Difference between revisions of "Evasion"

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9 bytes added ,  02:20, 25 September 2019
Undo revision 29199 by Arathun (talk) actually maybe it just rounded conveniently, still need to see how evasion attenuates damage from a 1000+ damage hit
(determined not to scale with slv after checking)
(Undo revision 29199 by Arathun (talk) actually maybe it just rounded conveniently, still need to see how evasion attenuates damage from a 1000+ damage hit)
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{{#vardefine:status en name|Evasion}}
{{#vardefine:status en name|Evasion}}
{{#vardefine:status en note|DEF Up by 0.01x for 1 turn}}
{{#vardefine:status en note|DEF Up by 0.01x ~ 0.005x for 1 turn}}
{{#masterdata:Status|37}}
{{#masterdata:Status|37}}
Greatly decreases damage received from enemies by a multiplier for 1 turn.
Greatly decreases damage received from enemies by a multiplier for 1 turn.
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