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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- ダメージ時クリティカル付与#status0 + (Acquire skill for 999 turns: [Before Being Attacked] Apply Crit to allies 1 square around self / 100%)
- ダメージ時回避付与#status1 + (Acquire skill for 999 turns: [Before Being Attacked] Apply Evasion to allies 1 square around self / 100%)
- ダメージ時CP増加#status0 + (Acquire skill for 999 turns: [Before Being Attacked] +10 CP to allies 1 square around self / 100%)
- ダメージ時弱体単体解除#status0 + (Acquire skill for 999 turns: [Before Being Attacked] Apply Remove Debuff to allies 1 square around self / 100%)
- Restore Ally's HP When Attacking#status0 + (Acquire skill for 999 turns: [Before Hitting] +300 HP to ally one square right of self / 100%)
- Increase Ally's CP When Attacking#status0 + (Acquire skill for 999 turns: [Before Hitting] +10 CP to ally one square left of self / 100%)
- 防御耐性#status0 + (Acquire skill for 999 turns: [Status Resistance] Remove DEF Up, Protection, Tenacity, Adamantine, Unction and Wall / 100%)
- Enemy Statuses#status5 + (Acquire skill for 999 turns: [Status Resistance] Remove Anchor / 100%)
- ターン開始時HP大回復#status0 + (Acquire skill for 999 turns: [Turn Start] (Total turns 3, 6, 9...) +1000 HP to self / 100%)
- 契約の指輪#status0 + (Acquire skill for 999 turns: [Turn Start] Apply Demonic Pact and Contractual Dues to self / 100%)
- Enemy Statuses#status1 + (Acquire skill for 999 turns: [When Attacking] Decrease -10000 ~ -20000 HP to hit units / 100%)
- 強化後回復付与#status0 + (Acquire skill: [After Buff] +150~300 HP to self / 100%)
- 移動フェーズ終了後熱情付与#status0 + (Acquire skills for 1 turn: [After Not Moving] (If CP = 100) Apply Ardor to self + [After Moving] (If CP = 100) Apply Ardor to self / 100%)
- 移動フェーズ終了後奮起付与#status0 + (Acquire skills for 11 turns: [After Not Moving] Apply Arousal to allies on the left and right of self + [After Moving] Apply Arousal to allies on the left and right of self / 100%)
- ターン開始時HP大回復#status1 + (Acquire skills for 999 turns: [Turn Start] (If HP < 31%) +5000 HP to self and allies on the entire board + Apply Recovery at Turn Start Resistance to self / 100%)
- Taunt#status1 + (Adds aggro to unit for 1 turn.)
- Taunt#status0 + (Adds aggro to unit for 2 turns.)
- 名(?)探偵#status0 + (Anti-damage & grant 犯人(?) to a specific square every turn (cannot be removed or transferred))
- 犯人(?)#status0 + (Applies a taunt effect and applies the bind status when damaged (cannot be removed or transferred))
- 東が安全だ!#status0 + (Avoid it to the east! (Lasts 2 turns))
- 南が安全だ!#status0 + (Avoid it to the south! (Lasts 2 turns))
- 南西が安全だ!#status0 + (Avoid it to the southwest! (Lasts 2 turns))
- Possession#status0 + (Block CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns.)
- CS Lock#status2 + (Block charge and CS activation and for 1 turn.)
- CS Lock#status0 + (Block charge and CS activation and for 3 turns.)
- CS Lock#status1 + (Block charge and CS activation and for 999 turns.)
- Double Lock#status0 + (Block skill and CS activation for 3 turns)
- アツイ!#status4 + (CS Lock + Weapon Change (Blow) for 999 turns)
- Petrify#status0 + (Cannot act (move, skill, attack), DEF Down by 1.3x ~ 2.6x for 5 turns)
- Rose Seal#status0 + (Cannot activate skills for 2 turns)
- Skill Lock#status0 + (Cannot activate skills for 5 turns.)
- Bind#status0 + (Cannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply.)
- Charm#status0 + (Cannot attack for 3 turns)
- 働きたくないのであ~る#status0 + (Cannot attack or move)
- On Guard#status0 + (Cannot move at will for 1 turn)
- Oppression#status0 + (Cannot move at will for 2 turns)
- Platooning#status0 + (Cannot move at will for 4 turns)
- Fear#status0 + (Cannot move at will, -10CP/turn for 5 turns)
- Break#status0 + (Cannot move at will, DEF Down by 1.2x ~2.4x for 2 turns)
- Weapon Change#status20 + (Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn.)
- Weapon Change#status31 + (Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn.)
- Weapon Change#status24 + (Changes the unit's charge skill weapon type to All-ranged for 999 turns. (Irremoveable Buff))
- Weapon Change#status16 + (Changes the unit's charge skill weapon type to All-ranged for 1 turn.)
- Weapon Change#status1 + (Changes the unit's charge skill weapon type to All-ranged for 1 turn.)
- Weapon Change#status32 + (Changes the unit's charge skill weapon type to All-ranged for 2 turns.)
- Weapon Change#status19 + (Changes the unit's charge skill weapon type to Blow-ranged for 1 turn.)
- Weapon Change#status15 + (Changes the unit's charge skill weapon type to Magic-ranged for 1 turn.)
- Weapon Change#status40 + (Changes the unit's charge skill weapon type to Magic-ranged for 3 turns.)
- Weapon Change#status22 + (Changes the unit's charge skill weapon type to None-ranged for 1 turn.)
- Weapon Change#status28 + (Changes the unit's charge skill weapon type to Shot-ranged for 1 turn.)
- Weapon Change#status39 + (Changes the unit's charge skill weapon type to Thrust-ranged for 1 turn.)