Catoblepas/Strategy
NOTE: This page currently under construction.
(This page is for Catoblepas strategy guide. For the standard Catoblepas page, click here.)
Overview
Catoblepas
Catoblepas is an immobile but self-sufficient tank who specializes in alluring his aggressors with CharmCannot attack for 3 turns (Debuff) before striking back with some damage of his own. To start, he has access to high rate DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) and TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to ensure endurance, allowing for plenty of chances to Charm enemies that hit him as well as enemies he hits, which will suffer increased damage from him. Permanent TauntAdds aggro to unit for 2 turns. (Buff) plus high rate attraction at Turn Start ensures enemy attention is always on him, allowing fragile allies to safely attack or provide him sustain which he will greatly appreciate. His CS allows him to move and fully utilize his highest rate Charm, said skill helping him reach this point quicker with CP on being hit, though external support from units such as Kurogane (Nightglows) or Yoritomo (the latter of which asks a potentially hefty price for it) can allow him to move even sooner. The true only weakness keeping Catoblepas from being a perfect tank is his innate lack of sustain, instead relying on Charming enemies to marginalize damage taken, though he would always appreciate some healing.
Highlights
Catoblepas
Class: Tank
Gameplay Role: Tank, Damage Nullifier
Pros
+ Two standard methods of applying Charm at decent rate.
+ Good innate endurance for taking hits.
+ Decent damage against Charmed enemies, even more so with his CS.
+ Potent CS that allows him to guarantee Charm on up to three enemies.
Cons
- No innate sustain to last against enemies he does not Charm.
- Requires his allies' aid for repositioning most of the time.
- If his DEF Up runs out, his durability sees a considerable drop, especially from the first hit each turn that would trigger Tenacity.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
6079 | 8054 | 3793 | 5389 | 1707 | 2425 | 1972 | 2802 | |
6802 | 8743 | 4390 | 6010 | 1975 | 2705 | 3424 | 4688 | |
7100 | 8988 | 4834 | 6437 | 2175 | 2896 | 6526 | 8689 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Catoblepas 【Debuffer】 |
Catoblepas 【Moveslut, CP Battery】 |
Catoblepas 【Healer, Tank】 |
Catoblepas 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.