Difference between revisions of "Increase HP"
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==Statuses== | ==Statuses== | ||
The following statuses increase HP: | The following statuses increase a unit's HP at the end of the enemy turn: | ||
{{#arraydefine:status list|{{#ask: | {{#arraydefine:status list|{{#ask: |
Revision as of 14:33, 1 September 2020
Target's HP gets increased, the final value cannot exceed a transient's max HP.
Statuses
The following statuses increase a unit's HP at the end of the enemy turn:
Blessing+300~600HP/turn for 4 turns (Buff), Remove BuffRemove one buff (Debuff), Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff), Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff), Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff), Remove BuffRemove one buff (Debuff), Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff), Regeneration+400~800HP/turn for 4 turns (Buff), UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff)
Skills
Due to the growing page size, this page has been split into 3 sections based on targets: