[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 30~60% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 25~50%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin Shot range / 38~76% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin a 2-square diamond radius around self / 45~90%
"Transients come over from various others worlds, possessing mechanical bodies which often incorporate technologies from a variety of sources, favoring those of the future world of Utopia. Some even possess weapons with time-manipulating properties and other similarly drastic capabilities, while others can focus and release the electrical energy flowing through their ""veins"" as powerful stun attacks. For sustenance, most will imbibe oil or other specific fuels. They most appreciate summoners who put the effort into understanding their mechanical nature, and will likely be only too happy to lend their strength to these individuals as servants, friends, or neighbors."
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 30~60% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 25~50%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin Shot range / 38~76% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin a 2-square diamond radius around self / 45~90%
"Transients come over from various others worlds, possessing mechanical bodies which often incorporate technologies from a variety of sources, favoring those of the future world of Utopia. Some even possess weapons with time-manipulating properties and other similarly drastic capabilities, while others can focus and release the electrical energy flowing through their ""veins"" as powerful stun attacks. For sustenance, most will imbibe oil or other specific fuels. They most appreciate summoners who put the effort into understanding their mechanical nature, and will likely be only too happy to lend their strength to these individuals as servants, friends, or neighbors."
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 30~60% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 25~50%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin Shot range / 38~76% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin a 2-square diamond radius around self / 45~90%
"Transients come over from various others worlds, possessing mechanical bodies which often incorporate technologies from a variety of sources, favoring those of the future world of Utopia. Some even possess weapons with time-manipulating properties and other similarly drastic capabilities, while others can focus and release the electrical energy flowing through their ""veins"" as powerful stun attacks. For sustenance, most will imbibe oil or other specific fuels. They most appreciate summoners who put the effort into understanding their mechanical nature, and will likely be only too happy to lend their strength to these individuals as servants, friends, or neighbors."
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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