Difference between revisions of "Shennong/Strategy"
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'''Class:''' Tank | '''Class:''' Tank | ||
'''Gameplay Role:''' | '''Gameplay Role:''' Mixed Buffer, Healer, Moveslut | ||
'''Pros''' | '''Pros''' | ||
+ Gives {{Status|en name=Poison reversal}} and {{Status|en name=Nourishment}} on move to self and allies, raising attack/defense and healing | |||
+ Gives {{Status|en name=Evasion}} with fat heal on first turn to self (+ allies for {{Star|4}}) | |||
+ {{Star|4}} has {{Attribute|Valiant}} which is neutral/resists every elemental attribute except {{Attribute|World}}, can switch to {{Star|3}} for {{Attribute|Wood}} typing | |||
+ {{Status|en name=Tenacity}} to self increases tanking abilities | |||
+ Applies {{Status|en name=Poison}} to enemies | |||
'''Cons''' | '''Cons''' | ||
- Applies {{Status|en name=Poison}} to self and allies, making the team vulnerable to debuffs | |||
- Ranges of skill activation can be restricting | |||
- Slightly inconsistent procs without skill seeds, especially for {{Star|3}} form | |||
- {{Star|3}} form only protects self on first turn | |||
- Needs to move | |||
==Gameplay Role== | ==Gameplay Role== |
Revision as of 08:00, 29 March 2020
NOTE: This page currently under construction.
(This page is for Shennong strategy guide. For the standard Shennong page, click here.)
Overview
Shennong is an interesting moveslut as he introduces the new status effect [[|No name provided .]]No description provided. (Unknown). After the first turn of each phase and having applied Poison-100~-200HP/turn for 5 turns (Debuff) to allies, he can give Poison Reversal to allies by moving, and it has the effect of boosting attack by 2x, boosting defense by 0.65x, and healing up to 400 HP, thereby counteracting the detrimental effects of Poison by 200 HP. Although these multipliers are relatively low compared to other buffs, this is an extremely powerful effect since it's an offensive and defensive buff rolled into one and has the guarantee of stacking with almost every other unit's kit released beforehand. Since Poison Reversal only lasts one turn, Shennong functionally acts like a low-cost Snow/Aizen/Surtr. While he loses out on defense since their buffs have a better multiplier (0.45x), he has the advantage of boosting allies' attack by a 3x multiplier through the effect of both Poison Reversal and Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) while having a similar net healing factor. Finally, he also has the nice ability of applying EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) for the first turn of each phase, either only to self or including allies depending on the rarity.
Disadvantage-wise, his main issue lies in needing Poison in order to trigger Poison Reversal. While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip side, if his allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuffs which could be detrimental, so a team with Shennong will not be able to handle debuffs very well unless planned accordingly through some other means. Finally, Shennong carries all the associated problems/challenges of a moveslut such as weakness to FearCannot move at will, -10CP/turn for 5 turns (Debuff) and the like.
Highlights
Class: Tank
Gameplay Role: Mixed Buffer, Healer, Moveslut
Pros
+ Gives [[|No name provided .]]No description provided. (Unknown) and Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) on move to self and allies, raising attack/defense and healing
+ Gives EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) with fat heal on first turn to self (+ allies for )
+ has VALIANT which is neutral/resists every elemental attribute except WORLD, can switch to for WOOD typing
+ TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self increases tanking abilities
+ Applies Poison-100~-200HP/turn for 5 turns (Debuff) to enemies
Cons
- Applies Poison-100~-200HP/turn for 5 turns (Debuff) to self and allies, making the team vulnerable to debuffs
- Ranges of skill activation can be restricting
- Slightly inconsistent procs without skill seeds, especially for form
- form only protects self on first turn
- Needs to move
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
6276 | 8264 | 3595 | 5179 | 1977 | 2848 | 2013 | 2900 | |
7726 | 9820 | 4119 | 5688 | 2265 | 3128 | 3460 | 4778 | |
7927 | 9864 | 4753 | 6305 | 1521 | 2018 | 1901 | 2522 |
Example description
Team Synergy
Example synergy class
Example description
AR Equipment
Example AR Equipment
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Shennong 【Debuffer】 |
Shennong 【Moveslut, CP Battery】 |
Shennong 【Healer, Tank】 |
Shennong 【Support unit】 | ||
Cost: ≥X |
Example team function description.