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(Created page with "{{Template:Card properties sidebar}} ''This article is a stub. You can help by expanding it.'' A '''weapon type''', also called a '''weapon range''', or simply '''range''' o...") |
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''This article is a stub. You can help by expanding it.'' | ''This article is a stub. You can help by expanding it.'' | ||
A '''weapon type''', also called a '''weapon range''', or simply '''range''' or '''weapon''', is a property of a [[card]] that determines which squares relative to the self-occupied square are checked for enemy units to attack successfully. A successful attack confers a CP bonus to the attacking unit, and this CP bonus is dependent on the weapon type. If none of the squares checked are attacked, then this counts as a miss, which may activate certain skills. Hence, it is impossible to miss with {{Weapon|All}} range, and it is impossible to successfully attack with {{Weapon|None}} range. Weapon type also determines the amount of CP a card gains when struck. | A '''weapon type''', also called a '''weapon range''', or simply '''range''' or '''weapon''', is a property of a [[card]] that determines which squares relative to the self-occupied square are checked for enemy units to attack successfully. A successful attack confers a CP bonus to the attacking unit, and this CP bonus is dependent on the weapon type. If none of the squares checked are attacked, then this counts as a miss, which may activate certain skills. Hence, it is impossible to miss with {{Weapon|All}} range, and it is impossible to successfully attack with {{Weapon|None}} range. Weapon type also determines the amount of CP a card gains when struck. A weapon type is also a property of the attack itself, and certain skills exploit this by conferring damage multipliers to received attacks of specific weapon types (typically a resistance multiplier < 1x). | ||
=Weapon type summary= | =Weapon type summary= | ||
{{#masterdata:Weapon|}} | {{#masterdata:Weapon|}} |
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