[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+180~360 HP to alliesdirectly adjacent to self / 35~70%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+240~480 HP to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allieson the left and right of self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 45~90%
"The acting guild master of the Aoyama Missionaries, the biggest guild in the 23 wards. She is also the vice president of the Daikanyama Academy Student Council in Shibuya Ward. She leads the ever expanding Aoyama Guild, which spreads from Minato Ward to Shibuya Ward and is comprised of Transients who have fled from other areas. She is a plucky nun whose strong will enables her guild to resist all the harassment aimed at them from the neighboring Roppongi Guild. She's been involved with the guild since they were still a volunteer group that provided welfare for stray Transients. As she never acts out of self-interest, she does not get along with entrepreneurial types concerned with wealth."