Difference between revisions of "None"

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2,716 bytes added ,  17:03, 16 August 2019
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(Redirected page to Category:None transients)
 
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#REDIRECT [[:Category:None transients]]
{{Card properties sidebar}}
 
[[File:Icon_weapon_nothing.png|frame|right|X-mark icon representing the None weapon.]]
 
[[File:Range weapon nothing.png|frame|right|Yellow indicates the square the ally None card occupies. The red outline around the square is symbolic, indicating that no squares are checked for enemy occupation to attack. This means that the attacking ally card will miss every turn. The exception to this is when the ally card has their attack disabled (e.g. through {{Status|魅了}})]]
 
The {{weapon type|無}} weapon type is also referred to as Nothing in in-game files. None cards do not apply damage through attacking, as they do not have a weapon range at which to attack at all. This weapon does have a weapon penalty multiplier (0.0), despite this value being irrelevant without any weapon range. Unlike other cards, None cards do not gain any CP when struck. They also have a defined CP gain of 0 for every instance they hit a card (which should never happen). None souls and licences are obtainable in [[Wednesday|Daily Quests on Wednesdays]] JST and in certain free quests.
 
=Normal Weapon Type=
 
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Long Slash for their normal weapon type can be found {{Cl|None transients|here}}.
 
=Weapon Change=
 
Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to None. A full list of skills and cards that bestow Weapon Change (None) can be found {{Cl|Skill that uses Weapon Change (None)|here}}.
 
=Charge Attack Weapon Type=
 
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in None type would be found [[Charge Skill (None)|here]].
 
=Resistance to None damage=
 
Currently, no skill of an obtainable card exists that confers the card resistance to None attacks. None damage is a technical existence in the game that would normally never happen. If a None attack somehow occured, it would deal 0 damage due to its weapon penalty, so None damage resistance would be meaningless. Despite this, certain unobtainable units such as {{Transient icon|Barricade}} do have such skills that None damage resistance.
 
<!--=AR Limitation=
 
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has a None weapon type limitation.-->
 
[[Category:Transients]]
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