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(presumptive blossom cost calculation (only tested between two batches separated by +10)) |
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{{Card properties sidebar}} | {{Card properties sidebar}} | ||
A '''Seed''' is an item that permanently enhance card properties. The | A '''Seed''' is an item that permanently enhance card properties. The '''seeding''' of a card also refers to the amount a card property has been enhanced by Seeds. '''Seeding''' refers to the act of using a Seed. Cards cannot be seeded indefinitely as a maximum seeding limit exists, the exact amount of which depends on the property being enhanced. A '''Blossom''' is an item that can further enhance the same card properties of a fully seeded card, and '''blossoming''' has a similar extended usage to that of seeding. '''Stat plus''' is used in this article to describe cases where a stat may be enhanced by a combination of Seeds and Blossoms. | ||
==Pooling across cards of the same unit== | |||
A given named unit may have several cards under their name, such as Licht having 3 cards ({{Transient icon|Licht|rarity=3}}, {{Transient icon|Licht|rarity=5}}, and {{Transient icon|Licht|variant=Valentine|rarity=4}}). Stat plus is pooled across all such sibling cards when seeding a particular unit. Thus, all sibling cards benefit equally from existing stat plus and are enhanced equally from future Seed or Blossom usage. | |||
==Types of Seed== | ==Types of Seed== | ||
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|} | |} | ||
==Coin cost of Seeds== | |||
==Coin cost== | |||
Seeding a card costs {{Item|Coin}}s, and the exact amount depends on which property you wish to enhance, as well as how much the card has been already seeded for that property. | Seeding a card costs {{Item|Coin}}s, and the exact amount depends on which property you wish to enhance, as well as how much the card has been already seeded for that property. | ||
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where: | where: | ||
* preseeding is the | * preseeding is the stat plus the given property already has before the current seeding | ||
* ⌊preseeding/10⌋ is the value given by dividing the preseeding by 10 and rounding down (to the lower 1s place) | * ⌊preseeding/10⌋ is the value given by dividing the preseeding by 10 and rounding down (to the lower 1s place) | ||
** for example, if the preseeding is 47, then preseeding/10 is 4.7, and ⌊preseeding/10⌋ is 4 | ** for example, if the preseeding is 47, then preseeding/10 is 4.7, and ⌊preseeding/10⌋ is 4 | ||
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<br/> '''= 49500''' | <br/> '''= 49500''' | ||
At best, to fully seed either HP or ATK, 49500 need to be expended. To fully seed both, you would need double at 99000, a bit under 100K. | At best, to fully seed either HP or ATK, 49500 Coins need to be expended. To fully seed both, you would need double at 99000, a bit under 100K. | ||
Thus, the cost range to fully seed either HP or ATK is '''49500 ~ 515 000 Coins''', and the cost to fully seed both is '''99000 ~ 1 030 000 Coins'''. | Thus, the cost range to fully seed either HP or ATK is '''49500 ~ 515 000 Coins''', and the cost to fully seed both is '''99000 ~ 1 030 000 Coins'''. | ||
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The total amount to fully seed Level Limit is '''60 million Coins''', and to fully seed Skill activation rate is '''27.5 million Coins'''. To fully seed both, you need '''87.5 million Coins'''. Because Level and Skill seeding are this prohibitively expensive, this feature is sometimes considered end-game content. | The total amount to fully seed Level Limit is '''60 million Coins''', and to fully seed Skill activation rate is '''27.5 million Coins'''. To fully seed both, you need '''87.5 million Coins'''. Because Level and Skill seeding are this prohibitively expensive, this feature is sometimes considered end-game content. | ||
== Blossoms == | ==Types of Blossoms== | ||
The types of blossoms are tabulated below. | |||
{| class="wikitable" | {| class="wikitable" | ||
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| {{Item|Greater ATK Blossom}} | | {{Item|Greater ATK Blossom}} | ||
|} | |} | ||
== Coin cost of Blossoms == | |||
In the same vein as HP/ATK seeds, HP/ATK Blossoms enhance the stats of a card up to +2000 after it has hit the maximum limit of +1000 through seeding. | |||
=== HP and ATK Blossoms === | |||
Coins<sub>instance</sub> = n<sub>slots_filled</sub>×(7600 + 75×⌊preblossoming/10⌋) | |||
where: | |||
* preblossoming is the stat plus the given property already has before the current blossoming | |||
* ⌊preblossoming/10⌋ is the value given by dividing the blossoming by 10 and rounding down (to the lower 1s place) | |||
** for example, if the preblossoming is 47, then preblossoming/10 is 4.7, and ⌊preblossoming/10⌋ is 4 | |||
** this bit of calculation exists because the price of enhancement goes up by 75 for each time the preblossoming increases by 10 | |||
* n<sub>slots_filled</sub> is the number of item slots used to enhance the given property with Blossoms (maximum 5 slots used) | |||
The total cost of HP or ATK blossoming from +1000 up to the total stat plus limit of +2000 is dependent on which quality of blossoms are used (Lesser, regular, or Greater) and how they are batched during each enhancement instance. The worst case cost scenario is exclusively using Lesser Blossoms from 1000 to 2000 stat plus. This cost and its corresponding calculation is below: | |||
Coins<sub>max_blossoming_worst_case</sub> | |||
<br/>= 2×[i=0,99]Σ(7600 + 75i) | |||
<br/>'''=2 262 500''' | |||
At worst, to fully blossom either HP or ATK, 2 262 500 Coins need to be expended. To fully blossom both, you would need double at 4 525 000 Coins, around 4.5 million. | |||
The best case cost scenario is exclusively using Greater Blossoms from 1000 to 2000 stat plus. This cost and its corresponding calculation is below. | |||
Coins<sub>max_blossoming_best_case</sub> | |||
<br/>= [i=0,19]Σ(100 + 250i) | |||
<br/> '''= 166 250''' | |||
At best, to fully blossom either HP or ATK, 166 250 Coins need to be expended. To fully blossom both, you would need double at 332 500, a bit under 350K. | |||
Thus, the cost range to fully blossom either HP or ATK is '''166 250 ~ 2 262 500 Coins''', and the cost to fully blossom both is '''332 500 ~ 4 525 000 Coins'''. | |||
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{{Guide}} | {{Guide}} |
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