[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+180~360 HP to alliesdirectly adjacent to self / 35~70%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+240~480 HP to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allieson the left and right of self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 45~90%
"The acting guild master of the Aoyama Missionaries, the biggest guild in the 23 wards. She is also the vice president of the Daikanyama Academy Student Council in Shibuya Ward. She leads the ever expanding Aoyama Guild, which spreads from Minato Ward to Shibuya Ward and is comprised of Transients who have fled from other areas. She is a plucky nun whose strong will enables her guild to resist all the harassment aimed at them from the neighboring Roppongi Guild. She's been involved with the guild since they were still a volunteer group that provided welfare for stray Transients. As she never acts out of self-interest, she does not get along with entrepreneurial types concerned with wealth."
A high school girl who serves as the acting guildmaster of what may be the most influential guild in the 23 wards of Tokyo the Aoyama Missionaries in the absence of the true guildmaster. She also serves as the student council vice president in the Shibuya Ward's Daikanyama Academy. With the number of stray summons escaping from other wards, the Aoyama guild spanning from Minato to Shibuya, and dealing with the adjoining Roppongi guild's continuing harrassment, she is a gutsy nun. Ever since the guild's origins as a volunteer organization, she has been helping with the welfare programs made for stray summons with nowhere to go. As she has never seeks self-profit, she is bad at mutual relations with the wealthy and merchant types.
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+180~360 HP to alliesdirectly adjacent to self / 35~70%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+240~480 HP to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allieson the left and right of self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+600~1200 HP to self and alliesdirectly adjacent to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies1 square around self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 25~50% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+1000~2000 HP to alliesin a 2-square diamond radius around self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
"She holds the Sanctified Nails Sacred Artifact that can transfer the pain and injuries of others to herself. She is best friends with Gabriel, the mascot and idol of the Aoyama Guild. In the past, she hated the entire world, but after experiencing a one-time-only miracle, she changed her way of life. She has lead a treacherous life beyond anyone's imagination. The name ""Maria"" is also not her real name. She considers those who bear the burden of their sins her comrades in arms. "
She possesses a holy nail sacred treasure able to transfer other people's wounds and suffering to her own body. The mascot of the Aoyama guild and idol angel Gabriel is her best friend. She once hated everything in the world, but because of "just a single miracle" she changed her way of life. That girl who carries a past so gruesome anyone would avert their eyes is not truly named Maria. With people who bear the awareness of sin and are tied to it, she holds a close, deep empathy that could be compared to comrades in arms.
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