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(thank you jiangshi reprint cq2) |
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{{#vardefine:status en note|Block CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns.}} | {{#vardefine:status en note|Block CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns.}} | ||
{{#masterdata:Status|56}} | {{#masterdata:Status|56}} | ||
Does not | Does not vertically reflect the area of effect of other skill effects. Does not change the possessed unit's target class of their effects. Examples listed are listed below: | ||
* Effects that apply to allies only will continue being applied to allies only (e.g. a Possessed {{Transient icon|Tsathoggua|rarity=5}} still will apply {{Status|en name=Protection}} to allies adjacent to him before being struck) (as of v4.10.2) | |||
* Effects that apply to enemies only will continue being applied to enemies only (e.g. a Possessed {{Transient icon|Kimun Kamui}} will still drain HP and CP from units in Thrust range upward from him) (as of v4.10.2) | |||
Allies hit by possessed allies will still trigger their skill effects when struck. Otherwise, the target class of their effects are not changed. | |||
* Effects that apply to enemies adjacent to the attacker/target will continue being applied to enemies adjacent to the attacker/target (e.g. {{Transient icon|Kijimuna|variant=Canaan}} applies {{Status|en name=Bind}} to both the Possessed ally who struck them and the enemies adjacent to that ally) (as of v4.10.2) | |||
Possessed | Allies who have Possession removed mid-way through their attack will still continue hitting allies for the rest of that attack. A second attack from {{Status|en name=Combo}} will apply in the normal non-inverted range and hit targets of the normal target class (enemy). (tested with {{Transient icon|Kijimuna|variant=Canaan}} and possessed {{Transient icon|Tetsuox|rarity=4}} equipping {{AR Equip|en name=Welcome to the Dark Lord's Hot Spring Village}} as of v4.10.2) | ||
The strike order of possessed allies are retained; i.e. they attack row by row from bottom to top, the squares of each row hit column by column from left to right. | |||
Regular units with {{Weapon|All}} that are Possessed will not hit themself, but will hit allies regardless of their location relative to them. Large bosses can hit themselves. With {{Weapon|All}} range, they can hit themselves 8 times, excluding the square from which they attacked. (as of v4.10.2) | |||
Although Possessed allies can hit other allies, non-Possessed allies cannot hit Possessed allies back. | |||
{{Skills that use status|{{PAGENAME}}|format=small}} | {{Skills that use status|{{PAGENAME}}|format=small}} | ||
{{Status navbox}} | {{Status navbox}} |
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