4,388
edits
(Created page with " ''NOTE: This page currently under construction. ''(This page is for Gullinbursti strategy guide. For the standard Gullinbursti page, click here.) ==Overvie...") |
|||
Line 6: | Line 6: | ||
==Overview== | ==Overview== | ||
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# | ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.'' | ||
With a new year comes a new unit, and he has many things fit for what he wants to do and does it very well. Taking his element aside and that his 3☆ has very little use, {{Transient icon|Gullinbursti}} has at least one form of damage increase in all of his skills, Charge included, this makes room for a very straightforward and efficient damage potential, set back mostly by situationality that can be avoided by smart play. He also offers good offensive support thanks to Crushed and Herculean Strength, the latter being a fairly rare offensive buff that many can approach. His few yet glaring setbacks are his self-Paralysis through the nuking Charge, which procs his Default but also leaves him immobile and greatly cuts his damage as well as the fact that his element tends to be a hindrance to damage-oriented characters, him being the most focused on that area so far doesn’t help much. | With a new year comes a new unit, and he has many things fit for what he wants to do and does it very well. Taking his element aside and that his 3☆ has very little use, {{Transient icon|Gullinbursti}} has at least one form of damage increase in all of his skills, Charge included, this makes room for a very straightforward and efficient damage potential, set back mostly by situationality that can be avoided by smart play. He also offers good offensive support thanks to Crushed and Herculean Strength, the latter being a fairly rare offensive buff that many can approach. His few yet glaring setbacks are his self-Paralysis through the nuking Charge, which procs his Default but also leaves him immobile and greatly cuts his damage as well as the fact that his element tends to be a hindrance to damage-oriented characters, him being the most focused on that area so far doesn’t help much. | ||
Line 12: | Line 12: | ||
==Highlights== | ==Highlights== | ||
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# | ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.'' | ||
'''Class:''' | '''Class:''' | ||
Line 67: | Line 67: | ||
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | '''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | ||
===Arbitrary Team Name | ===Arbitrary Team Name=== | ||
{ | {| class="mw-collapsible wikitable" style="text-align: center" | ||
| | ! colspan="6" | Team Details (submitted by UserName) | ||
|- | |- | ||
|{{Transient icon|Gullinbursti|size=large|rarity=3}}<br/>[[Gullinbursti]]<br/>【Debuffer】 | |{{Transient icon|Gullinbursti|size=large|rarity=3}}<br/>[[Gullinbursti]]<br/>【Debuffer】 | ||
|{{Transient icon|Gullinbursti|size=large|rarity=3}}<br/>[[Gullinbursti]]<br/>【Moveslut, CP Battery】 | |{{Transient icon|Gullinbursti|size=large|rarity=3}}<br/>[[Gullinbursti]]<br/>【Moveslut, CP Battery】 | ||
|{{Transient icon|Gullinbursti|size=large|rarity=3}}<br/>[[Gullinbursti]]<br/>【Healer, Tank】 | |{{Transient icon|Gullinbursti|size=large|rarity=3}}<br/>[[Gullinbursti]]<br/>【Healer, Tank】 | ||
|{{Transient icon|Gullinbursti|size=large|rarity=3}}<br/>[[Gullinbursti]]<br/>【Support unit】 | |style='background: Honeydew'|{{Transient icon|Gullinbursti|size=large|rarity=3}}<br/>[[Gullinbursti]]<br/>【Support unit】 | ||
|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】 | |style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】 | ||
|{{Transient icon|-|size=large|rarity=3}}<br/>Anyone / no one <br/>【Flexible】 | |style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】 | ||
|- | |||
! colspan="6" | Cost: ≥X | |||
|} | |||
Example team function description. | Example team function description. |
edits