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SurtrFan8511 (talk | contribs) |
(added in v4.24.0 . behaviour with using Greater Blossoms at +999 stat plus still needs to be determined.) |
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==Coin cost of Seeds== | ==Coin cost of Seeds== | ||
Seeding a card costs {{Item|Coin}}s, and the exact amount depends on which property you wish to enhance, as well as how much the card has been already | Seeding a card costs {{Item|Coin}}s, and the exact amount depends on which property you wish to enhance, as well as how much the card has been already increased for that stat. | ||
===HP and ATK Seeds=== | ===HP and ATK Seeds=== | ||
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For HP and ATK Seeds, the coin cost calculation is below: | For HP and ATK Seeds, the coin cost calculation is below: | ||
Coins<sub>instance</sub> = n<sub>slots_filled</sub>×(100 + | Coins<sub>instance</sub> = n<sub>slots_filled</sub>×(100 + 50×⌊(stat plus<sub>i</sub>)/10⌋) | ||
where: | where: | ||
* | * stat plus<sub>i</sub> is the stat plus the given property already has before the current seeding | ||
* | * ⌊(stat plus<sub>i</sub>)/10⌋ is the value given by dividing the stat plus<sub>i</sub> by 10 and rounding down (to the lower 1s place) | ||
** for example, if the | ** for example, if the stat plus<sub>i</sub> is 47, then (stat plus<sub>i</sub>)/10 is 4.7, and ⌊(stat plus<sub>i</sub>)/10⌋ is 4 | ||
** this bit of calculation exists because the price of enhancement goes up by 50 for each time the | ** this bit of calculation exists because the price of enhancement goes up by 50 for each time the stat plus<sub>i</sub> increases by 10 from 0 to +1000 stat plus | ||
* n<sub>slots_filled</sub> is the number of item slots used to enhance the given property with Seeds (maximum 5 slots used before calculation is | * n<sub>slots_filled</sub> is the number of item slots used to enhance the given property with Seeds (maximum 5 slots used before calculation is updated) | ||
The total cost of HP or ATK seeding up to the seeding limit of 1000 is dependent on which quality of seeds are used (Lesser, regular, or Greater) and how they are batched during each enhancement instance. The worst case cost scenario is exclusively using Lesser Seeds from 0 to 1000 seeding one at a time. This cost and its corresponding calculation is below: | The total cost of HP or ATK seeding up to the seeding limit of 1000 is dependent on which quality of seeds are used (Lesser, regular, or Greater) and how they are batched during each enhancement instance. The worst case cost scenario is exclusively using Lesser Seeds from 0 to 1000 seeding one at a time. This cost and its corresponding calculation is below: | ||
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For Level and Skill Seeds, the coin calculation is below: | For Level and Skill Seeds, the coin calculation is below: | ||
Coins<sub>instance</sub> = 500 000×( | Coins<sub>instance</sub> = 500 000×((stat plus<sub>i</sub>) + 1) | ||
Unlike HP or ATK Seeds, both Level and Skill Seeds cannot be batched together in a single enhancement instance; i.e. they must be used one at a time. Thus, the cost for fully Level or Skill seeding a card does not change. The total cost for fully Level or Skill seeding a card (to +15 or +10, respectively) and its corresponding calculation is below. | Unlike HP or ATK Seeds, both Level and Skill Seeds cannot be batched together in a single enhancement instance; i.e. they must be used one at a time. Thus, the cost for fully Level or Skill seeding a card does not change. The total cost for fully Level or Skill seeding a card (to +15 or +10, respectively) and its corresponding calculation is below. | ||
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== Coin cost of Blossoms == | == Coin cost of Blossoms == | ||
In the same vein as HP/ATK | In the same vein as HP/ATK Seeds, HP/ATK Blossoms enhance the stats of a card up to +2000 after it has hit the maximum seed limit of +1000. It may also be used within the range from 0 to +1000 stat plus, using the cost formula for HP/ATK Seeds found in the previous section. | ||
=== HP and ATK Blossoms === | === HP and ATK Blossoms === | ||
Coins<sub>instance</sub> = n<sub>slots_filled</sub>×(7600 + | Coins<sub>instance</sub> = n<sub>slots_filled</sub>×(7600 + 75×⌊(stat plus<sub>i</sub> - 1000)/10⌋) | ||
where: | where: | ||
* | * stat plus<sub>i</sub> is the stat plus the given property already has before the current blossoming | ||
* | * ⌊(stat plus<sub>i</sub> - 1000)/10⌋ is the value given by subracting the stat plus<sub>i</sub> by 1000, then dividing the stat plus<sub>i</sub> by 10 and rounding down (to the lower 1s place) | ||
** for example, if the | ** for example, if the stat plus<sub>i</sub> is 1047 (from +1000 seeding and +47 blossoming), then (stat plus<sub>i</sub> - 1000)/10 is 4.7, and ⌊(stat plus<sub>i</sub> - 1000)/10⌋ is 4 | ||
** this bit of calculation exists because the price of enhancement goes up by 75 for each time the | ** this bit of calculation exists because the price of enhancement goes up by 75 for each time the stat plus<sub>i</sub> increases by 10 from +1000 stat plus onward | ||
* n<sub>slots_filled</sub> is the number of item slots used to enhance the given property with Blossoms (maximum 5 slots used before calculation is updated) | * n<sub>slots_filled</sub> is the number of item slots used to enhance the given property with Blossoms (maximum 5 slots used before calculation is updated) | ||
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