Difference between revisions of "Korpokkur/Strategy"

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==Overview==
==Overview==


Example overview
==={{Star|5}} Korpokkur===
 
{{Transient icon|Korpokkur|rarity=5}} is a unit who, much to his dismay, shows some age. At his release he was one of the most potent debilitating units the game had seen, while nowadays he remains useful, but undeniably outshined by newer additions. His best position is as the team leader where he can have his allies immediately benefit from his {{Status|en name=Freeze}} and finish enemies off after he has drained their HP. At phase start his entire team can benefit from some defensive momentum with {{Status|en name=Protection}}, while Korpokkur himself can shrug off debuffs with consistent {{Status|en name=Nullify Debuff}}. In general he remains a useful, if modest, team addition whose primary role is to chip away at enemies' HP for his allies to finish off. The skill evolution for his LB3 has served to greatly amplify his role, and can be very useful in challenges too since most enemies in even the highest challenge quests are not immune to Freeze.


==Highlights==
==Highlights==


'''Class:'''
==={{Star|5}} Korpokkur===


'''Gameplay Role:'''  
'''Class:''' Mixed Support
 
'''Gameplay Role:''' Damage Amplifier, Damage Over Time


'''Pros'''
'''Pros'''


+ Example pro
+ Can reliably shrug off one debuff per turn.
 
+ Provides good defensive momentum at phase start to his whole team regardless of positioning.
 
+ LB3 provides potent and consistent offensive amp for his team's attacks.


'''Cons'''
'''Cons'''


- Example con
- Default's effects are generally outweighed by LB3's, leaving it often unused.
 
- His HP down, particularly LB2's, is underwhelming when facing high level enemies who have a lot of HP.
 
- Being a {{Star|5}} unit, it is unlikely to see his CS (which oddly has a 3x damage multiplier unlike most {{Star|5}} units' 4x) reach effects beyond the base, which is an HP down equal to his LB3 and a small heal, and has no means of keeping enemies away after pushing them back. Realistically, despite the impressive range, it is less desirable than his base attack since he will not be further stacking Freeze with it.


==Gameplay Role==
==Gameplay Role==

Latest revision as of 12:42, 1 May 2022

NOTE: This page currently under construction.

(This page is for Korpokkur strategy guide. For the standard Korpokkur page, click here.)

Overview

Korpokkur

Korpokkur is a unit who, much to his dismay, shows some age. At his release he was one of the most potent debilitating units the game had seen, while nowadays he remains useful, but undeniably outshined by newer additions. His best position is as the team leader where he can have his allies immediately benefit from his FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) and finish enemies off after he has drained their HP. At phase start his entire team can benefit from some defensive momentum with ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff), while Korpokkur himself can shrug off debuffs with consistent Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff). In general he remains a useful, if modest, team addition whose primary role is to chip away at enemies' HP for his allies to finish off. The skill evolution for his LB3 has served to greatly amplify his role, and can be very useful in challenges too since most enemies in even the highest challenge quests are not immune to Freeze.

Highlights

Korpokkur

Class: Mixed Support

Gameplay Role: Damage Amplifier, Damage Over Time

Pros

+ Can reliably shrug off one debuff per turn.

+ Provides good defensive momentum at phase start to his whole team regardless of positioning.

+ LB3 provides potent and consistent offensive amp for his team's attacks.

Cons

- Default's effects are generally outweighed by LB3's, leaving it often unused.

- His HP down, particularly LB2's, is underwhelming when facing high level enemies who have a lot of HP.

- Being a unit, it is unlikely to see his CS (which oddly has a 3x damage multiplier unlike most units' 4x) reach effects beyond the base, which is an HP down equal to his LB3 and a small heal, and has no means of keeping enemies away after pushing them back. Realistically, despite the impressive range, it is less desirable than his base attack since he will not be further stacking Freeze with it.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngWorld element icon.pngMagic weapon icon.png 7239 9393 2632 4050 737 1134 1474 2268
Icon frame rarity 5.pngWorld element icon.pngMagic weapon icon.png 9474 11566 3206 4604 898 1289 962 1381


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Endless Winter

Endless Winter (submitted by Arathun)

Korpokkur
【Board poisoner】

Snow
【Tank, Healer】

Arc
【CS Denier, Anchorer】

Tsathoggua
【Tank, Healer, Aggro Control】

【Anyone / no one】

【Anyone / no one】
Cost: 64

The following assumes all units are fully built at LB3, but assumes no seeding.

The main strategy of this team is attract enemies to one side of the board at the front, while slowly chipping away all enemy units on the other side at the back. Thus, this team is best suited for large maps, although it can also work on wide and tall ones. Korpokkur slowly chips in enemy HP every turn start, and can build CP quickly whenever he misses (although this can be difficult to do since he has 0.28x ATK penaltyMagic weapon type. His 0.10x ATK penaltyAll type CS can deal more serious damage, ensuring this chipping strategy is not a total slog.

While Korpokkur camps in the back corner and misses, Snow and Tsathoggua tank enemy hits on the opposite corner. Tsathoggua can control aggro with his own CS (which he can generate self-sufficiently) while contributing healing to self and allies. He can also inflict Charm on opponents and activate Tenacity before receiving damage, raising his survivability substantially. However, even with all these, he is still not quite capable of tanking strong hits while remaining positive in HP balance overall. Snow can provide the extra boost he needs to tank more, through healing and Protection bestowal, as well as ferrying Tsathoggua out of harms way when his HP gets critically low.

Lastly, Arc mostly plays a bonus role of denying enemies with problematic CSes with Compensator. She can also keep Korpokkur out of reach with her on-move Anchor, although this is rather situational.

Examples

Gameplay examples