Tezcatlipoca/Enemy

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Transient Information

[?]  [1]
【メインテスカ☆3】ID4
Weapon Spread Snipe.png
Rarity 3 Cost 8
HP 412+91.918*(Lv-1) ATK 178+65.327*(Lv-1)
HP @ Lv 60 5835.162 ATK @ Lv 60 4032.293
Max HP+20 Lv, +2000 HP 9673.522 Max ATK+20 Lv, +2000 ATK 7338.833
Skills
メインテスカ敵専用 (1499) [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self
    Attract allies on the entire board by 1 square
    (Total turn 3) Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to allies on the entire board / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply On GuardCannot move at will for 1 turn (Irremovable Buff) to allies on the entire board / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 4, 8, 12...) Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units
    -600 HP to hit units
    (Total turns 8, 9, 10...) -1000 HP to hit units / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease vertical movement by 10 / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)-affected enemies
    Deal 3x damage to Immobility+12CP/turn, cannot move at will for 3 turns (Buff)-affected enemies / 100%
新高難易度汎用耐性 (1251) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 100%
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壊光反照ティトラカワン
Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to allies directly adjacent to self + Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units Weapon Spread Snipe.png
4x
Illustration yow
Scenario ――
Voice Takehito Koyasu
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Gate El Dorado


Research Files

Official English
"This Transient from the world of El Dorado is one of the leaders of the Warmongers, the guild controlling West Tokyo. His luchadores, who have dedicated themselves to his worship back in their home world, are never far from the vanguard in battles against other guilds. Although he always seems in high spirits, he is also calm and collected. He maintains a fervent belief in the act of sacrificing one's body to war for the sake of the world. When his home world was created, he first lost his right leg, followed soon by almost all of the rest of his body. Because of this, his apparent body now is nothing but a false image reflected in his Mirrors, and he can change it at will. He also enjoys altering his shape depending on the circumstances, transforming into various forms to keep his opponents guessing. As he is skilled at night warfare, he often takes the form of a nocturnal spider, although the evident enjoyment he finds in this tends to confuse those of his subordinates whom he has turned unwillingly into spiders, who don't see the attraction. He has a hard time with opponents that don't rely on sight, as his tricks will not work on them."
Translated from Japanese
Official Japanese
異世界エルドラド出身の「転光生」。そして西東京を支配するギルド・ウォーモンガーズの幹部である。故郷にて己に信仰を捧げたルチャドールたちを兵隊として用い、他ギルドとの戦いの最前線に立つ。常に高揚しているように見えて、その性格は冷静沈着そのもの。世界のための戦争に己の肉体を捧げる「生贄」という行為に対して、苛烈なまでの信仰を有している。故郷の天地創造に際し、彼は右足をはじめ、己が身のほぼ全てを失った。現在の姿は、「鏡」によって映し出された虚像であり自由に変えることが出来る。様々な姿に変身し、敵対者をかく乱することが得意である。また夜戦を得意とするため、自ら好んで夜行性の蜘蛛の姿へ変身することがある。その行動は、望まずして蜘蛛に変えられた者にとっては理解に苦しまれることがあるようだ。逆に視覚に頼らない相手は、こういった手が通じないため、苦手としている。