Ibaraki/Strategy
Overview
Ibaraki is a very strong and rather flexible unit, due to his strength boosting skills, he is able to spit out damage frequently and in high chunks while being able to defend himself adequately. Because of this Ibaraki is commonly cited as one of the best attackers in the game and is often a must-pick for stronger team compositions. While his 3-star is a very good starter unit, the 4-star version of Ibaraki is where the unit truly shines, having an extra square of damage area, giving the unit even more space to throw out damage that is large enough to commonly result in a one-shot kill.
Ibaraki also has Mountain Dweller, allowing him to activate Guts at the start of each phase, this blends extremely well with Ibaraki's Charge Skill, Nyokairashoumon, which allows the unit to heal itself for every hit it lands (especially useful in the 4-star version due to the increased range).
Highlights
Role: Flexible Solo Attacker
Pros
+ Heavy hitter with good range
+ Guts and self-healing Charge Skill gives Ibaraki reliable sustainability
+ Heavily flexible unit means he can be effective anywhere
Cons
- Difficult to juggle with other units due to Striker's After Moving skill procs.
Checks and Counters
Units with Embodiment of Terror
Units with Embodiment of Terror such as Shirou and the Evil mobs are the most solid counterpicks to Ibaraki. The skill inflicts Fear on enemies it hits which locks Ibaraki out of his biggest source of damage (Striker) for five turns. However most units with this skill are unable to put out enough damage to defeat a high level Ibaraki in time. Similarly, Nyarlathotep is a viable fear counter to Ibaraki, but suffers due to a color disadvantage.
WATER Bind units
Similarly to Embodiment of Terror units, WATER units with Bind skills such as Fenrir and Benten are able to quickly shut Ibaraki down. Due to the ability to shut down Beauty, Ibaraki's only When Attacked skill, Fenrir and Benten are arguably more reliable than Shirou and Evils are when dealing with Ibaraki. However, even these units have difficulty taking Ibaraki out in just a couple of phases, and the effects of Bind do not last as long as Fear.
Team Options
The following units are commonly composed with Ibaraki.
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