Difference between revisions of "Tsathoggua/Strategy"

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A more offensive rendition of the team above. Despite lacking proper skill seal, Shirou is better against movement reliant units and at decreasing CP thanks to [[Embodiment of Terror]], not to mention he synergizes better with Tsathoggua's Space Traveler and King of the Dark Realm and can sort of be a CP battery. Since he can cover Jamba's cleansing duties, if you don't feel like you absolutely need Insight, you can switch Jamba out for a damage dealer like Ibaraki, [[Melusine]], [[Shuten]] or [[Kotarou]] and wreck havoc. Snow can be a substitute for Arslan, but I don't really recommend him over Arslan in this particular team unless you use Melusine, however...
A more offensive rendition of the team above. Despite lacking proper skill seal, Shirou is better against movement reliant units and at decreasing CP thanks to [[Embodiment of Terror]], not to mention he synergizes better with Tsathoggua's Space Traveler and King of the Dark Realm and can sort of be a CP battery. Since he can cover Jamba's cleansing duties, if you don't feel like you absolutely need Insight, you can switch Jamba out for a damage dealer like Ibaraki, [[Melusine]], [[Shuten]] or [[Kotarou]] and wreck havoc. Snow can be a substitute for Arslan, but I don't really recommend him over Arslan in this particular team unless you use Melusine, but so many Water units would make the team vulnerable to Wood units. However...


===The Good Gods, Bad Gods Build===
===The Good Gods, Bad Gods Build===
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