Astaroth/Strategy
NOTE: This page currently under construction.
(This page is for Astaroth strategy guide. For the standard Astaroth page, click here.)
For the sake of simplicity, this article will refer to Astaroth/Astarte as just Astaroth.
Overview
Astaroth is a very interesting unit whose main gimmick is to cycle between None and Magic weapon types through the activation of their CS. The ☆3 and ☆4 rarities are tailored for different roles, with the former being a fantastic support when None typed and the latter being one of the best attackers in the game as a Magic type. However, both rarities start off as the other weapon type, making it desirable to charge their CS as quick as possible. While in this charging phase, each rarity can perform the other's role to a lesser extent but still rather decently. Ultimately, as a free unit, Astaroth acts as one of the best mixed supports/attackers in the game, and the different rarities switch the balance of the two roles.
☆3 Astaroth
Astaroth has extremely potent support skills that activate when missing but begins as a Magic type unit and only changes into a None type with the activation of their CS. These skills include +500 HP, +20 CP, ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff), and DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) that are bestowed one square away from ☆3 Astaroth. This flexibility in range combined with ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) from ☆3 Astaroth's CS makes them one of the best healers/CP batteries/mixed buffers in the game. The main downside is that ☆3 Astaroth needs to charge CP to get to such a point, which can be done through their LB2 which gives CP when attacking. Thus, this rarity of Astaroth will appreciate some form of sustain/protection or external CP charging to be used at full potential.
☆4 Astaroth
On the other hand, Astaroth is an extremely powerful attacker but begins as a None type and only changes into a Magic type unit with their CS. As an attacker, they effectively have consistent access to three offensive buffs through the extra damage from their LB1 and WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) and ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) from their LB3. As such, ☆4 Astaroth is a premier attacker who will easily be compatible with most offensive buffers in the game. Moreover, as a None unit, ☆4 Astaroth has a skill which gives +50 CP after missing, meaning that it will take two turns or less to get them up to speed. Similar to the other rarity, ☆4 Astaroth will desire some team support to facilitate this early phase of battle.
Highlights
Class:
Gameplay Role:
Pros
+
Cons
-
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6668 | 8723 | 3203 | 4720 | 897 | 1322 | 1794 | 2643 | |
6236 | 8143 | 4955 | 6610 | 1388 | 1851 | 4163 | 5552 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Astaroth 【Debuffer】 |
Astaroth 【Moveslut, CP Battery】 |
Astaroth 【Healer, Tank】 |
Astaroth 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.