Difference between revisions of "Skill Quest"
Jump to navigation
Jump to search
Line 171: | Line 171: | ||
| [[Savior]] | | [[Savior]] | ||
| [[Savior+]] | | [[Savior+]] | ||
|- | |||
| rowspan="3" | 7 | |||
| rowspan="3" | September 2019 <br/>[[I Ain't Scared a No Halloween! (2019 Re-Release)]] | |||
| ??? | |||
| [[Lord of the Graveyard]] | |||
| [[Lord of the Graveyard+]] | |||
|- | |||
| ??? | |||
| [[Graveyard Lurker]] | |||
| [[Graveyard Lurker+]] | |||
|- | |||
| ??? | |||
| [[Sower of Plenty]] | |||
| [[Sower of Plenty+]] | |||
|} | |} |
Revision as of 14:39, 20 September 2019
These series of quests will focus around the strengthening of individual skills, improving activation rates and/or effects. However, like everything else, there's specific conditions that have to be met, and apply:
- before starting the quest, set your leader to the unit who has the skill in question. As an example, Protagonist would have to be the very first unit (leader) in your party. For skills with multiple evolutions, you must complete them serially to unlock the next skill quest for the next skill evolution.
- afterwards, these quests can't be redone with the same individual unit.
- however, different variants and rarities can be redone, because:
- finally, these improvements only apply to the individual unit; the quest would have to be redone if you, for example (if Beastman ever did get a fix), want your Moritaka to also have the improvement you just did with Moritaka .
See Skill Evolution for more information about Skill Evolution. Follow this external link for official documentation. For information on the Quest battles, see Skill Quest/Quest Details