Sitri/Strategy
NOTE: This page currently under construction.
(This page is for Sitri strategy guide. For the standard Sitri page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Sitri is the Valentine event shop unit, buying all the Sitri there are makes his Sacred Artifact level reach Lv. 100 naturally, something that's incredibly hard on other characters. On paper, Sitri doesn't seem like a glass cannon, the only direct damage increase he has comes from his default skill, which remains mostly situational, the rest are welcome supportive effects, cutting damage from enemies through Cuse and having passive stun rate through LB2 is quite good. LB3 is a little tricky to pull off given the unconventional range, but it also increases his horizontal movement, something that's largely helpful for positioning purposes. Back him up with a team that can buff his damage and CP (which are pretty common) and watch him shine as his Charge hurts and stuns whatever survives. His drawbacks lie in relying on Charge skill to deal huge burst damage and being Fire, Water cockblocks his damage.
Christmas Sitri
Sitri (Christmas) has an interesting niche thanks to his LB3 which allows him to spread buffs to adjacent allies after moving. This is a powerful ability thanks to his innate access to buffs such as
VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff),
EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff), and
Blessing+300~600HP/turn for 4 turns (Buff) making him an effective offensive buffer, damage mitigater, and healer. Moreover, his ability to apply Evasion to himself before receiving damage and application of
[[|No name provided .]]No description provided. (Unknown) to enemies can make him potentially extremely difficult to kill.
What truly makes Christmas Sitri shine however is good team composition and AR compatibility. With Christmas Sitri, it's possible to extend buffs from skills with limited range activation in an area of effect that is more flexible than how Sanat Kumara currently does. Thus, Christmas Sitri can support a team to great extent if composed correctly. The second aspect which makes Christmas Sitri particularly useful in contrast to other buff spreaders is his compatibility with ARs. This allows him to spread rare buffs which ARs usually limit to the wearer. Lastly, as a buff spreader, his usefulness can potentially increase over time with the release of more units.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Disruptive Support, Glass Cannon
Gameplay Role:
Pros
+ Technically a guaranteed unit you can obtain through Valentine Event Shops.
+ LB1 makes him a fantastic Curse dispenser to reduce incoming enemy damage.
+ His Charge can boast of fantastic damage thanks to it naturally reaching max Sacred Artifact level if you bought all Sitri in the Valentine Shop, it also being a guaranteed stun on whatever it hits.
Cons
- Default is fairly situational and not generally optimally approached.
- LB2 has a low proc rate by itself despite its fantastic effect.
- LB3 may sound good, but it’s hard to approach optimally, you’ll only ever affect one ally or at most two, with said effect not affecting him either.
- Sadly, Charge has a non-scaling effect, so you’ll only get more damage from its scaling.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
7128 | 9274 | 3312 | 4821 | 3312 | 4821 | 2980 | 4339 | |
8167 | 10338 | 3724 | 5209 | 1676 | 2344 | 5027 | 7033 |
Example description
Team Synergy
Example synergy class
Example description
AR Equipment
Christmas Sitri
Buff providing ARs
As Sitri (Christmas) is one of the few buff spreaders in the game, ARs which normally apply a rare buff to a single unit are now immensely powerful since he can just spread these buffs to the rest of the team. The premier example of this effect is the Christmas AR Double Hero of the Holy Eve! which gives
Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) when appearing. This AR allows Christmas Sitri to instantly give the entire team Guts on the first turn, something which 5* units like
Zao (Gendarme) and
Sanat Kumara would normally have to CS in order to perform such a feat. The other notable AR in this category is Servants Side by Side which gives
Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) on phase start. What normally would be an effect reserved for the 5* AR Coming from the Sea Abyss is now made possible through Christmas Sitri's compatibility with ARs and his buff spreading ability.
Developing the New Summer Menu!
Developing the New Summer Menu! is singled out for being a 3* AR which provides extra damage against Blessing+300~600HP/turn for 4 turns (Buff) which Christmas Sitri applies to enemies when attacking. This stacks with Christmas Sitri's innate extra damage against enemies with Blessing, making him easily do ~10k damage per square if Vigor is up and Blessing procs. This is very respectable damage considering that this is self sufficient and doesn't require his movement. Great option for an AR equipment which can easily be obtained.
Healing ARs
The other Christmas 2019 ARs, Summoners Christmas and Sunset Youth, are both compatible with Christmas Sitri and boost his sustainability as a unit. This option is more for scenarios where phases are long, in which an extra source of healing outside of Blessing can be depended upon to further shrug off damage.
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
CollapseTeam Details (submitted by UserName) | |||||
---|---|---|---|---|---|
![]() Sitri 【Debuffer】 |
![]() Sitri 【Moveslut, CP Battery】 |
![]() Sitri 【Healer, Tank】 |
![]() Sitri 【Support unit】 |
![]() Licht 【example of variant call】 |
![]() Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.