Volos/Strategy

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NOTE: This page currently under construction.

(This page is for Volos strategy guide. For the standard Volos page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

A slightly different form of support, off the bat, you see Volos works with uncommon ranges, either purely horizontal or purely vertical from his position. In the long run, vertical-like positioning is preferred, given LB1 doesn't need repeated casting to be in effect, allowing you to focus more on the greatness that is LB2, applying Combo to allies is amazing, and can break "On Attack/After Attack"-focused allies like no one's business, that alone makes him deserving of a slot for offensively-inclined parties, with its upgrade, it hugely increases its proc rate and allows you to apply it with near-certainty and adds a humongous self-heal that can quite help his survivability due to LB1 not applying to him. LB3 is very underwhelming since often Volos will be in the backlines, making its effect hardly worth mentioning. His Charge is fantastic, currently a fairly exclusive ailment that makes enemies attack themselves, which can make for a few funny moments, especially if you manage to land a hit on playable character enemies.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Offensive Support, Healer

Gameplay Role:

Pros

+ LB1 Regen serves as a fantastic passive heal buff, complementing his LB3 partially.

+ LB2 Combo to some allies defines him as one of the very few characters to give Combo to his allies, which makes for some potentially broken interactions.

+ With the upgrade to LB2, the proc rate sees a heavy increase and adds a guaranteed humongous heal for him to respectfully approach.

+ Charge is fantastic for its effects, Possessed is a fairly rare player ailment and can help you turn priority targets against their allies.

Cons

- Default is generally useless.

- Past LB1, whose range is different from LB2, he’s mostly defined by LB2 alone, which while amazing and highly coveted, isn’t necessary in certain cases.

- LB3 may sound useful, but his attack ranges hardly make its effects worth, you’ll only optimally be affecting someone in front or behind, same goes for LB2, it’s even worse if nearly useless on 3☆.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngWood element icon.pngThrust weapon icon.png 7394 9558 2634 4055 1448 2230 2370 3649
Icon frame rarity 4.pngWood element icon.pngShot weapon icon.png 8226 10363 3015 4435 1357 1996 4070 5987


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Volos
【Debuffer】

Volos
【Moveslut, CP Battery】

Volos
【Healer, Tank】

Volos
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples