Difference between revisions of "Collision of worlds"
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''This article is a stub. You can help by expanding it.'' | ''This article is a stub. You can help by expanding it.'' | ||
'''Collisions of worlds''', or simply '''collisions''', is a recurring phenomenon where worlds of different gates overlap in space and/or time. The [[Event Quest|events]] where one world collides with another (usually Tokyo) include the following: | '''Collisions of worlds''', or simply '''collisions''', is a recurring phenomenon where worlds of different gates overlap in space and/or time. | ||
==Formation and termination== | |||
Collisions can occur around Transients bound to places. Transients are bound when the place directly binds their soul, preventing them from leaving, or when they have some other strong attachment to the place. If the bound Transient leaves the collided area, the place should also return to normal. | |||
Collisions are likelier to occur when the worlds have similar features, names, or legends. | |||
==Geography== | |||
Collisions take the traits of both the foreign and host place: specific features of the foreign place are imposed on a geography overall more akin to the host place. The collision has its own boundaries, although the boundaries from the inside of the collision may be distorted from the external boundaries in the host world enclosing the collision. Thus, leaving the collision by direct traveling is possible. | |||
==Occurences== | |||
The [[Event Quest|events]] where one world collides with another (usually Tokyo) include the following: | |||
* [[Black Snow on the Hot Spring Mountains]] | * [[Black Snow on the Hot Spring Mountains]] |
Revision as of 17:29, 10 August 2019
This article is a stub. You can help by expanding it.
Collisions of worlds, or simply collisions, is a recurring phenomenon where worlds of different gates overlap in space and/or time.
Formation and termination
Collisions can occur around Transients bound to places. Transients are bound when the place directly binds their soul, preventing them from leaving, or when they have some other strong attachment to the place. If the bound Transient leaves the collided area, the place should also return to normal.
Collisions are likelier to occur when the worlds have similar features, names, or legends.
Geography
Collisions take the traits of both the foreign and host place: specific features of the foreign place are imposed on a geography overall more akin to the host place. The collision has its own boundaries, although the boundaries from the inside of the collision may be distorted from the external boundaries in the host world enclosing the collision. Thus, leaving the collision by direct traveling is possible.
Occurences
The events where one world collides with another (usually Tokyo) include the following: