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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- 移動フェーズ終了後奮起付与#status0 + (Acquire skills for 11 turns: [After Not Moving] Apply Arousal to allies on the left and right of self + [After Moving] Apply Arousal to allies on the left and right of self / 100%)
- ターン開始時HP大回復#status1 + (Acquire skills for 999 turns: [Turn Start] (If HP < 31%) +5000 HP to self and allies on the entire board + Apply Recovery at Turn Start Resistance to self / 100%)
- Taunt#status1 + (Adds aggro to unit for 1 turn.)
- Taunt#status0 + (Adds aggro to unit for 2 turns.)
- 名(?)探偵#status0 + (Anti-damage & grant 犯人(?) to a specific square every turn (cannot be removed or transferred))
- 犯人(?)#status0 + (Applies a taunt effect and applies the bind status when damaged (cannot be removed or transferred))
- 東が安全だ!#status0 + (Avoid it to the east! (Lasts 2 turns))
- 南が安全だ!#status0 + (Avoid it to the south! (Lasts 2 turns))
- 南西が安全だ!#status0 + (Avoid it to the southwest! (Lasts 2 turns))
- Possession#status0 + (Block CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns.)
- CS Lock#status2 + (Block charge and CS activation and for 1 turn.)
- CS Lock#status0 + (Block charge and CS activation and for 3 turns.)
- CS Lock#status1 + (Block charge and CS activation and for 999 turns.)
- Double Lock#status0 + (Block skill and CS activation for 3 turns)
- アツイ!#status4 + (CS Lock + Weapon Change (Blow) for 999 turns)
- Petrify#status0 + (Cannot act (move, skill, attack), DEF Down by 1.3x ~ 2.6x for 5 turns)
- Rose Seal#status0 + (Cannot activate skills for 2 turns)
- Skill Lock#status0 + (Cannot activate skills for 5 turns.)
- Bind#status0 + (Cannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply.)
- Charm#status0 + (Cannot attack for 3 turns)
- 働きたくないのであ~る#status0 + (Cannot attack or move)
- On Guard#status0 + (Cannot move at will for 1 turn)
- Oppression#status0 + (Cannot move at will for 2 turns)
- Platooning#status0 + (Cannot move at will for 4 turns)
- Fear#status0 + (Cannot move at will, -10CP/turn for 5 turns)
- Break#status0 + (Cannot move at will, DEF Down by 1.2x ~2.4x for 2 turns)
- Weapon Change#status20 + (Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn.)
- Weapon Change#status31 + (Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn.)
- Weapon Change#status24 + (Changes the unit's charge skill weapon type to All-ranged for 999 turns. (Irremoveable Buff))
- Weapon Change#status16 + (Changes the unit's charge skill weapon type to All-ranged for 1 turn.)
- Weapon Change#status1 + (Changes the unit's charge skill weapon type to All-ranged for 1 turn.)
- Weapon Change#status32 + (Changes the unit's charge skill weapon type to All-ranged for 2 turns.)
- Weapon Change#status19 + (Changes the unit's charge skill weapon type to Blow-ranged for 1 turn.)
- Weapon Change#status15 + (Changes the unit's charge skill weapon type to Magic-ranged for 1 turn.)
- Weapon Change#status40 + (Changes the unit's charge skill weapon type to Magic-ranged for 3 turns.)
- Weapon Change#status22 + (Changes the unit's charge skill weapon type to None-ranged for 1 turn.)
- Weapon Change#status28 + (Changes the unit's charge skill weapon type to Shot-ranged for 1 turn.)
- Weapon Change#status39 + (Changes the unit's charge skill weapon type to Thrust-ranged for 1 turn.)
- Weapon Change#status14 + (Changes the unit's weapon type to All-ranged for 1 turn.)
- Enemy Statuses#status4 + (Changes the unit's weapon type to All-ranged for 2 turns)
- Weapon Change#status35 + (Changes the unit's weapon type to All-ranged for 2 turns.)
- Weapon Change#status0 + (Changes the unit's weapon type to All-ranged for 3 turns.)
- Weapon Change#status37 + (Changes the unit's weapon type to All-ranged for 4 turns.)
- Weapon Change#status7 + (Changes the unit's weapon type to All-ranged for 99 turns.)
- セッション#status0 + (Changes the unit's weapon type to All-ranged for 99 turns.)
- Weapon Change#status8 + (Changes the unit's weapon type to Blow-ranged for 1 turn.)
- Weapon Change#status4 + (Changes the unit's weapon type to Blow-ranged for 3 turns.)
- Weapon Change#status10 + (Changes the unit's weapon type to Long Slash-ranged for 1 turn.)
- Weapon Change#status30 + (Changes the unit's weapon type to Long Slash-ranged for 1 turn.)
- Weapon Change#status25 + (Changes the unit's weapon type to Long Slash-ranged for 3 turns.)
- Weapon Change#status29 + (Changes the unit's weapon type to Long Slash-ranged for 3 turns.)