, he joins a different guild.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Bestow Concentration After BuffAcquire skill for 4 turns: [After Buff] Apply Concentration to self and allies directly adjacent to self / 30% ~ 60% (Irremovable Buff) to alliesin Slash range / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Bestow Limit When AttackingAcquire skill for 1 turn: [When Attacking] Apply Limit to self / 100% (Irremovable Buff) to alliesin Slash range Apply Decrease CP on missAcquire skill for 1 turn: [When Missing] -15 CP to self / 100% (Irremovable Debuff) to alliesin Slash range / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Flat Damage StrengtheningFlat damage at end of turn from status effects increased by 3x for 5 turns (Irremovable Debuff) to hit units / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Restore HP post-attackAcquire skill for 2 turns: [After Attacking] +500 HP to self / 100% (Irremovable Buff) to enemiesin Magic range Apply Bestow Stigma When MissingAcquire skill for 2 turns: [When Missing] Apply Stigma to self / 100% (Irremovable Debuff) to enemiesin Magic range / 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff)-affected enemies / 100% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.](Phase turn 1) Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to alliesin Slash range (Phase turn 2) Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to alliesin Slash range / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) to enemiesin Magic range / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) to hit units / 35~70%
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Apply Glint+10% skill activation rate for 2 turns (Buff) to self and allies1 square around self + +400~800 HP to self and allies1 square around self
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KENSAN25 released a doujin that features adult Sphinx and as a Sphinx fan I am super glad that he finally got one as I expected him to get an adult form in the Main Quest, but also scared that it might result in him getting fans just for being sexy and I'll have to deal with this
Gremlin ass lookin’ but he’s an interesting unit. Gives teammates big rods and makes enemies blow them. Also inflicts this weird debuff for making flat damage process harder. I put him on a team with fellow shota boy Zhurong and toxic dom daddy Summer Shennong for a problematic status stacking trio that melts big enemies faster than these boys drygasm while kissing Shennong’s inner thighs.
>>14890
STOP HATING ON SPINX STOP HATING ON SPINX STOP HATING ON SPINX STOP HATING ON SPINX STOP HATING ON SPINX STOP HATING ON SPINX STOP HATING ON SPINX STOP HATING ON SPINX STOP HATING ON SPINX STOP HATING ON SPINX
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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