Difference between revisions of "Increase HP"

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==Statuses==
==Statuses==


The following statuses increase a unit's HP at the end of the enemy turn:
The following statuses increase a unit's HP at the end of an enemy turn:


{{#arraydefine:status list|{{#ask:
{{#arraydefine:status list|{{#ask:

Revision as of 14:34, 1 September 2020

Target's HP gets increased, the final value cannot exceed a transient's max HP.

Statuses

The following statuses increase a unit's HP at the end of an enemy turn:

Blessing+300~600HP/turn for 4 turns (Buff),  Remove BuffRemove one buff (Debuff),  Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff),  Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff),  Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff),  Remove BuffRemove one buff (Debuff),  Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff),  Regeneration+400~800HP/turn for 4 turns (Buff),  UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff)

Skills

Due to the growing page size, this page has been split into 3 sections based on targets: