Difference between revisions of "None"

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The '''{{Weapon|None}}''' (kanji 無) weapon type is also referred to as Nothing in in-game files. None cards do not apply damage through attacking, as they do not have a weapon range at which to attack at all. This weapon does have a weapon penalty multiplier (0.0), despite this value being irrelevant without any weapon range. Unlike other cards, None cards do not gain any CP when struck. They also have a defined CP gain of 0 for every instance they hit a card (which should never happen). None licences are obtainable in [[Wednesday|Daily Quests on Wednesdays]] JST and in certain free quests. None souls are currently unavailable in Daily Quests.
The '''{{Weapon|None}}''' (kanji 無) weapon type is also referred to as Nothing in in-game files. None cards do not apply damage through attacking, as they do not have a weapon range at which to attack at all. This weapon does have a weapon penalty multiplier (0.0), despite this value being irrelevant without any weapon range. Unlike other cards, None cards do not gain any CP when struck. They also have a defined CP gain of 0 for every instance they hit a card (which should never happen). None licences are obtainable in [[Wednesday|Daily Quests on Wednesdays]] JST and in certain free quests. None souls are currently unavailable in Daily Quests.


=Normal weapon type=
==Normal weapon type==


Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Long Slash for their normal weapon type can be found {{Cl|None transients|here}}.
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Long Slash for their normal weapon type can be found {{Cl|None transients|here}}.


=Weapon change=
==Weapon change==


Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to None. A full list of skills and cards that bestow Weapon Change (None) can be found {{Cl|Skill that uses Weapon Change (None)|here}}.
Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to None. A full list of skills and cards that bestow Weapon Change (None) can be found {{Cl|Skill that uses Weapon Change (None)|here}}.


=Charge attack weapon type=
==Charge attack weapon type==


When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in None type would be found [[Charge Skill (None)|here]].
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in None type would be found [[Charge Skill (None)|here]].


=Resistance to None damage=
==Resistance to None damage==


Currently, no skill of an obtainable card exists that confers the card resistance to None attacks. None damage is a technical existence in the game that would normally never happen. If a None attack somehow occured, it would deal 0 damage due to its weapon penalty, so None damage resistance would be meaningless. Despite this, certain unobtainable units such as {{Transient icon|Barricade}} do have such skills that None damage resistance.
Currently, no skill of an obtainable card exists that confers the card resistance to None attacks. None damage is a technical existence in the game that would normally never happen. If a None attack somehow occured, it would deal 0 damage due to its weapon penalty, so None damage resistance would be meaningless. Despite this, certain unobtainable units such as {{Transient icon|Barricade}} do have such skills that None damage resistance.


<!--=AR Limitation=
==AR Card Limitation==


[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has a None weapon type limitation.-->
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. None weapon type is one of the potential criteria.
 
[[Category:Transients]]
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