Difference between revisions of "Template:Skill bundle"
SurtrFan8511 (talk | contribs) (Oh look a code edit that's not just a typo fix) |
SurtrFan8511 (talk | contribs) (Mr. President, a second template edit has hit the wiki) |
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(15 intermediate revisions by the same user not shown) | |||
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| {{#vardefine:queue{{#var:queue number}}|{{#var:queue{{#var:queue number}}}};{{#var:id}}}} | | {{#vardefine:queue{{#var:queue number}}|{{#var:queue{{#var:queue number}}}};{{#var:id}}}} | ||
| {{#vardefine:queue counter|{{#expr:{{#var:queue counter|0}} + 1}}}}{{#vardefine:queue{{#var:queue counter}}|{{#var:id}}}}{{#arraydefine:stack timing-proc|{{#arrayprint:stack timing-proc}}, {{#var:effect timing}}-{{{rate_2_use{{#var:id}}|0}}}-{{{max_rate_2_use{{#var:id}}|0}}}}} | | {{#vardefine:queue counter|{{#expr:{{#var:queue counter|0}} + 1}}}}{{#vardefine:queue{{#var:queue counter}}|{{#var:id}}}}{{#arraydefine:stack timing-proc|{{#arrayprint:stack timing-proc}}, {{#var:effect timing}}-{{{rate_2_use{{#var:id}}|0}}}-{{{max_rate_2_use{{#var:id}}|0}}}}} | ||
}}}}<!--processing each timing-proc group-->{{#loop:i | }}}}{{#arraydefine:victory effects|}}<!--processing each timing-proc group-->{{#loop:i | ||
| 1 | | 1 | ||
| {{#var:queue counter}} | | {{#var:queue counter}} | ||
| {{#arraydefine:rst list|}}{{#arraydefine:ska list|}}{{#arraydefine:sta list|}}{{#vardefine:effect memory cell|}}{{#arraydefine:effect id array|{{#var:queue{{#var:i}}}}|;}}{{#arrayprint:effect id array| | | {{#arraydefine:rst list|}}{{#arraydefine:ska list|}}{{#arraydefine:sta list|}}{{#vardefine:effect memory cell|}}{{#arraydefine:effect id array|{{#var:queue{{#var:i}}}}|;}}{{#arrayprint:effect id array| | ||
| @@@@ | | @@@@ | ||
| <!--range grouping-->{{#ifeq:{{{add_status_id@@@@|0}}}/{{{add_hp@@@@|0}}}/{{{max_add_hp@@@@|0}}}/{{{add_cp@@@@|0}}}/{{{max_add_cp@@@@|0}}}/{{{knockback@@@@|0}}}/{{{knockback_horizontal@@@@|0}}}/{{{knockback_random@@@@|0}}}/{{{ | | <!--range grouping-->{{#ifeq:{{{add_status_id@@@@|0}}}/{{{add_hp@@@@|0}}}/{{{max_add_hp@@@@|0}}}/{{{add_cp@@@@|0}}}/{{{max_add_cp@@@@|0}}}/{{{knockback@@@@|0}}}/{{{knockback_horizontal@@@@|0}}}/{{{knockback_random@@@@|0}}}/{{{target_my_team@@@@|0}}}/{{{target_enemy@@@@|0}}}/{{{rate_2_use@@@@|0}}}/{{{max_rate_2_use@@@@|0}}}|{{#var:effect memory cell|}} | ||
| {{#vardefine:stack range|{{#var:stack range}}{{{distance@@@@|0}}} {{{range_h@@@@|0}}} {{{range_v@@@@|0}}} {{{range_d@@@@|0}}} {{{is_square@@@@|0}}};}}{{#arraydefine:stack range id|{{#arrayprint:stack range id}}, @@@@}} | | {{#vardefine:stack range|{{#var:stack range}}{{{distance@@@@|0}}} {{{distance_h@@@@|0}}} {{{range_h@@@@|0}}} {{{range_v@@@@|0}}} {{{range_d@@@@|0}}} {{{is_square@@@@|0}}};}}{{#arraydefine:stack range id|{{#arrayprint:stack range id}}, @@@@}} | ||
| {{#vardefine:effect memory cell|{{{add_status_id@@@@|0}}}/{{{add_hp@@@@|0}}}/{{{max_add_hp@@@@|0}}}/{{{add_cp@@@@|0}}}/{{{max_add_cp@@@@|0}}}/{{{knockback@@@@|0}}}/{{{knockback_horizontal@@@@|0}}}/{{{knockback_random@@@@|0}}}/{{{ | | {{#vardefine:effect memory cell|{{{add_status_id@@@@|0}}}/{{{add_hp@@@@|0}}}/{{{max_add_hp@@@@|0}}}/{{{add_cp@@@@|0}}}/{{{max_add_cp@@@@|0}}}/{{{knockback@@@@|0}}}/{{{knockback_horizontal@@@@|0}}}/{{{knockback_random@@@@|0}}}/{{{target_my_team@@@@|0}}}/{{{target_enemy@@@@|0}}}/{{{rate_2_use@@@@|0}}}/{{{max_rate_2_use@@@@|0}}}}}{{#ifeq:{{#var:effect memory cell}}|0/0/0/0/0/0/0/0/0/0/0/0|{{#vardefine:effect memory cell|}}{{#arraydefine:stack range id|}}|{{#vardefine:stack range|{{{distance@@@@|0}}} {{{distance_h@@@@|0}}} {{{range_h@@@@|0}}} {{{range_v@@@@|0}}} {{{range_d@@@@|0}}} {{{is_square@@@@|0}}};}}{{#arraydefine:stack range id|@@@@}}}} | ||
}}<!-- | }}<!-- | ||
defining targets again because skill range combo template uses them too early {clown emoji) | defining targets again because skill range combo template uses them too early {clown emoji) | ||
-->{{#vardefine:target|{{Skill targets|self={{{target_self@@@@|0}}}|team={{{target_my_team@@@@|0}}}|enemy={{{target_enemy@@@@|0}}}}}}}<!--end target definition | --><!--{{#vardefine:target|{{Skill targets|self={{{target_self@@@@|0}}}|team={{{target_my_team@@@@|0}}}|enemy={{{target_enemy@@@@|0}}}}}}}--><!--end target definition | ||
-->{{#if:{{#vardefineecho:override range@@@@|{{Skill range combo|{{#var:stack range}}}}}}| | -->{{#if:{{#vardefineecho:override range@@@@|{{Skill range combo|{{#var:stack range}}}}}}|{{#arrayprint:stack range id||####|{{#vardefine:show effect####|false}}}}{{#vardefine:show effect@@@@|true}} | ||
}}<!--victory effect check-->{{#ifexpr: | |||
({{{collect_exp@@@@|0}}} != 0 or | |||
{{{add_exp@@@@|0}}} != 0 or | |||
{{{max_add_exp@@@@|0}}} != 0 or | |||
{{{add_money@@@@|0}}} != 0 or | |||
{{{max_add_money@@@@|0}}} != 0 or | |||
{{{add_rank_exp@@@@|0}}} != 0 or | |||
{{{max_add_rank_exp@@@@|0}}} != 0 or | |||
{{{add_support_point@@@@|0}}} != 0 or | |||
{{{max_add_support_point@@@@|0}}} != 0 or | |||
{{{add_item_id@@@@|0}}} != 0 or | |||
{{{add_item@@@@|0}}} != 0 or | |||
{{{item_id@@@@|0}}} != 0) | |||
| {{#ifeq:{{#arraysize:victory effects}}|0 | |||
| {{#arraydefine:victory effects|@@@@}} | |||
| {{#arraydefine:victory effects|{{#arrayprint:victory effects}}, @@@@}}}} | |||
}}<!--no effect check-->{{#ifexpr: | }}<!--no effect check-->{{#ifexpr: | ||
({{{target_self@@@@|0}}} = 0 and {{{target_my_team@@@@|0}}} = 0 and {{{target_enemy@@@@|0}}} = 0 and {{{add_status_id@@@@|0}}} != 0) or ( | ({{{target_self@@@@|0}}} = 0 and {{{target_my_team@@@@|0}}} = 0 and {{{target_enemy@@@@|0}}} = 0 and {{{add_status_id@@@@|0}}} != 0) or ( | ||
Line 60: | Line 76: | ||
{{{max_add_support_point@@@@|0}}} = 0 and | {{{max_add_support_point@@@@|0}}} = 0 and | ||
{{{add_item_id@@@@|0}}} = 0 and | {{{add_item_id@@@@|0}}} = 0 and | ||
{{{add_item@@@@|0}}} = 0) | {{{add_item@@@@|0}}} = 0 and | ||
{{{item_id@@@@|0}}} = 0 and | |||
{{{add_hp_rate_by_upper|0}}} = 0 and | |||
{{{add_hp_rate_by_upper_max|0}}} = 0) | |||
<!--add new entries here--> | <!--add new entries here--> | ||
|{{#vardefine:show effect@@@@|false}}}}<!--resist status grouping-->{{#ifeq:{{{remove_status_id@@@@|0}}}|0| | |{{#vardefine:show effect@@@@|false}}}}<!--resist status grouping-->{{#ifeq:{{{remove_status_id@@@@|0}}}|0| | ||
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{{#arraysearch:ska list|@@@@}}|{{#ifexpr:{{#arraysize:ska list}} > 4|Deal extra damage against {{#arraysize:ska list}} skills {{Collapsible box|style-box=padding:0px 2px;margin-bottom:-0.45em|{{#arrayprint:ska list|, |####|{{Skill name|id={{{anti_skill_id####|0}}}}} (x{{Skill effect potency|base={{#expr:{{{mult####|0}}} / 100}}|max={{#expr:{{{mult_max####|0}}} / 100}}}})}}}}{{#vardefine:use default desc|false}}}}}}{{#if: | {{#arraysearch:ska list|@@@@}}|{{#ifexpr:{{#arraysize:ska list}} > 4|Deal extra damage against {{#arraysize:ska list}} skills {{Collapsible box|style-box=padding:0px 2px;margin-bottom:-0.45em|{{#arrayprint:ska list|, |####|{{Skill name|id={{{anti_skill_id####|0}}}}} (x{{Skill effect potency|base={{#expr:{{{mult####|0}}} / 100}}|max={{#expr:{{{mult_max####|0}}} / 100}}}})}}}}{{#vardefine:use default desc|false}}}}}}{{#if: | ||
{{#arraysearch:sta list|@@@@}}|{{#ifexpr:{{#arraysize:sta list}} > 4|Deal extra damage against {{#arraysize:sta list}} statuses {{Collapsible box|style-box=padding:0px 2px;margin-bottom:-0.45em|{{#arrayprint:sta list|, |####|{{Status name|id={{{anti_status_id####|0}}}|link=true}} (x{{Skill effect potency|base={{#expr:{{{mult####|0}}} / 100}}|max={{#expr:{{{mult_max####|0}}} / 100}}}})}}}}{{#vardefine:use default desc|false}}}}}}{{#ifeq: | {{#arraysearch:sta list|@@@@}}|{{#ifexpr:{{#arraysize:sta list}} > 4|Deal extra damage against {{#arraysize:sta list}} statuses {{Collapsible box|style-box=padding:0px 2px;margin-bottom:-0.45em|{{#arrayprint:sta list|, |####|{{Status name|id={{{anti_status_id####|0}}}|link=true}} (x{{Skill effect potency|base={{#expr:{{{mult####|0}}} / 100}}|max={{#expr:{{{mult_max####|0}}} / 100}}}})}}}}{{#vardefine:use default desc|false}}}}}}{{#ifeq: | ||
{{#var:use default desc}}|true|{{#vardefine:short description|}}{{Skill description|target_self={{{target_self@@@@|0}}}|target_my_team={{{target_my_team@@@@|0}}}|target_enemy={{{target_enemy@@@@|0}}}|distance={{{distance@@@@|0}}}|range_h={{{range_h@@@@|0}}}|range_v={{{range_v@@@@|0}}}|range_d={{{range_d@@@@|0}}}|is_square={{{is_square@@@@|0}}}|rate_2_use={{{rate_2_use@@@@|0}}}|max_rate_2_use={{{max_rate_2_use@@@@|0}}}|mult={{{mult@@@@|0}}}|mult_max={{{mult_max@@@@|0}}}|add_status_id={{{add_status_id@@@@|0}}}|remove_status_id={{{remove_status_id@@@@|0}}}|anti_skill_id={{{anti_skill_id@@@@|0}}}|anti_status_id={{{anti_status_id@@@@|0}}}|reduce_weapon_id={{{reduce_weapon_id@@@@|0}}}|reduce_status_id={{{reduce_status_id@@@@|0}}}|add_hp={{{add_hp@@@@|0}}}|max_add_hp={{{max_add_hp@@@@|0}}}|add_cp={{{add_cp@@@@|0}}}|max_add_cp={{{max_add_cp@@@@|0}}}|add_sp_v={{{add_sp_v@@@@|0}}}|add_sp_h={{{add_sp_h@@@@|0}}}|add_sp_d={{{add_sp_d@@@@|0}}}|add_hate={{{add_hate@@@@|0}}}|knockback={{{knockback@@@@|0}}}|knockback_horizontal={{{knockback_horizontal@@@@|0}}}|knockback_random={{{knockback_random@@@@|0}}}|regist_move_horizontal={{{regist_move_horizontal@@@@|0}}}|regist_knockback={{{regist_knockback@@@@|0}}}|regist_forcepull={{{regist_forcepull@@@@|0}}}| | {{#var:use default desc}}|true|{{#vardefine:short description|}}{{Skill description|target_self={{{target_self@@@@|0}}}|target_my_team={{{target_my_team@@@@|0}}}|target_enemy={{{target_enemy@@@@|0}}}|distance={{{distance@@@@|0}}}|distance_h={{{distance_h@@@@|0}}}|range_h={{{range_h@@@@|0}}}|range_v={{{range_v@@@@|0}}}|range_d={{{range_d@@@@|0}}}|is_square={{{is_square@@@@|0}}}|rate_2_use={{{rate_2_use@@@@|0}}}|max_rate_2_use={{{max_rate_2_use@@@@|0}}}|mult={{{mult@@@@|0}}}|mult_max={{{mult_max@@@@|0}}}|add_status_id={{{add_status_id@@@@|0}}}|remove_status_id={{{remove_status_id@@@@|0}}}|anti_skill_id={{{anti_skill_id@@@@|0}}}|anti_status_id={{{anti_status_id@@@@|0}}}|reduce_weapon_id={{{reduce_weapon_id@@@@|0}}}|reduce_status_id={{{reduce_status_id@@@@|0}}}|add_hp={{{add_hp@@@@|0}}}|max_add_hp={{{max_add_hp@@@@|0}}}|add_cp={{{add_cp@@@@|0}}}|max_add_cp={{{max_add_cp@@@@|0}}}|add_sp_v={{{add_sp_v@@@@|0}}}|add_sp_h={{{add_sp_h@@@@|0}}}|add_sp_d={{{add_sp_d@@@@|0}}}|add_hate={{{add_hate@@@@|0}}}|knockback={{{knockback@@@@|0}}}|knockback_horizontal={{{knockback_horizontal@@@@|0}}}|knockback_random={{{knockback_random@@@@|0}}}|regist_move_horizontal={{{regist_move_horizontal@@@@|0}}}|regist_knockback={{{regist_knockback@@@@|0}}}|regist_forcepull={{{regist_forcepull@@@@|0}}}|turn_interval={{{turn_interval@@@@|0}}}|turn_interval_surplus={{{turn_interval_surplus@@@@|0}}}|turn_interval_is_total_turn={{{turn_interval_is_total_turn@@@@|0}}}|support_ok={{{support_ok@@@@|0}}}|hp_drain_mult={{{hp_drain_mult@@@@|0}}}|hp_drain_mult_max={{{hp_drain_mult_max@@@@|0}}}|hp_drain_add={{{hp_drain_add@@@@|0}}}|hp_drain_add_max={{{hp_drain_add_max@@@@|0}}}|cp_drain_mult={{{cp_drain_mult@@@@|0}}}|cp_drain_mult_max={{{cp_drain_mult_max@@@@|0}}}|cp_drain_add={{{cp_drain_add@@@@|0}}}|cp_drain_add_max={{{cp_drain_add_max@@@@|0}}}|cond_cp_equal={{{cond_cp_equal@@@@|0}}}|cond_cp_less={{{cond_cp_less@@@@|0}}}|cond_cp_greater={{{cond_cp_greater@@@@|0}}}|cond_cp_combination_type={{{cond_cp_combination_type@@@@|0}}}|cond_hp_prop_equal={{{cond_hp_prop_equal@@@@|0}}}|cond_hp_prop_less={{{cond_hp_prop_less@@@@|0}}}|cond_hp_prop_greater={{{cond_hp_prop_greater@@@@|0}}}|cond_hp_prop_combination_type={{{cond_hp_prop_combination_type@@@@|0}}}|add_hp_rate_by_upper={{{add_hp_rate_by_upper@@@@|0}}}|add_hp_rate_by_upper_max={{{add_hp_rate_by_upper_max|0}}}<!--add new non-victory-related parameters here--> | ||
|override range={{#var:override range@@@@|}}}}}}<!--group print end-->}}}}{{#if:{{#var:timing flag}}|| / {{Skill rate|base={{{rate_2_use{{#arrayindex:effect id array|0}}|0}}}|max={{{max_rate_2_use{{#arrayindex:effect id array|0}}|0}}}}}<br>{{#vardefine:hit form|hit}}}} | |override range={{#var:override range@@@@|}}}}}}<!--group print end-->}}}}{{#if:{{#var:timing flag}}|| / {{Skill rate|base={{{rate_2_use{{#arrayindex:effect id array|0}}|0}}}|max={{{max_rate_2_use{{#arrayindex:effect id array|0}}|0}}}}}<br>{{#vardefine:hit form|hit}}}} | ||
}}<!--undefining variables-->{{#vardefine:queue number|}}{{#vardefine:queue counter|0}}{{#arraydefine:stack timing-proc|}}{{#vardefine:stack range|}}{{#vardefine:effect memory cell|}} | }}<!--printing victory effects-->{{#ifeq:{{#arraysize:victory effects}}|0| | ||
| [{{Skill trigger timing|17}}] {{#arrayprint:victory effects|<br> |@@@@|{{Skill description|target_self={{{target_self@@@@|0}}}|target_my_team={{{target_my_team@@@@|0}}}|target_enemy={{{target_enemy@@@@|0}}}|distance={{{distance@@@@|0}}}|distance_h={{{distance_h@@@@|0}}}|range_h={{{range_h@@@@|0}}}|range_v={{{range_v@@@@|0}}}|range_d={{{range_d@@@@|0}}}|is_square={{{is_square@@@@|0}}}|rate_2_use={{{rate_2_use@@@@|0}}}|max_rate_2_use={{{max_rate_2_use@@@@|0}}}|turn_interval={{{turn_interval@@@@|0}}}|turn_interval_surplus={{{turn_interval_surplus@@@@|0}}}|turn_interval_is_total_turn={{{turn_interval_is_total_turn@@@@|0}}}|collect_exp={{{collect_exp@@@@|0}}}|add_exp={{{add_exp@@@@|0}}}|max_add_exp={{{max_add_exp@@@@|0}}}|add_money={{{add_money@@@@|0}}}|max_add_money={{{max_add_money@@@@|0}}}|add_rank_exp={{{add_rank_exp@@@@|0}}}|max_add_rank_exp={{{max_add_rank_exp@@@@|0}}}|add_support_point={{{add_support_point@@@@|0}}}|max_add_support_point={{{max_add_support_point@@@@|0}}}|add_item_id={{{add_item|id@@@@|0}}}|add_item={{{add_item@@@@|0}}}|support_ok={{{support_ok@@@@|0}}}|item_id={{{item_id@@@@|0}}}|prob_value={{{prob_value@@@@|0}}}|prob_max_value={{{prob_max_value@@@@|0}}}<!--add new victory parameters here-->}}}}}}<!--undefining variables-->{{#vardefine:queue number|}}{{#vardefine:queue counter|0}}{{#arraydefine:stack timing-proc|}}{{#vardefine:stack range|}}{{#vardefine:effect memory cell|}}{{#arraydefine:victory effects|}} | |||
|Server error 😔. Try again later.}}</includeonly></onlyinclude><noinclude>{{Documentation}}</noinclude> | |Server error 😔. Try again later.}}</includeonly></onlyinclude><noinclude>{{Documentation}}</noinclude> |
Latest revision as of 11:25, 14 March 2025
Description
This template combines skill effects with their trigger timing and proc rates. It also bundles multiple skill effects based on their trigger timing, proc rates and skill range. Finally, it also combines repetitive skill effects into one collapsible box.
Usage
All arguments exactly match the variables in the game files. It is recommended not to directly invoke this template and instead use{{#masterdata:SkillDescription|<id>}}
Where <id> is ID of the skill.
In case anyone wants to try to understand the code behind the template, here are detailed examples of this template's usage.
Examples
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self
Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to allies in a 2-square diamond radius around self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to enemies in a 3-square cone ahead
Apply Remove BuffRemove one buff (Debuff) to enemies in a 3-square cone ahead
/ 10~20%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply OppressionCannot move at will for 2 turns (Debuff) to enemies in a 3-square cone ahead
/ 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.6x damage to OppressionCannot move at will for 2 turns (Debuff)-affected enemies / 100%
[Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Deal 1.6x damage to Immortal enemies
Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies
Deal 2.3x damage to ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply

[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 6 statuses / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply


Apply


[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 14 statuses / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply

[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies 1 square around self
(Total turns 1, 3, 5...) -4000~-8000 HP to enemies in a 3-square diamond radius ahead
(Total turns 2, 4, 6...) +500~1000 HP to allies in a 3-square diamond radius / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -1000~-2000 HP to hit units
-1000 HP to allies directly adjacent to self / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Push away enemies in a 3-square diamond radius ahead by 1 square
Push away allies in a 3-square diamond radius by 1 square / 45~90%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) / 50~100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] (Disabled on supports) Extra chance of Nether Shard (+1~2%)
(Disabled on supports) Extra chance of All-round Energy Crystal (+1~2%)
(Disabled on supports) Extra chance of Fire Crystal (+1~2%)
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in Shot range
/ 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in horizontally adjacent to shot range squares
/ 45~90%
The above documentation is transcluded from Template:Skill bundle/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |