Difference between revisions of "Shennong/Strategy"

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As mentioned before, the effects of {{Status|en name=Poison reversal}} make {{Transient icon|Shennong|rarity=4}} comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison reversal, on the other hand, gives a defensive buff with a 0.65x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of {{Status|en name=Poison}} into account. Since Shennong also gives {{Status|en name=Nourishment}} to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs.  
As mentioned before, the effects of {{Status|en name=Poison reversal}} make {{Transient icon|Shennong|rarity=4}} comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison reversal, on the other hand, gives a defensive buff with a 0.65x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of {{Status|en name=Poison}} into account. Since Shennong also gives {{Status|en name=Nourishment}} to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs.  


Another point of comparison to be made is between other previous offensive buffers such as {{Transient icon|Babalon|variant=Jiangshi}}, {{Transient icon|Tomte|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}. Jiangshi Babalon and Tomte both give {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, and {{Status|en name=Blessing}} in some way, where Jiangshi Babalon also gives {{Status|en name=Immobility}} for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +900-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having somewhat shit proc rates.
Another point of comparison to be made is between other previous offensive buffers such as {{Transient icon|Babalon|variant=Jiangshi}}, {{Transient icon|Tomte|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}. Jiangshi Babalon and Tomte both give {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, and {{Status|en name=Blessing}} in some way, where Jiangshi Babalon also gives {{Status|en name=Immobility}} for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +900-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having subpar proc rates.
 
The following table attempts to summarize the previous discussion. Ranges are used to indicate inconsistent procs (<70%).
 
{| class="wikitable"
! Unit
! Status effects for allies
! ATK multiplier
! DEF multiplier
! HP gain
! CP gain
! Range
! Moveslut
! Flaws
! Notes
|-
| {{Transient icon|Shennong|rarity=4|size=medium|frame=y}}
| {{Status|en name=Poison}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}}
| 3x
| 0.65x
| +500
| +0
| Directly adjacent
| Yes
| Needs Poison, removes debuff immunity
| Applies only after first turn of each phase.
|-
| {{Transient icon|Snow|rarity=5|size=medium|frame=y}}
| {{Status|en name=Protection}}
| 1x
| 0.45x
| +500
| +16
| One square away
| Yes
|
|
|-
| {{Transient icon|Aizen|rarity=5|size=medium|frame=y}}
| {{Status|en name=Tenacity}}, {{Status|en name=Adamantine}}
| 1x
| 0.20-0.45x
| +500
| +16
| Directly adjacent
| Yes
|
| Can {{Status|en name=Bind}} enemies
|-
| {{Transient icon|Surtr|rarity=5|size=medium|frame=y}}
| {{Status|en name=Protection}}, {{Status|en name=DEF Up}}
| 1x
| 0.20-0.45x
| +500
| +16
| Cross range
| Yes
|
|
|-
| {{Transient icon|Babalon|rarity=4|variant=Jiangshi|size=medium|frame=y}}
| {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, {{Status|en name=Blessing}}, {{Status|en name=Immobility}}
| 3.6x
| 1x
| +900-1200
| +17
| Directly adjacent
| Yes
| Immobilizes teammates
| Effects do not apply to self
|-
| {{Transient icon|Tomte|rarity=4|size=medium|frame=y}}
| {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, {{Status|en name=Blessing}}
| 1.5-3.6x
| 1x
| +1200-1500
| +0-5
| Directly adjacent
| No
| None type, inconsistent procs especially for Ardor
| Assumes that Blessing and Nourishment trigger.
|-
| {{Transient icon|Tangaroa|rarity=5|variant=Canaan|size=medium|frame=y}}
| {{Status|en name=Vigor}}, {{Status|en name=Nourishment}}, {{Status|en name=Unction}}, {{Status|en name=Protection}}
| 3.6x
| 0.19-0.425x
| +>1200
| +0
| Directly adjacent
| Somewhat
| Needs to be hit, inconsistent procs
| Assumes that first three status effects trigger and are spread.
|}


==Stats and Seed Usage==
==Stats and Seed Usage==

Revision as of 21:09, 29 March 2020

NOTE: This page currently under construction.

(This page is for Shennong strategy guide. For the standard Shennong page, click here.)

Overview

Shennong is an interesting moveslut as he introduces the new status effect [[|No name provided .]]No description provided. (Unknown). After the first turn of each phase and having applied Poison-100~-200HP/turn for 5 turns (Debuff) to allies, he can give Poison Reversal to allies by moving, and it has the effect of boosting attack by 2x, boosting defense by 0.65x, and healing up to 400 HP, thereby counteracting the detrimental effects of Poison by 200 HP. Although these multipliers are relatively low compared to other buffs, this is an extremely powerful effect since it's an offensive and defensive buff rolled into one and has the guarantee of stacking with almost every other unit's kit released beforehand. Since Poison Reversal only lasts one turn, Shennong functionally acts like a low-cost Snow/Aizen/Surtr. While he loses out on defense since their buffs have a better multiplier (0.45x), he has the advantage of boosting allies' attack by a 3x multiplier through the effect of both Poison Reversal and Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) while having a similar net healing factor. Finally, he also has the nice ability of applying EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) for the first turn of each phase, either only to self or including allies depending on the rarity.

Disadvantage-wise, his main issue lies in needing Poison in order to trigger Poison Reversal. While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip side, if his allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuffs which could be detrimental, so a team with Shennong will not be able to handle debuffs very well unless planned accordingly through some other means. Finally, Shennong carries all the associated problems/challenges of a moveslut such as weakness to FearCannot move at will, -10CP/turn for 5 turns (Debuff) and the like.

Highlights

Class: Tank, Support

Gameplay Role: Mixed Buffer, Healer, Moveslut

Pros

+ Gives [[|No name provided .]]No description provided. (Unknown) on move to self and allies, raising attack/defense and healing

+ Gives Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) on move to allies, further boosting attack and healing

+ Gives EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) with fat heal on first turn to self (+ allies for )

+ has Element hero.pngVALIANT which is neutral/resists every elemental attribute except Element world.pngWORLD, can switch to for Element earth.pngWOOD typing

+ TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self increases tanking abilities

+ Applies Poison-100~-200HP/turn for 5 turns (Debuff) to enemies

Cons

- Applies Poison-100~-200HP/turn for 5 turns (Debuff) to self and allies, making the team vulnerable to debuffs

- Ranges of skill activation can be restricting

- Slightly inconsistent procs without skill seeds, especially for form

- form only protects self on first turn

- Needs to move

Gameplay Role

Mixed Buffer/Moveslut

As mentioned before, the effects of [[|No name provided .]]No description provided. (Unknown) make Shennong comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison reversal, on the other hand, gives a defensive buff with a 0.65x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of Poison-100~-200HP/turn for 5 turns (Debuff) into account. Since Shennong also gives Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs.

Another point of comparison to be made is between other previous offensive buffers such as Babalon (Jiangshi), Tomte, and Tangaroa (Canaan). Jiangshi Babalon and Tomte both give ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff), Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff), and Blessing+300~600HP/turn for 4 turns (Buff) in some way, where Jiangshi Babalon also gives Immobility+12CP/turn, cannot move at will for 3 turns (Buff) for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +900-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having subpar proc rates.

The following table attempts to summarize the previous discussion. Ranges are used to indicate inconsistent procs (<70%).

Unit Status effects for allies ATK multiplier DEF multiplier HP gain CP gain Range Moveslut Flaws Notes
Icon frame rarity 4.pngValiant element icon.pngThrust weapon icon.png Poison-100~-200HP/turn for 5 turns (Debuff), [[|No name provided .]]No description provided. (Unknown), Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) 3x 0.65x +500 +0 Directly adjacent Yes Needs Poison, removes debuff immunity Applies only after first turn of each phase.
Icon frame rarity 5.pngWater element icon.pngSlash weapon icon.png ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) 1x 0.45x +500 +16 One square away Yes
Icon frame rarity 5.pngFire element icon.pngShot weapon icon.png TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff), AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) 1x 0.20-0.45x +500 +16 Directly adjacent Yes Can BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) enemies
Icon frame rarity 5.pngInfernal element icon.pngLong Slash weapon icon.png ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff), DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) 1x 0.20-0.45x +500 +16 Cross range Yes
Icon frame rarity 4.pngWood element icon.pngSlash weapon icon.png ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff), Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff), Blessing+300~600HP/turn for 4 turns (Buff), Immobility+12CP/turn, cannot move at will for 3 turns (Buff) 3.6x 1x +900-1200 +17 Directly adjacent Yes Immobilizes teammates Effects do not apply to self
Icon frame rarity 4.pngAll-Round element icon.pngNone weapon icon.png ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff), Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff), Blessing+300~600HP/turn for 4 turns (Buff) 1.5-3.6x 1x +1200-1500 +0-5 Directly adjacent No None type, inconsistent procs especially for Ardor Assumes that Blessing and Nourishment trigger.
Icon frame rarity 5.pngWorld element icon.pngShot weapon icon.png VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff), Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff), UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff), ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) 3.6x 0.19-0.425x +>1200 +0 Directly adjacent Somewhat Needs to be hit, inconsistent procs Assumes that first three status effects trigger and are spread.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngWood element icon.pngThrust weapon icon.png 6276 8264 3595 5179 1977 2848 2013 2900
Icon frame rarity 4.pngValiant element icon.pngThrust weapon icon.png 7726 9820 4119 5688 2265 3128 3460 4778
Icon frame rarity 5.pngWood element icon.pngLong Slash weapon icon.png 7927 9864 4753 6305 1521 2018 1901 2522


Example description

Team Synergy

Example synergy class

Example description

AR Equipment

Example AR Equipment

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Shennong
【Debuffer】

Shennong
【Moveslut, CP Battery】

Shennong
【Healer, Tank】

Shennong
【Support unit】
Cost: ≥X

Example team function description.

Gameplay examples