Wraith/2

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This article is about the mobs. For the skill with the same name, see Wraith (skill)

See also Wraith.





Transient Information

    
[Infernal Spirit]  Black Wraith
【魔の幽鬼】黒きレイス
 
Rarity 2 Cost 4
HP 138+100.194*(Lv-1) ATK 102+55.52*(Lv-1)
HP @ Lv 55 5548.476 ATK @ Lv 55 3100.08
Max HP+20 Lv, +2000 HP 9552.356 Max ATK+20 Lv, +2000 ATK 6210.48
Skills
Living in the Night [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies on the left and right of self / 40~80%
Warming the Place [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 3) Apply   ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Arousal+10CP/turn for 1 turn (Buff) to allies on the left and right of self / 35~70%
Praiser [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 2) Apply   Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to allies on the left and right of self / 35~70%
Passing the Honor [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allies in front of self / 35~70%
Dance In The Hall
Apply   PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + -400~-800 HP to hit units  
2x
Show equipable ARs (72)

                                                                                                                                                

Illustration cowbell gozuo
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown
Release Date 2022-10-11 (v4.22.1)


Research Files

Translated from Japanese
Transients from various worlds that are spirits or astral bodies. Although their appearances vary from individual to individual, they all share the common trait of being mostly active at night. Although they have knowledge of magic and sorcery, their skills are not particularly high, and they often fail in rituals. To those who summon them and share their ideals, they will show respect and kindness, and lend their powers as master and servant, friend, or neighbor.
Official Japanese
様々な異世界からやってきた、幽体あるいは生霊の「転光生」。個体により外見的特徴は様々だが、共通して夜間の活動を主としている。また、魔術や呪術などの心得があるがその技量は高いとは言えず、儀式に失敗する事も少なくないという。行動理念に共感する召喚主に対しては敬意や好意をもって、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
Relation From Others To Others
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[Valiant Spirit]  White Wraith
【英雄の幽鬼】白きレイス
 
Rarity 2 Cost 4
HP 138+100.194*(Lv-1) ATK 102+55.52*(Lv-1)
HP @ Lv 55 5548.476 ATK @ Lv 55 3100.08
Max HP+20 Lv, +2000 HP 9552.356 Max ATK+20 Lv, +2000 ATK 6210.48
Skills
Living in the Night [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies on the left and right of self / 40~80%
Warming the Place [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 3) Apply   ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Arousal+10CP/turn for 1 turn (Buff) to allies on the left and right of self / 35~70%
Praiser [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 2) Apply   Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to allies on the left and right of self / 35~70%
Passing the Honor [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allies in front of self / 35~70%
Dance In The Hall
Apply   PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + -400~-800 HP to hit units  
2x
Show equipable ARs (69)

                                                                                                                                          

Illustration cowbell gozuo
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown
Release Date 2022-10-11 (v4.22.1)


Translated from Japanese
Transients from various worlds that are spirits or astral bodies. Although their appearances vary from individual to individual, they all share the common trait of being mostly active at night. Although they have knowledge of magic and sorcery, their skills are not particularly high, and they often fail in rituals. To those who summon them and share their ideals, they will show respect and kindness, and lend their powers as master and servant, friend, or neighbor.
Official Japanese
様々な異世界からやってきた、幽体あるいは生霊の「転光生」。個体により外見的特徴は様々だが、共通して夜間の活動を主としている。また、魔術や呪術などの心得があるがその技量は高いとは言えず、儀式に失敗する事も少なくないという。行動理念に共感する召喚主に対しては敬意や好意をもって、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
Relation From Others To Others
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[World Spirit]  Brown Wraith
【世界の幽鬼】茶のレイス
 
Rarity 2 Cost 4
HP 138+100.194*(Lv-1) ATK 102+55.52*(Lv-1)
HP @ Lv 55 5548.476 ATK @ Lv 55 3100.08
Max HP+20 Lv, +2000 HP 9552.356 Max ATK+20 Lv, +2000 ATK 6210.48
Skills
Living in the Night [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies on the left and right of self / 40~80%
Warming the Place [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 3) Apply   ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Arousal+10CP/turn for 1 turn (Buff) to allies on the left and right of self / 35~70%
Praiser [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 2) Apply   Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to allies on the left and right of self / 35~70%
Passing the Honor [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to allies in front of self / 35~70%
Dance In The Hall
Apply   PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + -400~-800 HP to hit units  
2x
Show equipable ARs (64)

                                                                                                                                

Illustration cowbell gozuo
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown
Release Date 2022-10-11 (v4.22.1)


Translated from Japanese
Transients from various worlds that are spirits or astral bodies. Although their appearances vary from individual to individual, they all share the common trait of being mostly active at night. Although they have knowledge of magic and sorcery, their skills are not particularly high, and they often fail in rituals. To those who summon them and share their ideals, they will show respect and kindness, and lend their powers as master and servant, friend, or neighbor.
Official Japanese
様々な異世界からやってきた、幽体あるいは生霊の「転光生」。個体により外見的特徴は様々だが、共通して夜間の活動を主としている。また、魔術や呪術などの心得があるがその技量は高いとは言えず、儀式に失敗する事も少なくないという。行動理念に共感する召喚主に対しては敬意や好意をもって、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
Relation From Others To Others
Like  
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