Difference between revisions of "Release Campaign:Main Quest Chapter 9"
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! Charge Skill | ! Charge Skill | ||
| {{Weapon|突撃}} + grant self Ardor & Evasion | | {{Weapon|突撃}} + grant self Ardor & Evasion | ||
| {{Weapon|突撃}} + grant self Ardor | | {{Weapon|突撃}} + grant self Ardor & Evasion (even if "misses") | ||
|- | |- | ||
! Skill 1: Mercenary | ! Skill 1: Mercenary |
Revision as of 04:14, 25 May 2019
Main Quest Chapter 9 Pre-Release Campaign | |
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News Link | |
Durations | |
May 21, 2019 00:00 to May 27, 2019 23:59 | |
May 21, 2019 00:00 to May 27, 2019 23:59 |
Main Quest Chapter 9 Release Campaign | |
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News Link | |
Durations | |
May 28, 2019 00:00 to June 24, 2019 13:59 |
Pre-Release Campaign Details
To commemorate for the release of Main Quest Chapter 9, LW is reducing stamina costs for both Main Quests and Daily Quests by 75% and 50%, respectively. During this period, LW will make available an additional login bonus. Additionally, LW announces an English localization for Main Quest Chapter 8, which will be (officially) made available on the 28th.
May 21th | Coin x50,000 | Stamina Minor x2 |
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May 22th | Coin x50,000 | Stamina Minor x2 |
May 23th | Coin x50,000 | Stamina Minor x2 |
May 24th | Coin x50,000 | Stamina Minor x2 |
May 25th | Coin x50,000 | Stamina Minor x2 |
May 26th | Coin x50,000 | Stamina Major x1 |
May 27th | Lil' Salomon Ticket x1 | Stamina Drink x1 |
Release Campaign Information
Starting off, a gacha will be released for the release schedule of Main Quest Chapter 9. This gacha will include Furuhimi ( and ), Hephaestus ( and ), and Hombretigre ( and ). Temporary information about these units will be added to this page first.
Additional team slots are being added, from six to ten. A UI update will come alongside this change as well.
AR Equipment is finally revealed; with it, you can "strengthen characters with "additional skills". From the given screenshot, it is reasonable to assume that these are equippable, levelable items that provide additional skill (effects). Players can start with Salomon's Lessons.
Additional My Guild rank rewards will also be made available throughout the duration of the release schedule.
Main Quest Chapter 8's Gacha is receiving a reprint.
A login bonus will be issued during the event period:
May 29th | Transient Stone x1 | Stamina Major x2 | G Fire Boost x1 |
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May 30th | Transient Stone x2 | Stamina Drink x1 | G Wood Boost x1 |
May 31th | Transient Stone x1 | Stamina Major x2 | G Wood Boost x1 |
June 1st | Transient Stone x2 | Stamina Drink x1 | G Fire Boost x1 |
June 2nd | Transient Stone x1 | Stamina Major x2 | G Wood Boost x1 |
June 3rd | Transient Stone x2 | Stamina Drink x1 | G Wood Boost x1 |
June 4th | Transient Stone x1 | Stamina Major x2 | G Fire Boost x1 |
June 5th | Transient Stone x2 | Stamina Drink x1 | G Wood Boost x1 |
June 6th | Transient Stone x1 | Stamina Major x2 | G Wood Boost x1 |
June 7th | Lil' Salomon Ticket x1 | Stamina Drink x2 | G All-round Boost x3 |
New Transient Data
Hephaestus
Weapon | Slash | Thrust |
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Charge Skill | Shot + steal one buff from enemies at target + grant concentration to adjacent allies within one space | Shot + steal one buff from enemies at target + grant concentration to surrounding allies within one space |
Skill 1: Bronzebender | [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Grant self Weapon Shift: Magic + [When Attacking] Grant Paralysis to enemies at target | |
Skill 2: Weakness Spotter | [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Grant Weakness to enemies at target +[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage to enemies with Mechaman (Machine Body) |
Furuhimi
Weapon | None | |
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Charge Skill | All + grant Fear to enemies + small decrease of enemies' HP | All + grant Fear to enemeis + large decrease of enemies' HP |
Skill 1: Prophetic Diary | [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Every two turns) Grant Obstruction to all enemies & (Every three turns) Grant Stigma to all enemies + [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Small decrease to own CP | |
Skill 2: Forewarner of Catastrophe | [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Grant Curse to enemies within three spaces & sharp HP decrease to enemies within two spaces |
Hombretigre
Weapon | Blow | Thrust |
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Charge Skill | Thrust + grant self Ardor & Evasion | Thrust + grant self Ardor & Evasion (even if "misses") |
Skill 1: Mercenary | [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Small decrease to enemies' CP at target + [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage to enemies with Berserker | |
Skill 2: Leaping Tiger | [While MovingWhen this unit is held by their player.] Vertical movement ability increase + [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Pull forward enemies three spaces ahead two spaces towards self |
Notes
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