Difference between revisions of "Possession"

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40 bytes removed ,  19:37, 23 September 2020
Tested with possessed boss Aegir.
(Tested with possessed boss Aegir.)
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{{#vardefine:status en name|Possession}}
{{#vardefine:status en name|Possession}}
{{#vardefine:status en note|Block CS activation and on-attack skills, vertically reflect range and enable friendly fire for 2 turns.}}
{{#vardefine:status en note|Block CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns.}}
{{#masterdata:Status|56}}
{{#masterdata:Status|56}}
Reverses the direction of an allies attack and enables friendly-fire for 2 turns (effectively 1 turn). Blocks activation of charge skills. Does not affect the area of effect of skill effects.
Does not affect the area of effect of other skill effects.


Possessed units are considered to be both allies and enemies in your team when it comes to skill targeting. Possessed units cannot be attacked by allies without said debuff.
Large bosses with {{Weapon type|All}} can hit themselves. With {{Weapon|All}} range, they can hit themselves 8 times, excluding the square from which they attacked.
 
Possessed units cannot be attacked by allies without said debuff.  


{{Skills that use status|{{PAGENAME}}|format=small}}
{{Skills that use status|{{PAGENAME}}|format=small}}


{{Status navbox}}
{{Status navbox}}
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