4,387
edits
SurtrFan8511 (talk | contribs) |
(previously tested and confirmed that heal effect scales with status lv. has this been updated? for now I reverted the description to indicate that scaling) |
||
Line 1: | Line 1: | ||
{{#vardefine:status en name|Poison reversal}} | {{#vardefine:status en name|Poison reversal}} | ||
{{#vardefine:status en note|When user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn.}} | {{#vardefine:status en note|When user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +200~400HP/turn for 1 turn.}} | ||
{{#vardefine:status tags|Conditional; ATK up; DEF up; Increase HP}} | {{#vardefine:status tags|Conditional; ATK up; DEF up; Increase HP}} | ||
{{#masterdata:Status|120}} | {{#masterdata:Status|120}} |
edits