Sanat Kumara/Strategy
NOTE: This page currently under construction.
(This page is for Sanat Kumara strategy guide. For the standard Sanat Kumara page, click here.)
Overview
☆3 Sanat Kumara
☆5 Sanat Kumara
Sanat Kumara is a very potent mix of damage dealer and support. He can seamlessly weave buffs and debuffs between himself and enemies and allies alike, which can allow for interesting synergy such as granting Tsukuyomi's phase start CritATK Up by 2x ~ 4x for 1 turn (Buff) back to him after he grants it to Sanat or spreading Fuxi's positioning-restricted ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) and Blessing+300~600HP/turn for 4 turns (Buff) to the two remaining allies without them needing to position for them. Against enemies he can mimic any debuff they throw at him, though this does not extend to skill-locking ones. But where Sanat truly shines is his incredible offensive potential in LB3 - high rate Crit on attack at magic range with his element plus StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) will allow him to wipe out even opposing Valiant units, and if they survive his allies can utilize the latter debuff to finish them off.
Highlights
☆3 Sanat Kumara
Class:
Gameplay Role:
Pros
Cons
☆5 Sanat Kumara
Class: Mixed Support, Bruiser
Gameplay Role:
Pros
+ Can consistently protect himself and his allies while also sharing any buffs he is holding with them, combined with his increased horizontal movement allows seamless positioning.
+ Can mimic any debuff he is hit with back at enemies, allowing him to use anything the enemies use as long as it does not skill-lock him.
+ Tremendous damage potential with LB3 that can also boost allies' damage.
+ CS allows him to share Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) with his allies too while also hindering enemies for a turn.
Cons
- Has to constantly move to supply himself and his team with durability and any buffs he is holding.
- Vulnerable to skill-locking effects which his LB1 cannot mimic.
- LB2 is somewhat underwhelming compared to the rest of his kit, in addition to not being guaranteed to proc Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) does not extent to himself.
- CS' snipe range can be less than ideal for applying PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff).
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
6677 | 8739 | 3194 | 4703 | 1437 | 2117 | 1661 | 2446 | |
8399 | 10379 | 4280 | 5791 | 1199 | 1621 | 4452 | 6022 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Sanat Kumara 【Debuffer】 |
Sanat Kumara 【Moveslut, CP Battery】 |
Sanat Kumara 【Healer, Tank】 |
Sanat Kumara 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.