Ibaraki/Strategy

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Revision as of 04:24, 15 March 2019 by FalcoLambda (talk | contribs) (WIP, don'tlookplease)
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(This page is for Ibaraki's strategy guide. For the standard Ibaraki page, click here.)

Overview

Ibaraki is a very strong and rather flexible unit, due to his strength boosting skills, he is able to spit out damage frequently and in high chunks while being able to defend himself adequately. Because of this Ibaraki is commonly cited as one of the best attackers in the game and is often a must-pick for stronger team compositions. While his 3-star is a very good starter unit, the 4-star version of Ibaraki is where the unit truly shines, having an extra square of damage area, giving the unit even more space to throw out damage that is large enough to commonly result in a one-shot kill.

Ibaraki also has Mountain Dweller, allowing him to activate Guts at the start of each phase, this blends extremely well with Ibaraki's Charge Skill, Ferocious Ogress, which allows the unit to heal itself for every hit it lands (especially useful in the 4-star version due to the increased range).

Highlights

Role: Flexible Solo Attacker

Pros

+ Heavy hitter with good range

+ Guts and self-healing Charge Skill gives Ibaraki reliable sustainability

+ Heavily flexible unit means he can be effective anywhere

Cons

- Difficult to juggle with other units due to Striker's After Moving skill procs.

Checks and Counters

Units with Fear Incarnate

Units with Fear Incarnate such as Shiro and the Devil mobs are the most solid counterpicks to Ibaraki. The skill inflicts Fear on enemies it hits which locks Ibaraki out of his biggest source of damage (Striker) for five turns. However most units with this skill are unable to put out enough damage to defeat a high level Ibaraki in time. Similarly, Nyarlathotep is a viable fear counter to Ibaraki, but suffers due to a color disadvantage.

Element water.pngWATER Bind units

Similarly to Fear Incarnate units, Element water.pngWATER units with Bind skills such as Fenrir and Benten are able to quickly shut Ibaraki down. Due to the ability to shut down Beauty, Ibaraki's only When Attacked skill, Fenrir and Benten are arguably more reliable than Shiro and Devils are when dealing with Ibaraki. However, even these units have difficulty taking Ibaraki out in just a couple of phases, and the effects of Bind do not last as long as Fear.

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

All Crits, No Moves

Team Details
Thunderbird 4star icon.png
Thunderbird
【Leader/Front Attacker】
Ibaraki 4star icon.png
Ibaraki
【Backline Attacker】
Nobuharu Summer Festival 4star icon.png
Nobuharu
【Support】
Salomon-kun 0star icon.png
Salomon-kun
【Friend Unit】
Protagonist 3star icon.png
Protagonist
【Flexible】
116px
None
【Flexible】

This build is focused on optimizing damage without the need to move 4-star Ibaraki as often as she would usually need to. SF!Nobuharu is the writer's preferred choice for a support unit in this build, although any support unit can work, other recommendations are of course Shiro and Benten. Although Thunderbird and Ibaraki are listed as a Front and Backline attacker respectively, the flexibility of Lightning Dasher allows for Ibaraki and Thunderbird to switch places. Fluff