Sosoku

Joined 15 April 2023
1,236 bytes added ,  07:47, 26 April 2023
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==About==
==About==
Hello! My name is [[User:Sosoku | sosoku]]! I don't actively chat in the [https://housamo.wiki/Wikicord Discord], but I do check regularly. I also ''really'' like userboxes.
Hello! My name is [[User:Sosoku | sosoku]]! I'm in the [https://housamo.wiki/Wikicord Discord] and check regularly. Ping me if you have any questions or requests concerning datamining/asset ripping! I try to respond within a day.


'''Feel free to add me!''' ''363709502''
'''Feel free to add me!''' ''363709502''
==Asset Ripping Guide==
===What you need===
* The android version of Housamo installed (preferably emulator)
* Asset Studio
===Where is everything?===
* '''Very few assets from Housamo are located in the .apk file itself.'''
* Many GUI assets are in root/Android/obb/jp.co.lifewonders.housamo/main. Newly added assets are '''never''' here.
* Most assets (and all new ones) are located in root/Android/data/jp.co.lifewonders.housamo/files/UnityCache/Shared. This should be your first place to look for any non-GUI assets.
===Now what?===
# Load the asset you want to rip. This is usually done by having the image appear onscreen or audio playing.
# Go to your favorite Android file manager and find the folder the asset(s) is/are stored in.
# Save the __data file(s) to your PC and open Asset Studio.
# '''If you have a single __data file to process''': ''File > Load file''. Choose the __data file.
# '''If you have multiple __data files to process''': ''File > Load Folder''. Choose the folder with your __data files.
# Click ''Asset List'' and select your asset(s). Save Texture2D files for images, not Sprite objects.
# Congrats, you have the assets you were looking for!


==My Teams==
==My Teams==
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