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(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Volos strategy guide. For the standard Volos page, click here.)'' ==Overview== ''Adapted wi...") |
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==Overview== | ==Overview== | ||
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# | ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.'' | ||
A slightly different form of support, off the bat, you see {{Transient icon|Volos}} works with uncommon ranges, either purely horizontal or purely vertical from his position. In the long run, vertical-like positioning is preferred, given LB1 doesn't need repeated casting to be in effect, allowing you to focus more on the greatness that is LB2, applying Barrage to allies is amazing, and can break "On Attack/After Attack"-focused allies like no one's business, that alone makes him deserving of a slot for offensively-inclined parties, with its upgrade, it hugely increases its proc rate and allows you to apply it with near-certainty and adds a humongous self-heal that can quite help his survivability due to LB1 not applying to him. LB3 is very underwhelming since often Volos will be in the backlines, making its effect hardly worth mentioning. His Charge is fantastic, currently a fairly exclusive ailment that makes enemies attack themselves, which can make for a few funny moments, especially if you manage to land a hit on playable character enemies. | A slightly different form of support, off the bat, you see {{Transient icon|Volos}} works with uncommon ranges, either purely horizontal or purely vertical from his position. In the long run, vertical-like positioning is preferred, given LB1 doesn't need repeated casting to be in effect, allowing you to focus more on the greatness that is LB2, applying Barrage to allies is amazing, and can break "On Attack/After Attack"-focused allies like no one's business, that alone makes him deserving of a slot for offensively-inclined parties, with its upgrade, it hugely increases its proc rate and allows you to apply it with near-certainty and adds a humongous self-heal that can quite help his survivability due to LB1 not applying to him. LB3 is very underwhelming since often Volos will be in the backlines, making its effect hardly worth mentioning. His Charge is fantastic, currently a fairly exclusive ailment that makes enemies attack themselves, which can make for a few funny moments, especially if you manage to land a hit on playable character enemies. | ||
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==Highlights== | ==Highlights== | ||
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# | ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.'' | ||
'''Class:''' Offensive Support, Healer | '''Class:''' Offensive Support, Healer |
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