[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 5, 10, 15...) Apply Remove DebuffRemove one debuff (Buff) to self and allieson the entire board (Total turns 6, 12, 18...) +15~30 CP to self and allieson the entire board / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 7, 14, 21...) Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to self, allies and enemieson the entire board / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to allies1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies1 square around self / 35~70%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to self / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 25~50%
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to allies1 square around self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +500~1000 HP to allies1 square around self
"Prince of the Sun Clan from the world of Shangri-La. Came to Tokyo in secret and refuses to tell anyone his real name. If asked, he simply laughs and hazily mutters that he's but an anonymous super celebrity passing through. These half-hearted attempts to keep a low profile invariably fail, however, as his charm is so great that he leaves a lasting impression on everyone who even catches a passing glimpse of him. People often gather around him just to hear whatever it is he has to say—or rather, they attempt to—but since he has a bodyguard at his side at all times, it's generally quite difficult to draw near. Much of his physical charm may originate from his perfect muscular physique, which is owed in part to his mastery of the martial art known as Kalaripayattu. The best way to catch his attention is, in fact, to remain unfazed by his resplendence; he finds himself oddly drawn to those who can resist his wiles."
Translated from Japanese
Transient from Shangri-La and the prince of the sun king. He has come to Tokyo while undercover, so he won't tell you what his real name is even if you ask. When someone did ask, he laughed the question off and said he's just some passing super celebrity. But since his charisma is overwhelming, anyone who looks at him would immediately understand it. He is the sort of person who would have a crowd of people listening to him if he spoke, but he is always accompanied by a bodyguard, so he cannot be easily approached. Also, he is a master of the martial art of Kalaripayattu and has a sturdy body. He has a certain kind of interest in those who aren't bedazzled by his radiance.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 5, 10, 15...) Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and allieson the entire board (Total turns 6, 12, 18...) +25~50 CP to self and allieson the entire board / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 7, 14, 21...) Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to self, allies and enemieson the entire board / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drastic Skill Activation Rate IncreaseIncreases skill activation rate by 50% for 1 turn (Buff) to allies1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies1 square around self / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+10~20 CP to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemiesin a 3-square diamond radius ahead / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-4000~-8000 HP to hitting units / 40~80%
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allieson the entire board + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +1000~2000 HP to self and allieson the entire board
"Legends speak of an ideal city deep beneath the earth called Agartha—or maybe Shambhala—that bathes in the rays of a beautiful underground sun positioned at the center of an unfathomably huge hollow. This sun may be the only existence exempt from the endless cycle of death and rebirth, and it shines its light upon the King of the Asuras, better known as the Smoky God. He is the very embodiment of the heavens, and is thus enrobed in clouds. Many of those who dwell in the world that stands opposed to Shangri-La, known as Devaloka, consider him little more than a delusional con artist. The Smoky God has a special place in his heart for those who live in the so-called realm of strife, where he continues to fight. He also lives up to his undercover celebrity persona by occasionally spending obscene amounts of money on frivolities, and he gets along well with others who similarly overspend."
Translated from Japanese
There is a legend of the shining sun in the deep underground paradise city of Agartha or Shambhala. In the center of the underground cave world is a shining "unmoving sun," the only being in the world to escape the cycle of reincarnation. Alternatively he is the one who shines on the king of Asura. That is who the Smoky God truly is. He is the personification of the Void, which is the reason people say in song why he is covered in clouds. Some people from the opposite world of Deva Loka call him the one who tempts with illusions. This young man holds special thoughts towards those who live in a world of constant fighting. As an incognito celebrity, he is always shopping with a surprising amount of money. He tends to find kindred spirits in those who love shopping.
The name is derived from Willis George Emerson's novel, The Smoky God, or A Voyage Journey to the Inner Earth.
The novel describes the adventures of Olaf Jansen, a Norwegian sailor who sailed with his father through an entrance to the Earth's interior at the North Pole and encountered a civilization named Agartha.
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I just got to the point in main story where he shows up and while he’s a really cool take on Sidartha, a JoJo character of all things, I have to admit it’s kind of funny how much particular care and relevance us given to him. He has his own theme, he’s important but in a fittingly obtuse way and knows everything, and the game itself even pokes fun at the fact they can’t name drop who he is but sort of wink wink “you know who he is tho” at the player, no other figure of belief or myth in this games’ gotten that same treatment at least from what I’ve seen so far.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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