Difference between revisions of "Ibaraki/Strategy"

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''NOTE: This page currently under construction.''
''(This page is for Ibaraki's strategy guide. For the standard Ibaraki page, click [[Ibaraki|here]].)''
==Overview==
==Overview==
Ibaraki is a very strong and rather flexible unit, due to his strength boosting skills, he is able to spit out damage frequently and in high chunks while being able to defend himself adequately. Because of this Ibaraki is commonly cited as one of the best attackers in the game and is often a must-pick for stronger team compositions. While his 3-star is a very good starter unit, the 4-star version of Ibaraki is where the unit truly shines, having an extra square of damage area, giving the unit even more space to throw out damage that is large enough to commonly result in a one-shot kill.


Ibaraki also has [[Mountain Dweller]], allowing him to activate Guts at the start of each phase, this blends extremely well with Ibaraki's Charge Skill, Nyokairashoumon, which allows the unit to heal itself for every hit it lands (especially useful in the 4-star version due to the increased range).
{{Transient icon|Ibaraki}} is a very strong and rather flexible unit, due to his strength boosting skills, he is able to spit out damage frequently and in high chunks while being able to defend himself adequately. Because of this Ibaraki is commonly cited as one of the best attackers in the game and is often a must-pick for stronger team compositions. While his 3-star is a very good starter unit, the 4-star version of Ibaraki is where the unit truly shines, having an extra square of damage area, giving the unit even more space to throw out damage that is large enough to commonly result in a one-shot kill.
 
Ibaraki also has [[Mountain Dweller]], allowing him to activate Guts at the start of each phase, this blends extremely well with Ibaraki's Charge Skill, Ferocious Ogress, which allows the unit to heal itself for every hit it lands (especially useful in the 4-star version due to the increased range).


==Highlights==
==Highlights==
'''Role:''' Flexible Solo Attacker  
 
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
 
'''Class:''' Glass Cannon
 
'''Gameplay Role:''' Flexible Solo Attacker  


'''Pros'''
'''Pros'''
Line 14: Line 24:


+ Heavily flexible unit means he can be effective anywhere
+ Heavily flexible unit means he can be effective anywhere
+ Insanely high heal from Charge skill, with a similarly insane damage output with LB1+LB2 buffs.


'''Cons'''
'''Cons'''


- Difficult to juggle with other units due to Striker's After Moving skill procs.  
- Difficult to juggle with other units due to Striker's After Moving skill procs.  
- Water weakness with no way to get around it past Guts.
- LB1 obliges them to move if they want their huge damage, especially if they can use Charge, with proc rate being able to backstab you and suffer a huge damage drop.
- LB3 has a fairly low proc rate and takes getting hit for it, which while not discouraged, isn’t exactly recommended either.
==Gameplay Role==
Example gameplay role breakdown.
==Stats and Seed Usage==
{{Transient stat table|Ibaraki}}
Example description
==Team Synergy==
'''Example synergy class'''
Example description


==Checks and Counters==
==Checks and Counters==
'''Units with Embodiment of Terror'''


Units with [[Embodiment of Terror]] such as [[Shirou]] and the [[Evil]] mobs are the most solid counterpicks to Ibaraki. The skill inflicts Fear on enemies it hits which locks Ibaraki out of his biggest source of damage (Striker) for five turns. However most units with this skill are unable to put out enough damage to defeat a high level Ibaraki in time. Similarly, [[Nyarlathotep]] is a viable fear counter to Ibaraki, but suffers due to a color disadvantage.  
'''Units with Fear Incarnate'''
 
Units with [[Fear Incarnate]] such as {{Transient icon|Shiro}} and {{Transient icon|Devil}} mobs are the most solid counterpicks to Ibaraki. The skill inflicts Fear on enemies it hits which locks Ibaraki out of his biggest source of damage (Striker) for five turns. However most units with this skill are unable to put out enough damage to defeat a high level Ibaraki in time. Similarly, [[Nyarlathotep]] is a viable fear counter to Ibaraki, but suffers due to a color disadvantage.  


'''{{Attribute|WATER}} Bind units'''
'''{{Attribute|WATER}} Bind units'''


Similarly to Embodiment of Terror units, {{Attribute|WATER}} units with Bind skills such as [[Fenrir]] and [[Benten]] are able to quickly shut Ibaraki down. Due to the ability to shut down [[Beauty]], Ibaraki's only When Attacked skill, Fenrir and Benten are arguably more reliable than Shirou and Evils are when dealing with Ibaraki. However, even these units have difficulty taking Ibaraki out in just a couple of phases, and the effects of Bind do not last as long as Fear.  
Similarly to Fear Incarnate units, {{Attribute|WATER}} units with Bind skills such as {{Transient icon|Fenrir}} and {{Transient icon|Benten}} are able to quickly shut Ibaraki down. Due to the ability to shut down [[Enchantress]], Ibaraki's only When Attacked skill, Fenrir and Benten are arguably more reliable than Shiro and Devils are when dealing with Ibaraki. However, even these units have difficulty taking Ibaraki out in just a couple of phases, and the effects of Bind do not last as long as Fear.  


==Team Options==
==Teambuilding Options==
The following units are commonly composed with Ibaraki.
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
{{Catalog
 
|title=Team Options
===All Crits, No Moves===
 
{| class="mw-collapsible wikitable" style="text-align: center"
! colspan="6" | Team Details (submitted by FalcoLambda)
|-
|-
|{{Catalog:Companion|name=Arslan|flavor=アルスラーン|rarity=3}}
|{{Transient icon|Thunderbird|size=large|rarity=4}}<br/>[[Ibaraki]]<br/>【Leader, Front Attacker】
|{{Catalog:Companion|name=Shuten|flavor=シュテン|rarity=3}}
|{{Transient icon|Ibaraki|size=large|rarity=4}}<br/>[[Ibaraki]]<br/>【Backline Attacker】
}}
|{{Transient icon|Nobuharu|size=large|rarity=4|variant=Summer Festival}}<br/>[[Nobuharu]]<br/>【Support】
|style='background: Honeydew'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]<br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|-
! colspan="6" | Cost: ≥X
|}
 
This build is focused on optimizing damage without the need to move 4-star Ibaraki as often as she would usually need to. SF!Nobuharu is the writer's preferred choice for a support unit in this build, although any support unit can work, other recommendations are of course [[Shiro]] and [[Benten]]. Although Thunderbird and Ibaraki are listed as a Front and Backline attacker respectively, the flexibility of [[雷と翔ける者|Lightning Dasher]] allows for Ibaraki and Thunderbird to switch places.
 
==Gameplay examples==
 
* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
 
[[Category:Strategy pages]]

Latest revision as of 04:57, 20 May 2020

NOTE: This page currently under construction.

(This page is for Ibaraki's strategy guide. For the standard Ibaraki page, click here.)

Overview

Ibaraki is a very strong and rather flexible unit, due to his strength boosting skills, he is able to spit out damage frequently and in high chunks while being able to defend himself adequately. Because of this Ibaraki is commonly cited as one of the best attackers in the game and is often a must-pick for stronger team compositions. While his 3-star is a very good starter unit, the 4-star version of Ibaraki is where the unit truly shines, having an extra square of damage area, giving the unit even more space to throw out damage that is large enough to commonly result in a one-shot kill.

Ibaraki also has Mountain Dweller, allowing him to activate Guts at the start of each phase, this blends extremely well with Ibaraki's Charge Skill, Ferocious Ogress, which allows the unit to heal itself for every hit it lands (especially useful in the 4-star version due to the increased range).

Highlights

Adapted with permission from Kiraidi's Tier List

Class: Glass Cannon

Gameplay Role: Flexible Solo Attacker

Pros

+ Heavy hitter with good range

+ Guts and self-healing Charge Skill gives Ibaraki reliable sustainability

+ Heavily flexible unit means he can be effective anywhere

+ Insanely high heal from Charge skill, with a similarly insane damage output with LB1+LB2 buffs.

Cons

- Difficult to juggle with other units due to Striker's After Moving skill procs.

- Water weakness with no way to get around it past Guts.

- LB1 obliges them to move if they want their huge damage, especially if they can use Charge, with proc rate being able to backstab you and suffer a huge damage drop.

- LB3 has a fairly low proc rate and takes getting hit for it, which while not discouraged, isn’t exactly recommended either.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngFire element icon.pngThrust weapon icon.png 6683 8739 3232 4748 1778 2611 2909 4273
Icon frame rarity 4.pngFire element icon.pngShot weapon icon.png 6844 8792 4468 6095 2010 2743 6031 8228


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Units with Fear Incarnate

Units with Fear Incarnate such as Shiro and Unknown icon.pngDevil mobs are the most solid counterpicks to Ibaraki. The skill inflicts Fear on enemies it hits which locks Ibaraki out of his biggest source of damage (Striker) for five turns. However most units with this skill are unable to put out enough damage to defeat a high level Ibaraki in time. Similarly, Nyarlathotep is a viable fear counter to Ibaraki, but suffers due to a color disadvantage.

Element water.pngWATER Bind units

Similarly to Fear Incarnate units, Element water.pngWATER units with Bind skills such as Fenrir and Benten are able to quickly shut Ibaraki down. Due to the ability to shut down Enchantress, Ibaraki's only When Attacked skill, Fenrir and Benten are arguably more reliable than Shiro and Devils are when dealing with Ibaraki. However, even these units have difficulty taking Ibaraki out in just a couple of phases, and the effects of Bind do not last as long as Fear.

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

All Crits, No Moves

Team Details (submitted by FalcoLambda)

Ibaraki
【Leader, Front Attacker】

Ibaraki
【Backline Attacker】
Unknown icon.png
Nobuharu
【Support】
Unknown icon.png
Anyone
【Flexible】
Unknown icon.png
Anyone / no one
【Flexible】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

This build is focused on optimizing damage without the need to move 4-star Ibaraki as often as she would usually need to. SF!Nobuharu is the writer's preferred choice for a support unit in this build, although any support unit can work, other recommendations are of course Shiro and Benten. Although Thunderbird and Ibaraki are listed as a Front and Backline attacker respectively, the flexibility of Lightning Dasher allows for Ibaraki and Thunderbird to switch places.

Gameplay examples