Difference between revisions of "Ahab/Strategy"

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(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Ahab strategy guide. For the standard Ahab page, click here.)'' ==Overview== ''Adapted with...")
 
 
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==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


{{Transient icon|Ahab}} is an unassuming glass cannon at first because of Rage which LB2 helps patching up, his supporting comes mainly from LB3, a fantastic skill with a considerably high proc rate that can fuel your allies CP and give them a great offensive buff, both Rage and LB3’s buff apply to your Charge, which becomes a potentially strong nuke that also Binds, two very welcome aspects. His downsides fall in Default being very situational and under Rage he is much less durable, having to rely on Tenacity to become standardly durable again, and even then he still takes getting hit for Rage to trigger.
{{Transient icon|Ahab}} is an unassuming glass cannon at first because of Rage which LB2 helps patching up, his supporting comes mainly from LB3, a fantastic skill with a considerably high proc rate that can fuel your allies CP and give them a great offensive buff, both Rage and LB3’s buff apply to your Charge, which becomes a potentially strong nuke that also Binds, two very welcome aspects. His downsides fall in Default being very situational and under Rage he is much less durable, having to rely on Tenacity to become standardly durable again, and even then he still takes getting hit for Rage to trigger.
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==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''


'''Class:''' Bruiser, Offensive Support
'''Class:''' Bruiser, Offensive Support
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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name (≥X cost)===
===Arbitrary Team Name===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
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|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|-
! colspan="6" | Cost: ≥X
|}
|}


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