Difference between revisions of "Tindalos/Strategy"
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==Gameplay examples== | ==Gameplay examples== | ||
* [https:// | * [https://youtu.be/TYpFRUQhleI Double Nuker Team Gameplay] |
Revision as of 20:50, 14 October 2022
NOTE: This page currently under construction.
(This page is for Tindalos strategy guide. For the standard Tindalos page, click here.)
Overview
Tindalos
Tindalos makes for an interesting mix of offensive support and glass cannon. He will normally sit idle and consistently provide his nearby allies with two powerful offensive buffs, though also slightly lessening their durability, as well as Obstruct-15% skill activation rate for 2 turns (Debuff) enemies in a large area. He takes the spotlight once every three turns, emerging with his powerful All-range CS to potentially wipe out the entire enemy board, which is very likely since it comes with a guaranteed Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff). This turn is also when he is at his most vulnerable should any enemies survive to fight back, while during the other two turns he is guaranteed to evade all attacks (though each will also deplete a flat amount of HP from him). In general Tindalos is a very powerful unit with certain drawbacks to keep in mind, which can easily be patched up with proper care and the right allies.
Highlights
Tindalos
Class: Offensive Support
Gameplay Role: Offensive Buffer, Conditional Damage Dealer, Conditional Tank
Pros
+ Consistent buffing for any allies near him without having to move, opening up many options for team compositions.
+ Two out of three turns he will grant himself EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff), letting him freely tank big hits.
+ Every three turns he will emerge to likely wipe out the entire enemy board, which even ignores Evasion.
Cons
- Opens himself up to get killed even by weaker units every third turn, should anything survive his CS.
- While he can evade everything two out of three turns, the HP down he suffers can add up if he is hit too many times, requiring healing support.
- Moving to apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) also depletes allies' CP, though this can be used to avoid wasting big Charge skills similar to his own.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
6325 | 8350 | 3546 | 5093 | 0 | 0 | 709 | 1019 | |
7748 | 9725 | 4931 | 6445 | 0 | 0 | 1973 | 2578 | |
10677 | 13002 | 2002 | 3167 | 561 | 887 | 2243 | 3547 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Tindalos 【Debuffer】 |
Tindalos 【Moveslut, CP Battery】 |
Tindalos 【Healer, Tank】 |
Tindalos 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Double Nuker Team
Team Details (submitted by Iouzen) | |||||
---|---|---|---|---|---|
Tindalos 【Nuker, Buffer】 |
Horus 【Tanker】 【Healer, Debuffer】 |
Leannan Sidhe 【Moveslut, Buffer】 |
Cthugha 【Nuker】 【Support unit】 |
Anyone / no one 【Flexible】 |
Anyone / no one 【Flexible】 |
Cost: ≥66 |
Example team function description.