Difference between revisions of "Sacred Artifact Lv"

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A card's SALv will increase if a duplicate of that card is obtained. Cards (and thus duplicates of cards) are typically obtained through [[Transient Summon]]s; however, certain cards may be obtained as quest completion rewards, exchangeable goods in [[Item Exchange]]s, or through increasing [[Guild Rank]] in the case of the {{Transient icon|Protagonist}}. The maximum SALv a card may have is 100; however, a card may reach an effective limit before this due to limited availability of duplicates, such as with the Protagonist limited by the maximum Guild Rank, and [[Lantern]] acquisition during [[I Ain't Scared a No Halloween! (2018 Re-Release)]].
A card's SALv will increase if a duplicate of that card is obtained. Cards (and thus duplicates of cards) are typically obtained through [[Transient Summon]]s; however, certain cards may be obtained as quest completion rewards, exchangeable goods in [[Item Exchange]]s, or through increasing [[Guild Rank]] in the case of the {{Transient icon|Protagonist}}. The maximum SALv a card may have is 100; however, a card may reach an effective limit before this due to limited availability of duplicates, such as with the Protagonist limited by the maximum Guild Rank, and [[Lantern]] acquisition during [[I Ain't Scared a No Halloween! (2018 Re-Release)]].
The card's [[rarity]] determines how much the SALv goes up when obtaining a duplicate. This is tabulated below:
{| class="wikitable"
! Rarity (☆)
! Sacred Artifact Levels Gained
|-
| 1
| 1
|-
| 2
| 1
|-
| 3
| 1
|-
| 4
| 5
|-
| 5
| 20
|}
If a card would exceed SALv100 with a duplicate (such as if a ☆5 at SALv81 obtained a duplicate), then card instead caps exactly at SALv100.
Once a card reaches SALv100, they become no longer obtainable through Transient Summons. If all obtainable cards are obtained and all reach SALv100, then the Player can no longer pull at all on that Transient Summon. If all obtainable ☆4 and ☆5 cards are obtained and all reach SALv100, then the Player can no longer 10 Summon in the Transient Summon, but are still able to Single Summon.


==Charge Attack damage multiplier calculation==
==Charge Attack damage multiplier calculation==
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SALv-Dependent Damage Multiplier = (1 + 0.5×log<sub>10</sub>SALv)
SALv-Dependent Damage Multiplier = (1 + 0.5×log<sub>10</sub>SALv)


This value is multiplied with the intrinsic Charge Attack multiplier (closely predicted by [[Rarity]]) to produce the final Charge Attack multiplier.
This value is multiplied with the intrinsic Charge Attack multiplier (closely predicted by rarity) to produce the final Charge Attack multiplier.


==Effect on Charge Skill==
==Effect on Charge Skill==
4,366

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