Difference between revisions of "Ashigara/Strategy"
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==={{Star|4}} Ashigara=== | ==={{Star|4}} Ashigara=== | ||
Despite his age and modest skillset, {{Transient icon|Ashigara|rarity=4}} remains a powerful bruiser. {{Status|en name=Brawn}} and {{Status|en name=Break}} allow him to do considerable damage at good range, while the blowback can keep surviving melee enemies at bay before they can be finished off. Defensively, he has | Despite his age and modest skillset, {{Transient icon|Ashigara|rarity=4}} remains a powerful bruiser. {{Status|en name=Brawn}} and {{Status|en name=Break}} allow him to do considerable damage at good range, while the blowback can keep surviving melee enemies at bay before they can be finished off. Defensively, he has comfortable access to {{Status|en name=Tenacity}} for prolonged durability and {{Status|en name=Guts}} to survive any high burst damage he may suffer. Unfortunately, while he can charge his CS quicker with constant moving, its effect is redundant with his high rate Break on regular attacks. | ||
==={{Star|5}} Summer Ashigara=== | ==={{Star|5}} Summer Ashigara=== |
Latest revision as of 00:02, 11 December 2022
NOTE: This page currently under construction.
(This page is for Ashigara strategy guide. For the standard Ashigara page, click here.)
Overview
Ashigara
Despite his age and modest skillset, Ashigara remains a powerful bruiser. BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) and BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) allow him to do considerable damage at good range, while the blowback can keep surviving melee enemies at bay before they can be finished off. Defensively, he has comfortable access to TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) for prolonged durability and Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to survive any high burst damage he may suffer. Unfortunately, while he can charge his CS quicker with constant moving, its effect is redundant with his high rate Break on regular attacks.
Summer Ashigara
Ashigara (Seaside) plays similar to his original version, with some traits that really show his age as one of the earlier variants, but with enough skill evolutions to patch up his issues. To start, the Beach Babe skill he shares with other variants should mostly be considered a bonus, with its evolution thankfully keeping enemy damage from getting out of hand. High rate Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) gives him good damage, while the retained Break adds to it, though ironically it is inferior to his version in spread, activation rate and time of application. With again an underwhelming CS, his highlight is undeniably his evolved LB1. Having Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) is a considerable boost to his damage and defense, but to best utilize it he needs someone to feed him past his appearance. Thankfully, there are plentiful options for providing this at high rate, such as Ryota and Marduk. With such support and perhaps some added damage reducing effects, Seaside Ashigara can be a formidable bruiser with some team utility.
Highlights
Ashigara
Class: Bruiser
Gameplay Role: Damage Dealer
Pros
+ Reliable damage at good range, allowing his allies to utilize the defense down from Break as well.
+ Good durability and insurance against burst damage.
Cons
- Half of his defense and offense is reliant on moving, requiring it constantly for the former.
- Underwhelming CS effect.
Summer Ashigara
Class: Glass Cannon
Gameplay Role: Damage Dealer
Pros
+ Berserk+ and Nourishment give him good damage, plus Break on the turn after applying it.
+ Default can provide his team some damage and CP while keeping enemies at bay with Dazzle.
+ Can boast high damage past the early phase when paired with a source of Nourishment.
Cons
- Requires an external source of Nourishment to best utilize the evolved LB1, plus ideally some defensive support to add to it.
- LB3 is considerably worse than his original Break skill, requiring him to be the team leader to make use of it on the turn it works. (and his allies would need to reach enemies after they get pushed back 2 squares)
- CS is, at standard SA level 1, unimpressive.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
6444 | 8467 | 3453 | 5001 | 3453 | 5001 | 1933 | 2801 | |
7349 | 9364 | 3862 | 5399 | 1081 | 1512 | 3244 | 4536 | |
7792 | 9767 | 5048 | 6625 | 2272 | 2981 | 6563 | 8613 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Ashigara 【Debuffer】 |
Ashigara 【Moveslut, CP Battery】 |
Ashigara 【Healer, Tank】 |
Ashigara 【Support unit】 |
Jiraiya 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.